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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
commitae2c20f398933a9e86c387dcc465ec0f71065ffc (patch)
treede668b1411e2ee0b4e49b6d8f8b68183134ac990 /skia/effects/SkNinePatch.cpp
parent09911bf300f1a419907a9412154760efd0b7abc3 (diff)
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Add skia to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@16 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/effects/SkNinePatch.cpp')
-rw-r--r--skia/effects/SkNinePatch.cpp240
1 files changed, 240 insertions, 0 deletions
diff --git a/skia/effects/SkNinePatch.cpp b/skia/effects/SkNinePatch.cpp
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+++ b/skia/effects/SkNinePatch.cpp
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+/*
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkNinePatch.h"
+#include "SkCanvas.h"
+#include "SkShader.h"
+
+static const uint16_t g3x3Indices[] = {
+ 0, 5, 1, 0, 4, 5,
+ 1, 6, 2, 1, 5, 6,
+ 2, 7, 3, 2, 6, 7,
+
+ 4, 9, 5, 4, 8, 9,
+ 5, 10, 6, 5, 9, 10,
+ 6, 11, 7, 6, 10, 11,
+
+ 8, 13, 9, 8, 12, 13,
+ 9, 14, 10, 9, 13, 14,
+ 10, 15, 11, 10, 14, 15
+};
+
+static int fillIndices(uint16_t indices[], int xCount, int yCount) {
+ uint16_t* startIndices = indices;
+
+ int n = 0;
+ for (int y = 0; y < yCount; y++) {
+ for (int x = 0; x < xCount; x++) {
+ *indices++ = n;
+ *indices++ = n + xCount + 2;
+ *indices++ = n + 1;
+
+ *indices++ = n;
+ *indices++ = n + xCount + 1;
+ *indices++ = n + xCount + 2;
+
+ n += 1;
+ }
+ n += 1;
+ }
+ return indices - startIndices;
+}
+
+static void fillRow(SkPoint verts[], SkPoint texs[],
+ const SkScalar vy, const SkScalar ty,
+ const SkRect& bounds, const int32_t xDivs[], int numXDivs,
+ const SkScalar stretchX, int width) {
+ SkScalar vx = bounds.fLeft;
+ verts->set(vx, vy); verts++;
+ texs->set(0, ty); texs++;
+ for (int x = 0; x < numXDivs; x++) {
+ SkScalar tx = SkIntToScalar(xDivs[x]);
+ if (x & 1) {
+ vx += stretchX;
+ } else {
+ vx += tx;
+ }
+ verts->set(vx, vy); verts++;
+ texs->set(tx, ty); texs++;
+ }
+ verts->set(bounds.fRight, vy); verts++;
+ texs->set(SkIntToScalar(width), ty); texs++;
+}
+
+struct Mesh {
+ const SkPoint* fVerts;
+ const SkPoint* fTexs;
+ const SkColor* fColors;
+ const uint16_t* fIndices;
+};
+
+void SkNinePatch::DrawMesh(SkCanvas* canvas, const SkRect& bounds,
+ const SkBitmap& bitmap,
+ const int32_t xDivs[], int numXDivs,
+ const int32_t yDivs[], int numYDivs,
+ const SkPaint* paint) {
+ if (bounds.isEmpty() || bitmap.width() == 0 || bitmap.height() == 0) {
+ return;
+ }
+
+ // should try a quick-reject test before calling lockPixels <reed>
+ SkAutoLockPixels alp(bitmap);
+ // after the lock, it is valid to check getPixels()
+ if (bitmap.getPixels() == NULL) {
+ return;
+ }
+
+ // check for degenerate divs (just an optimization, not required)
+ {
+ int i;
+ int zeros = 0;
+ for (i = 0; i < numYDivs && yDivs[i] == 0; i++) {
+ zeros += 1;
+ }
+ numYDivs -= zeros;
+ yDivs += zeros;
+ for (i = numYDivs - 1; i >= 0 && yDivs[i] == bitmap.height(); --i) {
+ numYDivs -= 1;
+ }
+ }
+
+ Mesh mesh;
+
+ const int numXStretch = (numXDivs + 1) >> 1;
+ const int numYStretch = (numYDivs + 1) >> 1;
+
+ if (numXStretch < 1 && numYStretch < 1) {
+ BITMAP_RECT:
+// SkDebugf("------ drawasamesh revert to bitmaprect\n");
+ canvas->drawBitmapRect(bitmap, NULL, bounds, paint);
+ return;
+ }
+
+ if (false) {
+ int i;
+ for (i = 0; i < numXDivs; i++) {
+ SkDebugf("--- xdivs[%d] %d\n", i, xDivs[i]);
+ }
+ for (i = 0; i < numYDivs; i++) {
+ SkDebugf("--- ydivs[%d] %d\n", i, yDivs[i]);
+ }
+ }
+
+ SkScalar stretchX = 0, stretchY = 0;
+
+ if (numXStretch > 0) {
+ int stretchSize = 0;
+ for (int i = 1; i < numXDivs; i += 2) {
+ stretchSize += xDivs[i] - xDivs[i-1];
+ }
+ int fixed = bitmap.width() - stretchSize;
+ stretchX = (bounds.width() - SkIntToScalar(fixed)) / numXStretch;
+ if (stretchX < 0) {
+ goto BITMAP_RECT;
+ }
+ }
+
+ if (numYStretch > 0) {
+ int stretchSize = 0;
+ for (int i = 1; i < numYDivs; i += 2) {
+ stretchSize += yDivs[i] - yDivs[i-1];
+ }
+ int fixed = bitmap.height() - stretchSize;
+ stretchY = (bounds.height() - SkIntToScalar(fixed)) / numYStretch;
+ if (stretchY < 0) {
+ goto BITMAP_RECT;
+ }
+ }
+
+#if 0
+ SkDebugf("---- drawasamesh [%d %d] -> [%g %g] <%d %d> (%g %g)\n",
+ bitmap.width(), bitmap.height(),
+ SkScalarToFloat(bounds.width()), SkScalarToFloat(bounds.height()),
+ numXDivs + 1, numYDivs + 1,
+ SkScalarToFloat(stretchX), SkScalarToFloat(stretchY));
+#endif
+
+ const int vCount = (numXDivs + 2) * (numYDivs + 2);
+ // number of celss * 2 (tris per cell) * 3 (verts per tri)
+ const int indexCount = (numXDivs + 1) * (numYDivs + 1) * 2 * 3;
+ // allocate 2 times, one for verts, one for texs, plus indices
+ SkAutoMalloc storage(vCount * sizeof(SkPoint) * 2 +
+ indexCount * sizeof(uint16_t));
+ SkPoint* verts = (SkPoint*)storage.get();
+ SkPoint* texs = verts + vCount;
+ uint16_t* indices = (uint16_t*)(texs + vCount);
+
+ mesh.fVerts = verts;
+ mesh.fTexs = texs;
+ mesh.fColors = NULL;
+ mesh.fIndices = NULL;
+
+ // we use <= for YDivs, since the prebuild indices work for 3x2 and 3x1 too
+ if (numXDivs == 2 && numYDivs <= 2) {
+ mesh.fIndices = g3x3Indices;
+ } else {
+ int n = fillIndices(indices, numXDivs + 1, numYDivs + 1);
+ SkASSERT(n == indexCount);
+ mesh.fIndices = indices;
+ }
+
+ SkScalar vy = bounds.fTop;
+ fillRow(verts, texs, vy, 0, bounds, xDivs, numXDivs,
+ stretchX, bitmap.width());
+ verts += numXDivs + 2;
+ texs += numXDivs + 2;
+ for (int y = 0; y < numYDivs; y++) {
+ const SkScalar ty = SkIntToScalar(yDivs[y]);
+ if (y & 1) {
+ vy += stretchY;
+ } else {
+ vy += ty;
+ }
+ fillRow(verts, texs, vy, ty, bounds, xDivs, numXDivs,
+ stretchX, bitmap.width());
+ verts += numXDivs + 2;
+ texs += numXDivs + 2;
+ }
+ fillRow(verts, texs, bounds.fBottom, SkIntToScalar(bitmap.height()),
+ bounds, xDivs, numXDivs, stretchX, bitmap.width());
+
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap,
+ SkShader::kClamp_TileMode,
+ SkShader::kClamp_TileMode);
+ SkPaint p;
+ if (paint) {
+ p = *paint;
+ }
+ p.setShader(shader)->unref();
+ canvas->drawVertices(SkCanvas::kTriangles_VertexMode, vCount,
+ mesh.fVerts, mesh.fTexs, mesh.fColors, NULL,
+ mesh.fIndices, indexCount, p);
+}
+
+void SkNinePatch::DrawNine(SkCanvas* canvas, const SkRect& bounds,
+ const SkBitmap& bitmap, const SkIRect& margins,
+ const SkPaint* paint) {
+ int32_t xDivs[2];
+ int32_t yDivs[2];
+
+ xDivs[0] = margins.fLeft;
+ xDivs[1] = bitmap.width() - margins.fRight;
+ yDivs[0] = margins.fTop;
+ yDivs[1] = bitmap.height() - margins.fBottom;
+
+ SkNinePatch::DrawMesh(canvas, bounds, bitmap, xDivs, 2, yDivs, 2, paint);
+}
+