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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:09:42 +0000
commitae2c20f398933a9e86c387dcc465ec0f71065ffc (patch)
treede668b1411e2ee0b4e49b6d8f8b68183134ac990 /skia/sgl/SkScan_Path.cpp
parent09911bf300f1a419907a9412154760efd0b7abc3 (diff)
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Add skia to the repository.
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@16 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/sgl/SkScan_Path.cpp')
-rw-r--r--skia/sgl/SkScan_Path.cpp671
1 files changed, 671 insertions, 0 deletions
diff --git a/skia/sgl/SkScan_Path.cpp b/skia/sgl/SkScan_Path.cpp
new file mode 100644
index 0000000..81b0233
--- /dev/null
+++ b/skia/sgl/SkScan_Path.cpp
@@ -0,0 +1,671 @@
+/* libs/graphics/sgl/SkScan_Path.cpp
+**
+** Copyright 2006, Google Inc.
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include "SkScanPriv.h"
+#include "SkBlitter.h"
+#include "SkEdge.h"
+#include "SkGeometry.h"
+#include "SkPath.h"
+#include "SkRegion.h"
+#include "SkTemplates.h"
+
+#define kEDGE_HEAD_Y SK_MinS16
+#define kEDGE_TAIL_Y SK_MaxS16
+
+#ifdef SK_DEBUG
+ static void validate_sort(const SkEdge* edge)
+ {
+ int y = kEDGE_HEAD_Y;
+
+ while (edge->fFirstY != SK_MaxS16)
+ {
+ edge->validate();
+ SkASSERT(y <= edge->fFirstY);
+
+ y = edge->fFirstY;
+ edge = edge->fNext;
+ }
+ }
+#else
+ #define validate_sort(edge)
+#endif
+
+static inline void remove_edge(SkEdge* edge)
+{
+ edge->fPrev->fNext = edge->fNext;
+ edge->fNext->fPrev = edge->fPrev;
+}
+
+static inline void swap_edges(SkEdge* prev, SkEdge* next)
+{
+ SkASSERT(prev->fNext == next && next->fPrev == prev);
+
+ // remove prev from the list
+ prev->fPrev->fNext = next;
+ next->fPrev = prev->fPrev;
+
+ // insert prev after next
+ prev->fNext = next->fNext;
+ next->fNext->fPrev = prev;
+ next->fNext = prev;
+ prev->fPrev = next;
+}
+
+static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y))
+{
+ SkFixed x = edge->fX;
+
+ for (;;)
+ {
+ SkEdge* prev = edge->fPrev;
+
+ // add 1 to curr_y since we may have added new edges (built from curves)
+ // that start on the next scanline
+ SkASSERT(prev && prev->fFirstY <= curr_y + 1);
+
+ if (prev->fX <= x)
+ break;
+
+ swap_edges(prev, edge);
+ }
+}
+
+static void insert_new_edges(SkEdge* newEdge, int curr_y)
+{
+ SkASSERT(newEdge->fFirstY >= curr_y);
+
+ while (newEdge->fFirstY == curr_y)
+ {
+ SkEdge* next = newEdge->fNext;
+ backward_insert_edge_based_on_x(newEdge SkPARAM(curr_y));
+ newEdge = next;
+ }
+}
+
+#ifdef SK_DEBUG
+static void validate_edges_for_y(const SkEdge* edge, int curr_y)
+{
+ while (edge->fFirstY <= curr_y)
+ {
+ SkASSERT(edge->fPrev && edge->fNext);
+ SkASSERT(edge->fPrev->fNext == edge);
+ SkASSERT(edge->fNext->fPrev == edge);
+ SkASSERT(edge->fFirstY <= edge->fLastY);
+
+ SkASSERT(edge->fPrev->fX <= edge->fX);
+ edge = edge->fNext;
+ }
+}
+#else
+ #define validate_edges_for_y(edge, curr_y)
+#endif
+
+#if defined _WIN32 && _MSC_VER >= 1300 // disable warning : local variable used without having been initialized
+#pragma warning ( push )
+#pragma warning ( disable : 4701 )
+#endif
+
+typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
+#define PREPOST_START true
+#define PREPOST_END false
+
+static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
+ SkBlitter* blitter, int stop_y, PrePostProc proc)
+{
+ validate_sort(prevHead->fNext);
+
+ int curr_y = prevHead->fNext->fFirstY;
+ // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
+ int windingMask = (fillType & 1) ? 1 : -1;
+
+ for (;;)
+ {
+ int w = 0;
+ int left SK_INIT_TO_AVOID_WARNING;
+ bool in_interval = false;
+ SkEdge* currE = prevHead->fNext;
+ SkFixed prevX = prevHead->fX;
+
+ validate_edges_for_y(currE, curr_y);
+
+ if (proc) {
+ proc(blitter, curr_y, PREPOST_START); // pre-proc
+ }
+
+ while (currE->fFirstY <= curr_y)
+ {
+ SkASSERT(currE->fLastY >= curr_y);
+
+ int x = (currE->fX + SK_Fixed1/2) >> 16;
+ w += currE->fWinding;
+ if ((w & windingMask) == 0) // we finished an interval
+ {
+ SkASSERT(in_interval);
+ int width = x - left;
+ SkASSERT(width >= 0);
+ if (width)
+ blitter->blitH(left, curr_y, width);
+ in_interval = false;
+ }
+ else if (!in_interval)
+ {
+ left = x;
+ in_interval = true;
+ }
+
+ SkEdge* next = currE->fNext;
+ SkFixed newX;
+
+ if (currE->fLastY == curr_y) // are we done with this edge?
+ {
+ if (currE->fCurveCount < 0)
+ {
+ if (((SkCubicEdge*)currE)->updateCubic())
+ {
+ SkASSERT(currE->fFirstY == curr_y + 1);
+
+ newX = currE->fX;
+ goto NEXT_X;
+ }
+ }
+ else if (currE->fCurveCount > 0)
+ {
+ if (((SkQuadraticEdge*)currE)->updateQuadratic())
+ {
+ newX = currE->fX;
+ goto NEXT_X;
+ }
+ }
+ remove_edge(currE);
+ }
+ else
+ {
+ SkASSERT(currE->fLastY > curr_y);
+ newX = currE->fX + currE->fDX;
+ currE->fX = newX;
+ NEXT_X:
+ if (newX < prevX) // ripple currE backwards until it is x-sorted
+ backward_insert_edge_based_on_x(currE SkPARAM(curr_y));
+ else
+ prevX = newX;
+ }
+ currE = next;
+ SkASSERT(currE);
+ }
+
+ if (proc) {
+ proc(blitter, curr_y, PREPOST_END); // post-proc
+ }
+
+ curr_y += 1;
+ if (curr_y >= stop_y)
+ break;
+
+ // now currE points to the first edge with a Yint larger than curr_y
+ insert_new_edges(currE, curr_y);
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+// this guy overrides blitH, and will call its proxy blitter with the inverse
+// of the spans it is given (clipped to the left/right of the cliprect)
+//
+// used to implement inverse filltypes on paths
+//
+class InverseBlitter : public SkBlitter {
+public:
+ void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
+ fBlitter = blitter;
+ fFirstX = clip.fLeft << shift;
+ fLastX = clip.fRight << shift;
+ }
+ void prepost(int y, bool isStart) {
+ if (isStart) {
+ fPrevX = fFirstX;
+ } else {
+ int invWidth = fLastX - fPrevX;
+ if (invWidth > 0) {
+ fBlitter->blitH(fPrevX, y, invWidth);
+ }
+ }
+ }
+
+ // overrides
+ virtual void blitH(int x, int y, int width) {
+ int invWidth = x - fPrevX;
+ if (invWidth > 0) {
+ fBlitter->blitH(fPrevX, y, invWidth);
+ }
+ fPrevX = x + width;
+ }
+
+ // we do not expect to get called with these entrypoints
+ virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
+ SkASSERT(!"blitAntiH unexpected");
+ }
+ virtual void blitV(int x, int y, int height, SkAlpha alpha) {
+ SkASSERT(!"blitV unexpected");
+ }
+ virtual void blitRect(int x, int y, int width, int height) {
+ SkASSERT(!"blitRect unexpected");
+ }
+ virtual void blitMask(const SkMask&, const SkIRect& clip) {
+ SkASSERT(!"blitMask unexpected");
+ }
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
+ SkASSERT(!"justAnOpaqueColor unexpected");
+ return NULL;
+ }
+
+private:
+ SkBlitter* fBlitter;
+ int fFirstX, fLastX, fPrevX;
+};
+
+static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
+ ((InverseBlitter*)blitter)->prepost(y, isStart);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+#if defined _WIN32 && _MSC_VER >= 1300
+#pragma warning ( pop )
+#endif
+
+/* Our line edge relies on the maximum span being <= 512, so that it can
+ use FDot6 and keep the dx,dy in 16bits (for much faster slope divide).
+ This function returns true if the specified line is too big.
+*/
+static inline bool line_too_big(const SkPoint pts[2])
+{
+ SkScalar dx = pts[1].fX - pts[0].fX;
+ SkScalar dy = pts[1].fY - pts[0].fY;
+
+ return SkScalarAbs(dx) > SkIntToScalar(511) ||
+ SkScalarAbs(dy) > SkIntToScalar(511);
+}
+
+static int build_edges(SkEdge edge[], const SkPath& path,
+ const SkIRect* clipRect, SkEdge* list[], int shiftUp) {
+ SkEdge** start = list;
+ SkPath::Iter iter(path, true);
+ SkPoint pts[4];
+ SkPath::Verb verb;
+
+ while ((verb = iter.next(pts)) != SkPath::kDone_Verb) {
+ switch (verb) {
+ case SkPath::kLine_Verb:
+ if (edge->setLine(pts[0], pts[1], clipRect, shiftUp)) {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
+ }
+ break;
+ case SkPath::kQuad_Verb: {
+ SkPoint tmp[5];
+ SkPoint* p = tmp;
+ int count = SkChopQuadAtYExtrema(pts, tmp);
+
+ do {
+ if (((SkQuadraticEdge*)edge)->setQuadratic(p, clipRect,
+ shiftUp))
+ {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkQuadraticEdge));
+ }
+ p += 2;
+ } while (--count >= 0);
+ break;
+ }
+ case SkPath::kCubic_Verb: {
+ SkPoint tmp[10];
+ SkPoint* p = tmp;
+ int count = SkChopCubicAtYExtrema(pts, tmp);
+ SkASSERT(count >= 0 && count <= 2);
+
+ do {
+ if (((SkCubicEdge*)edge)->setCubic(p, clipRect, shiftUp))
+ {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkCubicEdge));
+ }
+ p += 3;
+ } while (--count >= 0);
+ break;
+ }
+ default:
+ break;
+ }
+ }
+ return (int)(list - start);
+}
+
+extern "C" {
+ static int edge_compare(const void* a, const void* b)
+ {
+ const SkEdge* edgea = *(const SkEdge**)a;
+ const SkEdge* edgeb = *(const SkEdge**)b;
+
+ int valuea = edgea->fFirstY;
+ int valueb = edgeb->fFirstY;
+
+ if (valuea == valueb)
+ {
+ valuea = edgea->fX;
+ valueb = edgeb->fX;
+ }
+ return valuea - valueb;
+ }
+}
+
+static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last)
+{
+ qsort(list, count, sizeof(SkEdge*), edge_compare);
+
+ // now make the edges linked in sorted order
+ for (int i = 1; i < count; i++)
+ {
+ list[i - 1]->fNext = list[i];
+ list[i]->fPrev = list[i - 1];
+ }
+
+ *last = list[count - 1];
+ return list[0];
+}
+
+/* 'quick' computation of the max sized needed to allocated for
+ our edgelist.
+*/
+static int worst_case_edge_count(const SkPath& path, size_t* storage)
+{
+ size_t size = 0;
+ int edgeCount = 0;
+
+ SkPath::Iter iter(path, true);
+ SkPath::Verb verb;
+
+ while ((verb = iter.next(NULL)) != SkPath::kDone_Verb)
+ {
+ switch (verb) {
+ case SkPath::kLine_Verb:
+ edgeCount += 1;
+ size += sizeof(SkQuadraticEdge); // treat line like Quad (in case its > 512)
+ break;
+ case SkPath::kQuad_Verb:
+ edgeCount += 2; // might need 2 edges when we chop on Y extrema
+ size += 2 * sizeof(SkQuadraticEdge);
+ break;
+ case SkPath::kCubic_Verb:
+ edgeCount += 3; // might need 3 edges when we chop on Y extrema
+ size += 3 * sizeof(SkCubicEdge);
+ break;
+ default:
+ break;
+ }
+ }
+
+ SkASSERT(storage);
+ *storage = size;
+ return edgeCount;
+}
+
+/* Much faster than worst_case_edge_count, but over estimates even more
+*/
+static int cheap_worst_case_edge_count(const SkPath& path, size_t* storage)
+{
+ int ptCount = path.getPoints(NULL, 0);
+ int edgeCount = ptCount;
+ *storage = edgeCount * sizeof(SkCubicEdge);
+ return edgeCount;
+}
+
+// clipRect may be null, even though we always have a clip. This indicates that
+// the path is contained in the clip, and so we can ignore it during the blit
+//
+// clipRect (if no null) has already been shifted up
+//
+void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
+ int stop_y, int shiftEdgesUp, const SkRegion& clipRgn)
+{
+ SkASSERT(&path && blitter);
+
+ size_t size;
+ int maxCount = cheap_worst_case_edge_count(path, &size);
+
+#ifdef SK_DEBUG
+ {
+ size_t size2;
+ int maxCount2 = worst_case_edge_count(path, &size2);
+
+ SkASSERT(maxCount >= maxCount2 && size >= size2);
+ }
+#endif
+
+ SkAutoMalloc memory(maxCount * sizeof(SkEdge*) + size);
+ SkEdge** list = (SkEdge**)memory.get();
+ SkEdge* edge = (SkEdge*)(list + maxCount);
+ int count = build_edges(edge, path, clipRect, list, shiftEdgesUp);
+ SkEdge headEdge, tailEdge, *last;
+
+ SkASSERT(count <= maxCount);
+ if (count == 0) {
+ return;
+ }
+ SkASSERT(count > 1);
+
+ // this returns the first and last edge after they're sorted into a dlink list
+ edge = sort_edges(list, count, &last);
+
+ headEdge.fPrev = NULL;
+ headEdge.fNext = edge;
+ headEdge.fFirstY = kEDGE_HEAD_Y;
+ headEdge.fX = SK_MinS32;
+ edge->fPrev = &headEdge;
+
+ tailEdge.fPrev = last;
+ tailEdge.fNext = NULL;
+ tailEdge.fFirstY = kEDGE_TAIL_Y;
+ last->fNext = &tailEdge;
+
+ // now edge is the head of the sorted linklist
+
+ stop_y <<= shiftEdgesUp;
+ if (clipRect && stop_y > clipRect->fBottom) {
+ stop_y = clipRect->fBottom;
+ }
+
+ InverseBlitter ib;
+ PrePostProc proc = NULL;
+
+ if (path.isInverseFillType()) {
+ ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
+ blitter = &ib;
+ proc = PrePostInverseBlitterProc;
+ }
+
+ walk_edges(&headEdge, path.getFillType(), blitter, stop_y, proc);
+}
+
+void sk_blit_above_and_below(SkBlitter* blitter, const SkIRect& ir,
+ const SkRegion& clip) {
+ const SkIRect& cr = clip.getBounds();
+ SkIRect tmp;
+
+ tmp.fLeft = cr.fLeft;
+ tmp.fRight = cr.fRight;
+
+ tmp.fTop = cr.fTop;
+ tmp.fBottom = ir.fTop;
+ if (!tmp.isEmpty()) {
+ blitter->blitRectRegion(tmp, clip);
+ }
+
+ tmp.fTop = ir.fBottom;
+ tmp.fBottom = cr.fBottom;
+ if (!tmp.isEmpty()) {
+ blitter->blitRectRegion(tmp, clip);
+ }
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+
+SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip, const SkIRect& ir)
+{
+ fBlitter = NULL; // null means blit nothing
+ fClipRect = NULL;
+
+ if (clip)
+ {
+ fClipRect = &clip->getBounds();
+ if (!SkIRect::Intersects(*fClipRect, ir)) // completely clipped out
+ return;
+
+ if (clip->isRect())
+ {
+ if (fClipRect->contains(ir))
+ fClipRect = NULL;
+ else
+ {
+ // only need a wrapper blitter if we're horizontally clipped
+ if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight)
+ {
+ fRectBlitter.init(blitter, *fClipRect);
+ blitter = &fRectBlitter;
+ }
+ }
+ }
+ else
+ {
+ fRgnBlitter.init(blitter, clip);
+ blitter = &fRgnBlitter;
+ }
+ }
+ fBlitter = blitter;
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkScan::FillPath(const SkPath& path, const SkRegion& clip,
+ SkBlitter* blitter) {
+ if (clip.isEmpty()) {
+ return;
+ }
+
+ SkRect r;
+ SkIRect ir;
+
+ path.computeBounds(&r, SkPath::kFast_BoundsType);
+ r.round(&ir);
+ if (ir.isEmpty()) {
+ if (path.isInverseFillType()) {
+ blitter->blitRegion(clip);
+ }
+ return;
+ }
+
+ SkScanClipper clipper(blitter, &clip, ir);
+
+ blitter = clipper.getBlitter();
+ if (blitter) {
+ if (path.isInverseFillType()) {
+ sk_blit_above_and_below(blitter, ir, clip);
+ }
+ sk_fill_path(path, clipper.getClipRect(), blitter, ir.fBottom, 0, clip);
+ } else {
+ // what does it mean to not have a blitter if path.isInverseFillType???
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////
+
+static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
+ const SkIRect* clipRect, SkEdge* list[]) {
+ SkEdge** start = list;
+
+ if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
+ }
+ if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
+ *list++ = edge;
+ edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
+ }
+ if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
+ *list++ = edge;
+ }
+ return (int)(list - start);
+}
+
+
+void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
+ SkBlitter* blitter, const SkIRect& ir) {
+ SkASSERT(pts && blitter);
+
+ SkEdge edgeStorage[3];
+ SkEdge* list[3];
+
+ int count = build_tri_edges(edgeStorage, pts, clipRect, list);
+ if (count < 2) {
+ return;
+ }
+
+ SkEdge headEdge, tailEdge, *last;
+
+ // this returns the first and last edge after they're sorted into a dlink list
+ SkEdge* edge = sort_edges(list, count, &last);
+
+ headEdge.fPrev = NULL;
+ headEdge.fNext = edge;
+ headEdge.fFirstY = kEDGE_HEAD_Y;
+ headEdge.fX = SK_MinS32;
+ edge->fPrev = &headEdge;
+
+ tailEdge.fPrev = last;
+ tailEdge.fNext = NULL;
+ tailEdge.fFirstY = kEDGE_TAIL_Y;
+ last->fNext = &tailEdge;
+
+ // now edge is the head of the sorted linklist
+ int stop_y = ir.fBottom;
+ if (clipRect && stop_y > clipRect->fBottom) {
+ stop_y = clipRect->fBottom;
+ }
+ walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, stop_y, NULL);
+}
+
+void SkScan::FillTriangle(const SkPoint pts[], const SkRegion* clip,
+ SkBlitter* blitter) {
+ if (clip && clip->isEmpty()) {
+ return;
+ }
+
+ SkRect r;
+ SkIRect ir;
+ r.set(pts, 3);
+ r.round(&ir);
+ if (ir.isEmpty()) {
+ return;
+ }
+
+ SkScanClipper clipper(blitter, clip, ir);
+
+ blitter = clipper.getBlitter();
+ if (NULL != blitter) {
+ sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
+ }
+}
+