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author | senorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-03-30 18:37:42 +0000 |
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committer | senorblanco@chromium.org <senorblanco@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-03-30 18:37:42 +0000 |
commit | bcc94a375c5fd8385473dbaabb3df75151aae17b (patch) | |
tree | 3a7ff15d407f3106465f45105dc260b314119b2d /skia/sgl | |
parent | 416caa1f78707656fdbe4c5e3ee50985e2ad0ad0 (diff) | |
download | chromium_src-bcc94a375c5fd8385473dbaabb3df75151aae17b.zip chromium_src-bcc94a375c5fd8385473dbaabb3df75151aae17b.tar.gz chromium_src-bcc94a375c5fd8385473dbaabb3df75151aae17b.tar.bz2 |
In certain cases, the coordinates used for pattern rendering can go
negative, eg., when a negative translation is applied in the shader
matrix. This causes the rasterizer to blow up, since it accesses
memory outside the pattern bitmap.
Since the integer modulus operator for C++ has unspecified behaviour with
negative arguments, its value may go negative. In this case, we must offset
by the modulus to make it positive again. I decided to do this at a low level
in skia, since it seems better to make skia robust than to pray that you get
strictly non-negative translations.
(There is a fix for this in src/skia/tile_patch.diff, but it's wrong.)
This patch should be upstreamed to skia.
Review URL: http://codereview.chromium.org/55044
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@12789 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia/sgl')
-rw-r--r-- | skia/sgl/SkBitmapProcState_matrixProcs.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/skia/sgl/SkBitmapProcState_matrixProcs.cpp b/skia/sgl/SkBitmapProcState_matrixProcs.cpp index a16c8b3..c3787a0 100644 --- a/skia/sgl/SkBitmapProcState_matrixProcs.cpp +++ b/skia/sgl/SkBitmapProcState_matrixProcs.cpp @@ -37,8 +37,9 @@ void decal_filter_scale(uint32_t dst[], SkFixed fx, SkFixed dx, int count); #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16) #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF) -#define TILEX_TRANS(x, max) ((x) % ((max) + 1)) -#define TILEY_TRANS(y, max) ((y) % ((max) + 1)) +#define SK_MOD(a, b) (((a)%(b)) < 0 ? ((a)%(b) + (b)) : (a)%(b)) +#define TILEX_TRANS(x, max) (SK_MOD((x), ((max) + 1))) +#define TILEY_TRANS(y, max) (SK_MOD((y), ((max) + 1))) #include "SkBitmapProcState_matrix.h" #define MAKENAME(suffix) GeneralXY ## suffix |