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author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-26 19:40:58 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-01-26 19:40:58 +0000 |
commit | cefc3f13fd0616eb2aeae1c4fdb63b8bb5476761 (patch) | |
tree | 5de41b0f2d14535afa5e49cc9bae0526a8b16f3f /ppapi | |
parent | 50fa6f92efd0aceae9dbe689b3b216d003b095a7 (diff) | |
download | chromium_src-cefc3f13fd0616eb2aeae1c4fdb63b8bb5476761.zip chromium_src-cefc3f13fd0616eb2aeae1c4fdb63b8bb5476761.tar.gz chromium_src-cefc3f13fd0616eb2aeae1c4fdb63b8bb5476761.tar.bz2 |
Revert 119200, the rest of the patch.
First pass at implementing the MessageLoop interface. This includes a simple example and a helper class. The current example just asserts due to thread checks we have in there now, but this should provide a good starting point.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@119270 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ppapi')
-rw-r--r-- | ppapi/examples/threading/threading.cc | 60 | ||||
-rw-r--r-- | ppapi/utility/threading/simple_thread.cc | 96 | ||||
-rw-r--r-- | ppapi/utility/threading/simple_thread.h | 65 |
3 files changed, 221 insertions, 0 deletions
diff --git a/ppapi/examples/threading/threading.cc b/ppapi/examples/threading/threading.cc new file mode 100644 index 0000000..bfd21a9 --- /dev/null +++ b/ppapi/examples/threading/threading.cc @@ -0,0 +1,60 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ppapi/c/pp_errors.h" +#include "ppapi/cpp/input_event.h" +#include "ppapi/cpp/instance.h" +#include "ppapi/cpp/module.h" +#include "ppapi/utility/completion_callback_factory.h" +#include "ppapi/utility/threading/simple_thread.h" + +class MyInstance : public pp::Instance { + public: + MyInstance(PP_Instance instance) : pp::Instance(instance) { + thread_ = new pp::SimpleThread(this); + factory_.Initialize(this); + } + + virtual ~MyInstance() { + delete thread_; + } + + virtual bool Init(uint32_t argc, const char* argn[], const char* argv[]) { + thread_->Start(); + thread_->message_loop().PostWork( + factory_.NewCallback(&MyInstance::CallOnBackground)); + return true; + } + + virtual void DidChangeView(const pp::View& view) { + } + + private: + void CallOnBackground(int32_t result) { + } + + pp::CompletionCallbackFactory<MyInstance> factory_; + + pp::SimpleThread* thread_; +}; + + +class MyModule : public pp::Module { + public: + MyModule() : pp::Module() {} + virtual ~MyModule() {} + + virtual pp::Instance* CreateInstance(PP_Instance instance) { + return new MyInstance(instance); + } +}; + +namespace pp { + +// Factory function for your specialization of the Module object. +Module* CreateModule() { + return new MyModule(); +} + +} // namespace pp diff --git a/ppapi/utility/threading/simple_thread.cc b/ppapi/utility/threading/simple_thread.cc new file mode 100644 index 0000000..d0876e9 --- /dev/null +++ b/ppapi/utility/threading/simple_thread.cc @@ -0,0 +1,96 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ppapi/utility/threading/simple_thread.h" + +#ifdef WIN32 +#include <windows.h> +#endif + +namespace pp { + +namespace { + +struct ThreadData { + MessageLoop_Dev message_loop; + + SimpleThread::ThreadFunc func; + void* user_data; +}; + +#ifdef WIN32 +DWORD WINAPI RunThread(void* void_data) { +#else +void* RunThread(void* void_data) { +#endif + ThreadData* data = static_cast<ThreadData*>(void_data); + data->message_loop.AttachToCurrentThread(); + + if (data->func) + data->func(data->message_loop, data->user_data); + else + data->message_loop.Run(); + + delete data; + return NULL; +} + +} // namespace + +SimpleThread::SimpleThread(Instance* instance) + : instance_(instance), + message_loop_(instance), + thread_(0) { +} + +SimpleThread::~SimpleThread() { + Join(); +} + +bool SimpleThread::Start() { + return StartWithFunction(NULL, NULL); +} + +bool SimpleThread::Join() { + if (!thread_) + return false; + + message_loop_.PostQuit(true); + +#ifdef WIN32 + DWORD result = WaitForSingleObject(thread_, INFINITE); + CloseHandle(thread_); + thread_ = 0; + return result == WAIT_OBJECT_0; + +#else + void* retval; + int result = pthread_join(thread_, &retval); + thread_ = 0; + return result == 0; +#endif +} + +bool SimpleThread::StartWithFunction(ThreadFunc func, void* user_data) { + if (thread_) + return false; + + ThreadData* data = new ThreadData; + data->message_loop = message_loop_; + data->func = func; + data->user_data = user_data; + +#ifdef WIN32 + thread_ = CreateThread(NULL, 0, &RunThread, data, 0, NULL); + if (!thread_) { +#else + if (pthread_create(&thread_, NULL, &RunThread, data) != 0) { +#endif + delete data; + return false; + } + return true; +} + +} // namespace pp diff --git a/ppapi/utility/threading/simple_thread.h b/ppapi/utility/threading/simple_thread.h new file mode 100644 index 0000000..a093961 --- /dev/null +++ b/ppapi/utility/threading/simple_thread.h @@ -0,0 +1,65 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef PPAPI_UTILITY_THREADING_SIMPLE_THREAD_H_ +#define PPAPI_UTILITY_THREADING_SIMPLE_THREAD_H_ + +#ifdef WIN32 +#include <windows.h> +#else +#include <pthread.h> +#endif + +#include "ppapi/cpp/dev/message_loop_dev.h" + +namespace pp { + +// This class is a simple wrapper around a pthread/Windows thread that creates +// and runs a PPAPI message loop on that thread. +class SimpleThread { + public: +#ifdef WIN32 + typedef HANDLE ThreadHandle; +#else + typedef pthread_t ThreadHandle; +#endif + + typedef void (*ThreadFunc)(MessageLoop_Dev&, void* user_data); + + SimpleThread(Instance* instance); + ~SimpleThread(); + + // Starts a thread and runs a message loop in it. If you need control over + // how the message loop is run, use StartWithFunction. Returns true on + // success, false if the thread is already running or couldn't be started. + bool Start(); + + // Posts a quit message to the message loop and blocks until the thread + // exits. Returns true on success. If the thread is not running, returns + // false. + bool Join(); + + // Normally you can just use Start() to start a thread, and then post work to + // it. In some cases you will want control over the message. If ThreadFunc + // is NULL, this acts the same as Start(). + bool StartWithFunction(ThreadFunc func, void* user_data); + + MessageLoop_Dev& message_loop() { return message_loop_; } + ThreadHandle thread() const { return thread_; } + + private: + Instance* instance_; + MessageLoop_Dev message_loop_; + + ThreadHandle thread_; + + // Disallow (not implemented). + SimpleThread(const SimpleThread&); + SimpleThread& operator=(const SimpleThread&); +}; + +} // namespace pp + +#endif // PPAPI_UTILITY_THREADING_SIMPLE_THREAD_H_ + |