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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
commitae2c20f398933a9e86c387dcc465ec0f71065ffc (patch)
treede668b1411e2ee0b4e49b6d8f8b68183134ac990 /skia/include/SkCamera.h
parent09911bf300f1a419907a9412154760efd0b7abc3 (diff)
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Add skia to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@16 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/include/SkCamera.h')
-rw-r--r--skia/include/SkCamera.h177
1 files changed, 177 insertions, 0 deletions
diff --git a/skia/include/SkCamera.h b/skia/include/SkCamera.h
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--- /dev/null
+++ b/skia/include/SkCamera.h
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+/* include/graphics/SkCamera.h
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+
+
+// Inspired by Rob Johnson's most excellent QuickDraw GX sample code
+
+#ifndef SkCamera_DEFINED
+#define SkCamera_DEFINED
+
+#include "Sk64.h"
+#include "SkMatrix.h"
+
+class SkCanvas;
+
+#ifdef SK_SCALAR_IS_FIXED
+ typedef SkFract SkUnitScalar;
+ #define SK_UnitScalar1 SK_Fract1
+ #define SkUnitScalarMul(a, b) SkFractMul(a, b)
+ #define SkUnitScalarDiv(a, b) SkFractDiv(a, b)
+#else
+ typedef float SkUnitScalar;
+ #define SK_UnitScalar1 SK_Scalar1
+ #define SkUnitScalarMul(a, b) SkScalarMul(a, b)
+ #define SkUnitScalarDiv(a, b) SkScalarDiv(a, b)
+#endif
+
+struct SkUnit3D {
+ SkUnitScalar fX, fY, fZ;
+
+ void set(SkUnitScalar x, SkUnitScalar y, SkUnitScalar z)
+ {
+ fX = x; fY = y; fZ = z;
+ }
+ static SkUnitScalar Dot(const SkUnit3D&, const SkUnit3D&);
+ static void Cross(const SkUnit3D&, const SkUnit3D&, SkUnit3D* cross);
+};
+
+struct SkPoint3D {
+ SkScalar fX, fY, fZ;
+
+ void set(SkScalar x, SkScalar y, SkScalar z)
+ {
+ fX = x; fY = y; fZ = z;
+ }
+ SkScalar normalize(SkUnit3D*) const;
+};
+typedef SkPoint3D SkVector3D;
+
+struct SkMatrix3D {
+ SkScalar fMat[3][4];
+
+ void reset();
+
+ void setRow(int row, SkScalar a, SkScalar b, SkScalar c, SkScalar d = 0)
+ {
+ SkASSERT((unsigned)row < 3);
+ fMat[row][0] = a;
+ fMat[row][1] = b;
+ fMat[row][2] = c;
+ fMat[row][3] = d;
+ }
+
+ void setRotateX(SkScalar deg);
+ void setRotateY(SkScalar deg);
+ void setRotateZ(SkScalar deg);
+ void setTranslate(SkScalar x, SkScalar y, SkScalar z);
+
+ void preRotateX(SkScalar deg);
+ void preRotateY(SkScalar deg);
+ void preRotateZ(SkScalar deg);
+ void preTranslate(SkScalar x, SkScalar y, SkScalar z);
+
+ void setConcat(const SkMatrix3D& a, const SkMatrix3D& b);
+ void mapPoint(const SkPoint3D& src, SkPoint3D* dst) const;
+ void mapVector(const SkVector3D& src, SkVector3D* dst) const;
+
+ void mapPoint(SkPoint3D* v) const
+ {
+ this->mapPoint(*v, v);
+ }
+ void mapVector(SkVector3D* v) const
+ {
+ this->mapVector(*v, v);
+ }
+};
+
+class SkPatch3D {
+public:
+ SkPatch3D();
+
+ void reset();
+ void transform(const SkMatrix3D&, SkPatch3D* dst = NULL) const;
+
+ // dot a unit vector with the patch's normal
+ SkScalar dotWith(SkScalar dx, SkScalar dy, SkScalar dz) const;
+ SkScalar dotWith(const SkVector3D& v) const
+ {
+ return this->dotWith(v.fX, v.fY, v.fZ);
+ }
+
+ // depreicated, but still here for animator (for now)
+ void rotate(SkScalar x, SkScalar y, SkScalar z) {}
+ void rotateDegrees(SkScalar x, SkScalar y, SkScalar z) {}
+
+private:
+public: // make public for SkDraw3D for now
+ SkVector3D fU, fV;
+ SkPoint3D fOrigin;
+
+ friend class SkCamera3D;
+};
+
+class SkCamera3D {
+public:
+ SkCamera3D();
+
+ void reset();
+ void update();
+ void patchToMatrix(const SkPatch3D&, SkMatrix* matrix) const;
+
+ SkPoint3D fLocation;
+ SkPoint3D fAxis;
+ SkPoint3D fZenith;
+ SkPoint3D fObserver;
+
+private:
+ mutable SkMatrix fOrientation;
+ mutable bool fNeedToUpdate;
+
+ void doUpdate() const;
+};
+
+class Sk3DView : SkNoncopyable {
+public:
+ Sk3DView();
+ ~Sk3DView();
+
+ void save();
+ void restore();
+
+ void translate(SkScalar x, SkScalar y, SkScalar z);
+ void rotateX(SkScalar deg);
+ void rotateY(SkScalar deg);
+ void rotateZ(SkScalar deg);
+
+ void getMatrix(SkMatrix*) const;
+ void applyToCanvas(SkCanvas*) const;
+
+ SkScalar dotWithNormal(SkScalar dx, SkScalar dy, SkScalar dz) const;
+
+private:
+ struct Rec {
+ Rec* fNext;
+ SkMatrix3D fMatrix;
+ };
+ Rec* fRec;
+ Rec fInitialRec;
+ SkCamera3D fCamera;
+};
+
+#endif
+