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authorrohitrao@chromium.org <rohitrao@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-14 12:55:23 +0000
committerrohitrao@chromium.org <rohitrao@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-14 12:55:23 +0000
commitd5f5c2a08c3130d4836551f713dab341f4c06db3 (patch)
tree6210951e7f43d3bf8aaf2377e2855d5b2b2b2b03 /skia/ext/skia_utils_ios.mm
parent9a9f8bd9220215ae97cab7cb43bba8eb0b0d52bf (diff)
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Adds an iOS implementation of gfx::Image.
BUG=None TEST=None Review URL: https://chromiumcodereview.appspot.com/10928093 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@156787 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/skia_utils_ios.mm')
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1 files changed, 77 insertions, 0 deletions
diff --git a/skia/ext/skia_utils_ios.mm b/skia/ext/skia_utils_ios.mm
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+// Copyright 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "skia/ext/skia_utils_ios.h"
+
+#import <UIKit/UIKit.h>
+
+#include "base/logging.h"
+#include "base/mac/scoped_cftyperef.h"
+#include "third_party/skia/include/utils/mac/SkCGUtils.h"
+
+namespace gfx {
+
+SkBitmap UIImageToSkBitmap(UIImage* image, CGSize size, bool is_opaque) {
+ SkBitmap bitmap;
+ if (!image)
+ return bitmap;
+
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, size.width, size.height);
+ if (!bitmap.allocPixels())
+ return bitmap;
+
+ bitmap.setIsOpaque(is_opaque);
+ void* data = bitmap.getPixels();
+
+ // Allocate a bitmap context with 4 components per pixel (BGRA). Apple
+ // recommends these flags for improved CG performance.
+#define HAS_ARGB_SHIFTS(a, r, g, b) \
+ (SK_A32_SHIFT == (a) && SK_R32_SHIFT == (r) \
+ && SK_G32_SHIFT == (g) && SK_B32_SHIFT == (b))
+#if defined(SK_CPU_LENDIAN) && HAS_ARGB_SHIFTS(24, 16, 8, 0)
+ base::mac::ScopedCFTypeRef<CGColorSpaceRef> color_space(
+ CGColorSpaceCreateDeviceRGB());
+ base::mac::ScopedCFTypeRef<CGContextRef> context(
+ CGBitmapContextCreate(data, size.width, size.height, 8, size.width*4,
+ color_space,
+ kCGImageAlphaPremultipliedFirst |
+ kCGBitmapByteOrder32Host));
+#else
+#error We require that Skia's and CoreGraphics's recommended \
+ image memory layout match.
+#endif
+#undef HAS_ARGB_SHIFTS
+
+ DCHECK(context);
+ if (!context)
+ return bitmap;
+
+ // UIGraphicsPushContext be called from the main thread.
+ // TODO(rohitrao): We can use CG to make this thread safe, but the mac code
+ // calls setCurrentContext, so it's similarly limited to the main thread.
+ DCHECK([NSThread isMainThread]);
+ UIGraphicsPushContext(context);
+ [image drawInRect:CGRectMake(0, 0, size.width, size.height)
+ blendMode:kCGBlendModeCopy
+ alpha:1.0];
+ UIGraphicsPopContext();
+
+ return bitmap;
+}
+
+UIImage* SkBitmapToUIImageWithColorSpace(const SkBitmap& skia_bitmap,
+ CGColorSpaceRef color_space) {
+ if (skia_bitmap.isNull())
+ return nil;
+
+ // First convert SkBitmap to CGImageRef.
+ base::mac::ScopedCFTypeRef<CGImageRef> cg_image(
+ SkCreateCGImageRefWithColorspace(skia_bitmap, color_space));
+
+ // Now convert to UIImage.
+ // TODO(rohitrao): Gotta incorporate the scale factor somewhere!
+ return [UIImage imageWithCGImage:cg_image.get()];
+}
+
+} // namespace gfx