summaryrefslogtreecommitdiffstats
path: root/skia
diff options
context:
space:
mode:
authorcpu@google.com <cpu@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-04-16 20:44:12 +0000
committercpu@google.com <cpu@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2009-04-16 20:44:12 +0000
commit8c16e87782241d7c513d9384acd1259c53add196 (patch)
tree01764938415f68b444334ba69af6ea601ac134cc /skia
parent2b4d165daf077e11cafdcecfc2e33be2c6b689f4 (diff)
downloadchromium_src-8c16e87782241d7c513d9384acd1259c53add196.zip
chromium_src-8c16e87782241d7c513d9384acd1259c53add196.tar.gz
chromium_src-8c16e87782241d7c513d9384acd1259c53add196.tar.bz2
Fix the failure to fail in PlatformCanvasWin ctor
For a renderer CrashForBitmapAllocationFailure does not crash in any of the 4 CHECKS(), it crashes calling GetProcessMemoryInfo() - Because GetProcessMemoryInfo() tries to load PSAPI.dll and the sandbox blocks it. - Now it gives a better dump by disabling the iniling of the function - Adds a check for the shared memory, which I suspect is the real cause for some of the crashes BUG=10585 Review URL: http://codereview.chromium.org/75027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@13872 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia')
-rw-r--r--skia/ext/platform_canvas_win.cc28
1 files changed, 21 insertions, 7 deletions
diff --git a/skia/ext/platform_canvas_win.cc b/skia/ext/platform_canvas_win.cc
index a7d878f..fe0f852 100644
--- a/skia/ext/platform_canvas_win.cc
+++ b/skia/ext/platform_canvas_win.cc
@@ -19,18 +19,22 @@ namespace skia {
// lines. This allows us to see in crash dumps the most likely reason for the
// failure. It takes the size of the bitmap we were trying to allocate as its
// arguments so we can check that as well.
-void CrashForBitmapAllocationFailure(int w, int h) {
- // The maximum number of GDI objects per process is 10K. If we're very close
- // to that, it's probably the problem.
- const int kLotsOfGDIObjs = 9990;
- CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs);
-
+//
+// Note that in a sandboxed renderer this function crashes when trying to
+// call GetProcessMemoryInfo() because it tries to load psapi.dll, which
+// is fine but gives you a very hard to read crash dump.
+__declspec(noinline) void CrashForBitmapAllocationFailure(int w, int h) {
// If the bitmap is ginormous, then we probably can't allocate it.
// We use 64M pixels = 256MB @ 4 bytes per pixel.
const __int64 kGinormousBitmapPxl = 64000000;
CHECK(static_cast<__int64>(w) * static_cast<__int64>(h) <
kGinormousBitmapPxl);
+ // The maximum number of GDI objects per process is 10K. If we're very close
+ // to that, it's probably the problem.
+ const int kLotsOfGDIObjs = 9990;
+ CHECK(GetGuiResources(GetCurrentProcess(), GR_GDIOBJECTS) < kLotsOfGDIObjs);
+
// If we're using a crazy amount of virtual address space, then maybe there
// isn't enough for our bitmap.
const __int64 kLotsOfMem = 1500000000; // 1.5GB.
@@ -42,6 +46,14 @@ void CrashForBitmapAllocationFailure(int w, int h) {
CHECK(0);
}
+// Crashes the process. This is called when a bitmap allocation fails but
+// unlike its cousin CrashForBitmapAllocationFailure() it tries to detect if
+// the issue was a non-valid shared bitmap handle.
+__declspec(noinline) void CrashIfInvalidSection(HANDLE shared_section) {
+ DWORD handle_info = 0;
+ CHECK(::GetHandleInformation(shared_section, &handle_info) == TRUE);
+}
+
PlatformCanvasWin::PlatformCanvasWin() : SkCanvas() {
}
@@ -58,8 +70,10 @@ PlatformCanvasWin::PlatformCanvasWin(int width,
HANDLE shared_section)
: SkCanvas() {
bool initialized = initialize(width, height, is_opaque, shared_section);
- if (!initialized)
+ if (!initialized) {
+ CrashIfInvalidSection(shared_section);
CrashForBitmapAllocationFailure(width, height);
+ }
}
PlatformCanvasWin::~PlatformCanvasWin() {