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authorbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 23:03:56 +0000
committerbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 23:03:56 +0000
commit156f2c0e187c0283f026fd356a4b682d4b4eaaa1 (patch)
tree209d254abb43d9ff2cb9a904dd16eed00a85bfb4 /skia/ext/vector_canvas.cc
parentbd2e63eed24e8c097be6ea3fb46aa354c638e88e (diff)
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Move skia extensions from the port to skia/ext for Windows only. Fixed the
include guards of the moved files, but nothing else. Review URL: http://codereview.chromium.org/11568 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@5861 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/ext/vector_canvas.cc')
-rw-r--r--skia/ext/vector_canvas.cc90
1 files changed, 90 insertions, 0 deletions
diff --git a/skia/ext/vector_canvas.cc b/skia/ext/vector_canvas.cc
new file mode 100644
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+++ b/skia/ext/vector_canvas.cc
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+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/gfx/vector_canvas.h"
+
+#include "base/gfx/vector_device.h"
+#include "base/logging.h"
+
+namespace gfx {
+
+VectorCanvas::VectorCanvas() {
+}
+
+VectorCanvas::VectorCanvas(HDC dc, int width, int height) {
+ bool initialized = initialize(dc, width, height);
+ CHECK(initialized);
+}
+
+VectorCanvas::~VectorCanvas() {
+}
+
+bool VectorCanvas::initialize(HDC context, int width, int height) {
+ SkDevice* device = createPlatformDevice(width, height, true, context);
+ if (!device)
+ return false;
+
+ setDevice(device);
+ device->unref(); // was created with refcount 1, and setDevice also refs
+ return true;
+}
+
+SkBounder* VectorCanvas::setBounder(SkBounder* bounder) {
+ if (!IsTopDeviceVectorial())
+ return PlatformCanvasWin::setBounder(bounder);
+
+ // This function isn't used in the code. Verify this assumption.
+ NOTREACHED();
+ return NULL;
+}
+
+SkDevice* VectorCanvas::createDevice(SkBitmap::Config config,
+ int width, int height,
+ bool is_opaque, bool isForLayer) {
+ DCHECK(config == SkBitmap::kARGB_8888_Config);
+ return createPlatformDevice(width, height, is_opaque, NULL);
+}
+
+SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) {
+ // This function isn't used in the code. Verify this assumption.
+ NOTREACHED();
+ return NULL;
+}
+
+SkDevice* VectorCanvas::createPlatformDevice(int width,
+ int height, bool is_opaque,
+ HANDLE shared_section) {
+ if (!is_opaque) {
+ // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent
+ // layer, i.e. merging it, we need to rasterize it because GDI doesn't
+ // support transparency except for AlphaBlend(). Right now, a
+ // BitmapPlatformDeviceWin is created when VectorCanvas think a saveLayers()
+ // call is being done. The way to save a layer would be to create an
+ // EMF-based VectorDevice and have this device registers the drawing. When
+ // playing back the device into a bitmap, do it at the printer's dpi instead
+ // of the layout's dpi (which is much lower).
+ return PlatformCanvasWin::createPlatformDevice(width, height, is_opaque,
+ shared_section);
+ }
+
+ // TODO(maruel): http://b/1183870 Look if it would be worth to increase the
+ // resolution by ~10x (any worthy factor) to increase the rendering precision
+ // (think about printing) while using a relatively low dpi. This happens
+ // because we receive float as input but the GDI functions works with
+ // integers. The idea is to premultiply the matrix with this factor and
+ // multiply each SkScalar that are passed to SkScalarRound(value) as
+ // SkScalarRound(value * 10). Safari is already doing the same for text
+ // rendering.
+ DCHECK(shared_section);
+ PlatformDeviceWin* device = VectorDevice::create(
+ reinterpret_cast<HDC>(shared_section), width, height);
+ return device;
+}
+
+bool VectorCanvas::IsTopDeviceVectorial() const {
+ return getTopPlatformDevice().IsVectorial();
+}
+
+} // namespace gfx
+