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authordjsollen@google.com <djsollen@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-15 14:54:27 +0000
committerdjsollen@google.com <djsollen@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-15 14:54:27 +0000
commit723a848d498fa93d7609b5cc0f77642ef2374cbd (patch)
tree6a623bb258fa28325450bb4b89705945a8048bad /skia/skia_library_opts.gyp
parentd9e440ce5e6564d10601fff7407c943c4bdbd487 (diff)
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Refactor Skia's GYP to separate Chrome additions from the core lib.
Review URL: https://chromiumcodereview.appspot.com/18177021 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@211639 0039d316-1c4b-4281-b951-d872f2087c98
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diff --git a/skia/skia_library_opts.gyp b/skia/skia_library_opts.gyp
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+# Copyright 2013 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+
+# This gyp file contains the platform-specific optimizations for Skia
+{
+ 'targets': [
+ # Due to an unfortunate intersection of lameness between gcc and gyp,
+ # we have to build the *_SSE2.cpp files in a separate target. The
+ # gcc lameness is that, in order to compile SSE2 intrinsics code, it
+ # must be passed the -msse2 flag. However, with this flag, it may
+ # emit SSE2 instructions even for scalar code, such as the CPUID
+ # test used to test for the presence of SSE2. So that, and all other
+ # code must be compiled *without* -msse2. The gyp lameness is that it
+ # does not allow file-specific CFLAGS, so we must create this extra
+ # target for those files to be compiled with -msse2.
+ #
+ # This is actually only a problem on 32-bit Linux (all Intel Macs have
+ # SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit
+ # SSE2 from instrinsics, which generating plain ol' 386 for everything
+ # else). However, to keep the .gyp file simple and avoid platform-specific
+ # build breakage, we do this on all platforms.
+
+ # For about the same reason, we need to compile the ARM opts files
+ # separately as well.
+ {
+ 'target_name': 'skia_opts',
+ 'type': 'static_library',
+ 'include_dirs': [
+ 'config',
+ '../third_party/skia/include/config',
+ '../third_party/skia/include/core',
+ '../third_party/skia/src/core',
+ '../third_party/skia/src/opts',
+ ],
+ 'conditions': [
+ [ 'os_posix == 1 and OS != "mac" and OS != "android" and \
+ target_arch != "arm" and target_arch != "mipsel"', {
+ 'cflags': [
+ '-msse2',
+ ],
+ }],
+ [ 'target_arch != "arm" and target_arch != "mipsel"', {
+ 'sources': [
+ '../third_party/skia/src/opts/SkBitmapProcState_opts_SSE2.cpp',
+ '../third_party/skia/src/opts/SkBlitRect_opts_SSE2.cpp',
+ '../third_party/skia/src/opts/SkBlitRow_opts_SSE2.cpp',
+ '../third_party/skia/src/opts/SkUtils_opts_SSE2.cpp',
+ '../third_party/skia/src/opts/SkBitmapFilter_opts_SSE2.cpp',
+ ],
+ 'conditions': [
+ # x86 Android doesn't support SSSE3 instructions.
+ [ 'OS != "android"', {
+ 'dependencies': [
+ 'skia_opts_ssse3',
+ ],
+ }],
+ ],
+ }],
+ [ 'target_arch == "arm"', {
+ 'conditions': [
+ [ 'arm_version >= 7 and arm_neon == 1', {
+ 'defines': [
+ '__ARM_HAVE_NEON',
+ ],
+ }],
+ [ 'arm_version >= 7 and arm_neon_optional == 1', {
+ 'defines': [
+ '__ARM_HAVE_OPTIONAL_NEON_SUPPORT',
+ ],
+ }],
+ [ 'arm_version >= 7 and (arm_neon == 1 or arm_neon_optional == 1)', {
+ 'cflags': [
+ # The neon assembly contains conditional instructions which
+ # aren't enclosed in an IT block. The assembler complains
+ # without this option.
+ # See #86592.
+ '-Wa,-mimplicit-it=always',
+ ],
+ 'dependencies': [
+ 'skia_opts_neon',
+ ]
+ }],
+ ],
+ # The assembly uses the frame pointer register (r7 in Thumb/r11 in
+ # ARM), the compiler doesn't like that. Explicitly remove the
+ # -fno-omit-frame-pointer flag for Android, as that gets added to all
+ # targets via common.gypi.
+ 'cflags!': [
+ '-fno-omit-frame-pointer',
+ '-marm',
+ '-mapcs-frame',
+ ],
+ 'cflags': [
+ '-fomit-frame-pointer',
+ ],
+ 'sources': [
+ '../third_party/skia/src/opts/SkBitmapProcState_opts_arm.cpp',
+ ],
+ }],
+ [ 'target_arch == "arm" and (arm_version < 7 or (arm_neon == 0 and arm_neon_optional == 1))', {
+ 'sources': [
+ '../third_party/skia/src/opts/memset.arm.S',
+ ],
+ }],
+ [ 'target_arch == "arm" and arm_version < 6', {
+ 'sources': [
+ '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
+ '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
+ ],
+ }],
+ [ 'target_arch == "arm" and arm_version >= 6', {
+ 'sources': [
+ '../third_party/skia/src/opts/SkBlitRow_opts_arm.cpp',
+ '../third_party/skia/src/opts/SkBlitRow_opts_arm.h',
+ '../third_party/skia/src/opts/opts_check_arm.cpp',
+ ],
+ }],
+ [ 'target_arch == "mipsel"',{
+ 'cflags': [
+ '-fomit-frame-pointer',
+ ],
+ 'sources': [
+ '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
+ '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
+ '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
+ ],
+ }],
+ ],
+ },
+ # For the same lame reasons as what is done for skia_opts, we have to
+ # create another target specifically for SSSE3 code as we would not want
+ # to compile the SSE2 code with -mssse3 which would potentially allow
+ # gcc to generate SSSE3 code.
+ {
+ 'target_name': 'skia_opts_ssse3',
+ 'type': 'static_library',
+ 'include_dirs': [
+ '..',
+ 'config',
+ '../third_party/skia/include/config',
+ '../third_party/skia/include/core',
+ '../third_party/skia/src/core',
+ ],
+ 'conditions': [
+ [ 'OS in ["linux", "freebsd", "openbsd", "solaris"]', {
+ 'cflags': [
+ '-mssse3',
+ ],
+ }],
+ [ 'OS == "mac"', {
+ 'xcode_settings': {
+ 'GCC_ENABLE_SUPPLEMENTAL_SSE3_INSTRUCTIONS': 'YES',
+ },
+ }],
+ [ 'OS == "win"', {
+ 'include_dirs': [
+ 'config/win',
+ ],
+ 'direct_dependent_settings': {
+ 'include_dirs': [
+ 'config/win',
+ ],
+ },
+ }],
+ [ 'target_arch != "arm" and target_arch != "mipsel"', {
+ 'sources': [
+ '../third_party/skia/src/opts/SkBitmapProcState_opts_SSSE3.cpp',
+ ],
+ }],
+ ],
+ },
+ {
+ 'target_name': 'skia_opts_none',
+ 'type': 'static_library',
+ 'include_dirs': [
+ '..',
+ 'config',
+ '../third_party/skia/include/config',
+ '../third_party/skia/include/core',
+ '../third_party/skia/src/core',
+ ],
+ 'sources': [
+ '../third_party/skia/src/opts/SkBitmapProcState_opts_none.cpp',
+ '../third_party/skia/src/opts/SkBlitRow_opts_none.cpp',
+ '../third_party/skia/src/opts/SkUtils_opts_none.cpp',
+ ],
+ },
+ ],
+ 'conditions': [
+ # NEON code must be compiled with -mfpu=neon which also affects scalar
+ # code. To support dynamic NEON code paths, we need to build all
+ # NEON-specific sources in a separate static library. The situation
+ # is very similar to the SSSE3 one.
+ ['target_arch == "arm" and (arm_neon == 1 or arm_neon_optional == 1)', {
+ 'targets': [
+ {
+ 'target_name': 'skia_opts_neon',
+ 'type': 'static_library',
+ 'include_dirs': [
+ '..',
+ 'config',
+ '../third_party/skia/include/core',
+ '../third_party/skia/src/core',
+ '../third_party/skia/src/opts',
+ ],
+ 'cflags!': [
+ '-fno-omit-frame-pointer',
+ '-mfpu=vfp', # remove them all, just in case.
+ '-mfpu=vfpv3',
+ '-mfpu=vfpv3-d16',
+ ],
+ 'cflags': [
+ '-mfpu=neon',
+ '-fomit-frame-pointer',
+ ],
+ 'ldflags': [
+ '-march=armv7-a',
+ '-Wl,--fix-cortex-a8',
+ ],
+ 'sources': [
+ '../third_party/skia/src/opts/memset16_neon.S',
+ '../third_party/skia/src/opts/memset32_neon.S',
+ '../third_party/skia/src/opts/SkBitmapProcState_arm_neon.cpp',
+ '../third_party/skia/src/opts/SkBitmapProcState_matrixProcs_neon.cpp',
+ '../third_party/skia/src/opts/SkBitmapProcState_matrix_clamp_neon.h',
+ '../third_party/skia/src/opts/SkBitmapProcState_matrix_repeat_neon.h',
+ '../third_party/skia/src/opts/SkBlitRow_opts_arm_neon.cpp',
+ ],
+ 'conditions': [
+ ['arm_neon == 1', {
+ 'defines': [
+ '__ARM_HAVE_NEON',
+ ],
+ }],
+ ['arm_neon_optional == 1', {
+ 'defines': [
+ '__ARM_HAVE_OPTIONAL_NEON_SUPPORT',
+ ],
+ }],
+ ],
+ },
+ ],
+ }],
+ ],
+}