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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
commitbd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch)
tree149a64e70ca634bd43019d639d9ae29ca6d45a9a /skia/ext/platform_device.h
parentb39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff)
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Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the specific platform. This means that it was almost impossible to forward-declare PlatformCanvas and there were a bunch of unnecessary includes of platform_canvas.h in header files. This change makes there be only one platform_canvas.h header with ifdefs, which removes a decent amount of duplicated code. There is a platform-independent file, and one platform-dependent file of platform_canvas for each platform. I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in this case I kept the separate headers since there was much less overlap. I also broke out CanvasPaint into separate headers so this template doesn't need to be included all over the project (only a couple of files actually need it). Review URL: http://codereview.chromium.org/125109 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/platform_device.h')
-rw-r--r--skia/ext/platform_device.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/skia/ext/platform_device.h b/skia/ext/platform_device.h
index 413a47f..00845ca 100644
--- a/skia/ext/platform_device.h
+++ b/skia/ext/platform_device.h
@@ -2,9 +2,11 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-// Declare a platform-neutral name for this platform's device class
-// that can be used by upper-level classes that just need to pass a reference
-// around.
+#ifndef SKIA_EXT_PLATFORM_DEVICE_H_
+#define SKIA_EXT_PLATFORM_DEVICE_H_
+
+// This file provides an easy way to include the appropriate PlatformDevice
+// header file for your platform.
#if defined(WIN32)
#include "skia/ext/platform_device_win.h"
@@ -14,14 +16,4 @@
#include "skia/ext/platform_device_linux.h"
#endif
-namespace skia {
-
-#if defined(WIN32)
-typedef PlatformDeviceWin PlatformDevice;
-#elif defined(__APPLE__)
-typedef PlatformDeviceMac PlatformDevice;
-#elif defined(__linux__)
-typedef PlatformDeviceLinux PlatformDevice;
#endif
-
-} // namespace skia