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authorpiman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-12-17 03:54:57 +0000
committerpiman@google.com <piman@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2010-12-17 03:54:57 +0000
commit8aad42dcc8d683242c730901c51061de710046b9 (patch)
tree8039a09fa18702dca2681646612b54ef05957485 /ppapi
parentbf802a7a32cbd53466c30773498fa6c3674688ea (diff)
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Revert 69511 - Make Graphics3D::SwapBuffers take a completion callback
BUG=none TEST=with pepper flash, rate control works Review URL: http://codereview.chromium.org/5944001 TBR=piman@google.com Review URL: http://codereview.chromium.org/5835007 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@69512 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi')
-rw-r--r--ppapi/c/dev/ppb_graphics_3d_dev.h11
-rw-r--r--ppapi/cpp/dev/graphics_3d_dev.cc5
-rw-r--r--ppapi/cpp/dev/graphics_3d_dev.h3
3 files changed, 6 insertions, 13 deletions
diff --git a/ppapi/c/dev/ppb_graphics_3d_dev.h b/ppapi/c/dev/ppb_graphics_3d_dev.h
index eb8c150..7bd739b 100644
--- a/ppapi/c/dev/ppb_graphics_3d_dev.h
+++ b/ppapi/c/dev/ppb_graphics_3d_dev.h
@@ -6,7 +6,6 @@
#define PPAPI_C_DEV_PPB_GRAPHICS_3D_DEV_H_
#include "ppapi/c/pp_bool.h"
-#include "ppapi/c/pp_completion_callback.h"
#include "ppapi/c/pp_instance.h"
#include "ppapi/c/pp_module.h"
#include "ppapi/c/pp_resource.h"
@@ -21,12 +20,12 @@
// CHECK(device->MakeCurrent(context));
// glClear(GL_COLOR_BUFFER);
// CHECK(device->MakeCurrent(NULL));
-// CHECK(device->SwapBuffers(context, callback));
+// CHECK(device->SwapBuffers(context));
//
// // Shutdown.
// core->ReleaseResource(context);
-#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.4"
+#define PPB_GRAPHICS_3D_DEV_INTERFACE "PPB_Graphics3D(Dev);0.3"
// These are the same error codes as used by EGL.
enum {
@@ -90,15 +89,11 @@ struct PPB_Graphics3D_Dev {
// Snapshots the rendered frame and makes it available for composition with
// the rest of the page. The alpha channel is used for translucency effects.
// One means fully opaque. Zero means fully transparent. Any thread.
- // The callback will be called when SwapBuffers completes. While a SwapBuffers
- // call is pending, all subsequent SwapBuffers calls will fail. Specifying a
- // NULL callback means blocking but this is not legal on the main thread.
// TODO(apatrick): premultiplied alpha or linear alpha? Premultiplied alpha is
// better for correct alpha blending effect. Most existing OpenGL code assumes
// linear. I could convert from linear to premultiplied during the copy from
// back-buffer to offscreen "front-buffer".
- PP_Bool (*SwapBuffers)(PP_Resource context,
- struct PP_CompletionCallback callback);
+ PP_Bool (*SwapBuffers)(PP_Resource context);
// Returns the current error for this thread. This is not associated with a
// particular context. It is distinct from the GL error returned by
diff --git a/ppapi/cpp/dev/graphics_3d_dev.cc b/ppapi/cpp/dev/graphics_3d_dev.cc
index b1fa037..a15417c 100644
--- a/ppapi/cpp/dev/graphics_3d_dev.cc
+++ b/ppapi/cpp/dev/graphics_3d_dev.cc
@@ -119,9 +119,8 @@ bool Graphics3D_Dev::MakeCurrent() const {
return graphics_3d_f && graphics_3d_f->MakeCurent(pp_resource());
}
-bool Graphics3D_Dev::SwapBuffers(const CompletionCallback& cc) const {
- return graphics_3d_f && graphics_3d_f->SwapBuffers(
- pp_resource(), cc.pp_completion_callback());
+bool Graphics3D_Dev::SwapBuffers() const {
+ return graphics_3d_f && graphics_3d_f->SwapBuffers(pp_resource());
}
} // namespace pp
diff --git a/ppapi/cpp/dev/graphics_3d_dev.h b/ppapi/cpp/dev/graphics_3d_dev.h
index ac9406b..88fe47d 100644
--- a/ppapi/cpp/dev/graphics_3d_dev.h
+++ b/ppapi/cpp/dev/graphics_3d_dev.h
@@ -7,7 +7,6 @@
#include "ppapi/c/dev/ppb_graphics_3d_dev.h"
#include "ppapi/c/dev/ppb_opengles_dev.h"
-#include "ppapi/cpp/completion_callback.h"
#include "ppapi/cpp/instance.h"
#include "ppapi/cpp/resource.h"
@@ -42,7 +41,7 @@ class Graphics3D_Dev : public Resource {
const int32_t* attrib_list);
bool MakeCurrent() const;
- bool SwapBuffers(const CompletionCallback& cc) const;
+ bool SwapBuffers() const;
protected:
explicit Graphics3D_Dev(PP_Resource resource_id) : Resource(resource_id) {}