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authorbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
committerbrettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-06-14 15:14:53 +0000
commitbd63dc9cdf640a6d1e833ce0b5ed7ed9090973b0 (patch)
tree149a64e70ca634bd43019d639d9ae29ca6d45a9a /skia/ext/platform_device_win.h
parentb39627f8eef41a2d4e1f4516bf905d6ad895e56b (diff)
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Refactor the PlatformContext layer to have only one class.
Previously we had three classes of PlatformCanvas*, one for each platform. Then we had a typedef of PlatformContext to PlatformCanvas[Mac|Win|Linux] for the specific platform. This means that it was almost impossible to forward-declare PlatformCanvas and there were a bunch of unnecessary includes of platform_canvas.h in header files. This change makes there be only one platform_canvas.h header with ifdefs, which removes a decent amount of duplicated code. There is a platform-independent file, and one platform-dependent file of platform_canvas for each platform. I also renamed PlatformDevice[Mac|Win|Linux] to PlatformDevice, althouth in this case I kept the separate headers since there was much less overlap. I also broke out CanvasPaint into separate headers so this template doesn't need to be included all over the project (only a couple of files actually need it). Review URL: http://codereview.chromium.org/125109 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@18363 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/platform_device_win.h')
-rw-r--r--skia/ext/platform_device_win.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/skia/ext/platform_device_win.h b/skia/ext/platform_device_win.h
index 75319bb..82a27e21 100644
--- a/skia/ext/platform_device_win.h
+++ b/skia/ext/platform_device_win.h
@@ -22,8 +22,10 @@ namespace skia {
// to. It also provides functionality to play well with GDI drawing functions.
// This class is abstract and must be subclassed. It provides the basic
// interface to implement it either with or without a bitmap backend.
-class PlatformDeviceWin : public SkDevice {
+class PlatformDevice : public SkDevice {
public:
+ typedef HDC PlatformSurface;
+
// The DC that corresponds to the bitmap, used for GDI operations drawing
// into the bitmap. This is possibly heavyweight, so it should be existant
// only during one pass of rendering.
@@ -62,7 +64,7 @@ class PlatformDeviceWin : public SkDevice {
typedef std::vector<CubicPath> CubicPaths;
// Forwards |bitmap| to SkDevice's constructor.
- PlatformDeviceWin(const SkBitmap& bitmap);
+ PlatformDevice(const SkBitmap& bitmap);
// Loads the specified Skia transform into the device context, excluding
// perspective (which GDI doesn't support).