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author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-14 15:14:53 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-14 15:14:53 +0000 |
commit | bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch) | |
tree | 149a64e70ca634bd43019d639d9ae29ca6d45a9a /skia/ext/platform_device.h | |
parent | b39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff) | |
download | chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.zip chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.tar.gz chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.tar.bz2 |
Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then
we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the
specific platform.
This means that it was almost impossible to forward-declare PlatformCanvas and
there were a bunch of unnecessary includes of platform_canvas.h in header
files.
This change makes there be only one platform_canvas.h header with ifdefs, which
removes a decent amount of duplicated code. There is a platform-independent
file, and one platform-dependent file of platform_canvas for each platform.
I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in
this case I kept the separate headers since there was much less overlap.
I also broke out CanvasPaint into separate headers so this template doesn't
need to be included all over the project (only a couple of files actually need
it).
Review URL: http://codereview.chromium.org/125109
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/platform_device.h')
-rw-r--r-- | skia/ext/platform_device.h | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h index 413a47f..00845ca 100644 --- a/skia/ext/platform_device.h +++ b/skia/ext/platform_device.h @@ -2,9 +2,11 @@ // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. -// Declare a platform-neutral name for this platform's device class -// that can be used by upper-level classes that just need to pass a reference -// around. +#ifndef SKIA_EXT_PLATFORM_DEVICE_H_ +#define SKIA_EXT_PLATFORM_DEVICE_H_ + +// This file provides an easy way to include the appropriate PlatformDevice +// header file for your platform. #if defined(WIN32) #include "skia/ext/platform_device_win.h" @@ -14,14 +16,4 @@ #include "skia/ext/platform_device_linux.h" #endif -namespace skia { - -#if defined(WIN32) -typedef PlatformDeviceWin PlatformDevice; -#elif defined(__APPLE__) -typedef PlatformDeviceMac PlatformDevice; -#elif defined(__linux__) -typedef PlatformDeviceLinux PlatformDevice; #endif - -} // namespace skia |