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author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-14 15:14:53 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-06-14 15:14:53 +0000 |
commit | bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch) | |
tree | 149a64e70ca634bd43019d639d9ae29ca6d45a9a /skia/ext/platform_device_win.cc | |
parent | b39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff) | |
download | chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.zip chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.tar.gz chromium_src-bd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0.tar.bz2 |
Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then
we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the
specific platform.
This means that it was almost impossible to forward-declare PlatformCanvas and
there were a bunch of unnecessary includes of platform_canvas.h in header
files.
This change makes there be only one platform_canvas.h header with ifdefs, which
removes a decent amount of duplicated code. There is a platform-independent
file, and one platform-dependent file of platform_canvas for each platform.
I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in
this case I kept the separate headers since there was much less overlap.
I also broke out CanvasPaint into separate headers so this template doesn't
need to be included all over the project (only a couple of files actually need
it).
Review URL: http://codereview.chromium.org/125109
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/platform_device_win.cc')
-rw-r--r-- | skia/ext/platform_device_win.cc | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/skia/ext/platform_device_win.cc b/skia/ext/platform_device_win.cc index d58b14a..7bb5bd9 100644 --- a/skia/ext/platform_device_win.cc +++ b/skia/ext/platform_device_win.cc @@ -12,12 +12,12 @@ namespace skia { -PlatformDeviceWin::PlatformDeviceWin(const SkBitmap& bitmap) +PlatformDevice::PlatformDevice(const SkBitmap& bitmap) : SkDevice(bitmap) { } // static -void PlatformDeviceWin::InitializeDC(HDC context) { +void PlatformDevice::InitializeDC(HDC context) { // Enables world transformation. // If the GM_ADVANCED graphics mode is set, GDI always draws arcs in the // counterclockwise direction in logical space. This is equivalent to the @@ -57,7 +57,7 @@ void PlatformDeviceWin::InitializeDC(HDC context) { } // static -void PlatformDeviceWin::LoadPathToDC(HDC context, const SkPath& path) { +void PlatformDevice::LoadPathToDC(HDC context, const SkPath& path) { switch (path.getFillType()) { case SkPath::kWinding_FillType: { int res = SetPolyFillMode(context, WINDING); @@ -117,7 +117,7 @@ void PlatformDeviceWin::LoadPathToDC(HDC context, const SkPath& path) { } // static -void PlatformDeviceWin::LoadTransformToDC(HDC dc, const SkMatrix& matrix) { +void PlatformDevice::LoadTransformToDC(HDC dc, const SkMatrix& matrix) { XFORM xf; xf.eM11 = matrix[SkMatrix::kMScaleX]; xf.eM21 = matrix[SkMatrix::kMSkewX]; @@ -129,8 +129,8 @@ void PlatformDeviceWin::LoadTransformToDC(HDC dc, const SkMatrix& matrix) { } // static -bool PlatformDeviceWin::SkPathToCubicPaths(CubicPaths* paths, - const SkPath& skpath) { +bool PlatformDevice::SkPathToCubicPaths(CubicPaths* paths, + const SkPath& skpath) { paths->clear(); CubicPath* current_path = NULL; SkPoint current_points[4]; @@ -192,9 +192,9 @@ bool PlatformDeviceWin::SkPathToCubicPaths(CubicPaths* paths, } // static -void PlatformDeviceWin::LoadClippingRegionToDC(HDC context, - const SkRegion& region, - const SkMatrix& transformation) { +void PlatformDevice::LoadClippingRegionToDC(HDC context, + const SkRegion& region, + const SkMatrix& transformation) { HRGN hrgn; if (region.isEmpty()) { // region can be empty, in which case everything will be clipped. |