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authorsenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-26 20:03:03 +0000
committersenorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-05-26 20:03:03 +0000
commita4fc8d30896e63e7074ac06dbd7b13b00732f3c0 (patch)
treedafaca3fb8892930dce03ee8a6a7d266b46be18f /skia/gl/SkGLDevice_SWLayer.cpp
parent6131db47e71532f62aae3badcd34a82a64cb9f2a (diff)
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Remove the remainder of the skia source code from the Chromium repo. It now lives over in third_party/skia (I only removed the headers in the first CL, since it was too unwieldy with all these deletes).
BUG=none TEST=If it builds, you're happy. R=dglazkov Review URL: http://codereview.chromium.org/113827 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@16893 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/gl/SkGLDevice_SWLayer.cpp')
-rw-r--r--skia/gl/SkGLDevice_SWLayer.cpp91
1 files changed, 0 insertions, 91 deletions
diff --git a/skia/gl/SkGLDevice_SWLayer.cpp b/skia/gl/SkGLDevice_SWLayer.cpp
deleted file mode 100644
index 4b75d4c..0000000
--- a/skia/gl/SkGLDevice_SWLayer.cpp
+++ /dev/null
@@ -1,91 +0,0 @@
-#include "SkGLDevice_SWLayer.h"
-#include "SkRegion.h"
-
-SkGLDevice_SWLayer::SkGLDevice_SWLayer(const SkBitmap& bitmap)
- : SkGLDevice(bitmap, true) {
- fTextureID = 0;
-
- SkASSERT(bitmap.getPixels());
-}
-
-SkGLDevice_SWLayer::~SkGLDevice_SWLayer() {
- if (fTextureID) {
- glDeleteTextures(1, &fTextureID);
- }
-}
-
-SkGLDevice::TexOrientation SkGLDevice_SWLayer::bindDeviceAsTexture() {
- const SkBitmap& bitmap = this->accessBitmap(false);
-
- if (0 == fTextureID) {
- fTextureID = SkGL::BindNewTexture(bitmap, NULL);
- }
- return kTopToBottom_TexOrientation;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-#include "SkDraw.h"
-
-void SkGLDevice_SWLayer::drawPaint(const SkDraw& draw, const SkPaint& paint) {
- draw.drawPaint(paint);
-}
-
-void SkGLDevice_SWLayer::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
- const SkPoint pts[], const SkPaint& paint) {
- draw.drawPoints(mode, count, pts, paint);
-}
-
-void SkGLDevice_SWLayer::drawRect(const SkDraw& draw, const SkRect& r,
- const SkPaint& paint) {
- draw.drawRect(r, paint);
-}
-
-void SkGLDevice_SWLayer::drawPath(const SkDraw& draw, const SkPath& path,
- const SkPaint& paint) {
- draw.drawPath(path, paint);
-}
-
-void SkGLDevice_SWLayer::drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
- const SkMatrix& matrix, const SkPaint& paint) {
- draw.drawBitmap(bitmap, matrix, paint);
-}
-
-void SkGLDevice_SWLayer::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
- int x, int y, const SkPaint& paint) {
- draw.drawSprite(bitmap, x, y, paint);
-}
-
-void SkGLDevice_SWLayer::drawText(const SkDraw& draw, const void* text, size_t len,
- SkScalar x, SkScalar y, const SkPaint& paint) {
- draw.drawText((const char*)text, len, x, y, paint);
-}
-
-void SkGLDevice_SWLayer::drawPosText(const SkDraw& draw, const void* text, size_t len,
- const SkScalar xpos[], SkScalar y,
- int scalarsPerPos, const SkPaint& paint) {
- draw.drawPosText((const char*)text, len, xpos, y, scalarsPerPos, paint);
-}
-
-void SkGLDevice_SWLayer::drawTextOnPath(const SkDraw& draw, const void* text,
- size_t len, const SkPath& path,
- const SkMatrix* matrix,
- const SkPaint& paint) {
- draw.drawTextOnPath((const char*)text, len, path, matrix, paint);
-}
-
-void SkGLDevice_SWLayer::drawVertices(const SkDraw& draw, SkCanvas::VertexMode vmode,
- int vertexCount,
- const SkPoint verts[], const SkPoint textures[],
- const SkColor colors[], SkXfermode* xmode,
- const uint16_t indices[], int indexCount,
- const SkPaint& paint) {
- draw.drawVertices(vmode, vertexCount, verts, textures, colors, xmode,
- indices, indexCount, paint);
-}
-
-void SkGLDevice_SWLayer::drawDevice(const SkDraw& draw, SkDevice* dev,
- int x, int y, const SkPaint& paint) {
- this->SkDevice::drawDevice(draw, dev, x, y, paint);
-}
-