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authorbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 20:32:45 +0000
committerbrettw@google.com <brettw@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2008-11-21 20:32:45 +0000
commit98abd85558e19788d971df47690bcb4eb4dd8d98 (patch)
tree3639cbd4ce1324ce34be603ed36fec0022a438d7 /skia
parent21ba9918905c5f3f66e3a075944587618da2d52d (diff)
downloadchromium_src-98abd85558e19788d971df47690bcb4eb4dd8d98.zip
chromium_src-98abd85558e19788d971df47690bcb4eb4dd8d98.tar.gz
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Move the platform files form port to skia for Mac only. Hopefully this won't affect other platforms.
Review URL: http://codereview.chromium.org/11357 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@5845 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'skia')
-rw-r--r--skia/SConscript5
-rwxr-xr-xskia/ext/bitmap_platform_device_mac.cc290
-rwxr-xr-xskia/ext/bitmap_platform_device_mac.h95
-rwxr-xr-xskia/ext/platform_canvas_mac.cc80
-rwxr-xr-xskia/ext/platform_canvas_mac.h88
-rwxr-xr-xskia/ext/platform_device_mac.cc161
-rwxr-xr-xskia/ext/platform_device_mac.h86
-rw-r--r--skia/skia.xcodeproj/project.pbxproj30
8 files changed, 835 insertions, 0 deletions
diff --git a/skia/SConscript b/skia/SConscript
index 386a219..95fa1b1 100644
--- a/skia/SConscript
+++ b/skia/SConscript
@@ -167,6 +167,11 @@ if env['PLATFORM'] == 'posix':
if env['PLATFORM'] in ('darwin', 'posix'):
input_files.append('ports/SkThread_pthread.cpp')
+if env['PLATFORM'] == 'darwin':
+ input_files.append('ext/bitmap_platform_device_mac.cc')
+ input_files.append('ext/platform_canvas_mac.cc')
+ input_files.append('ext/platform_device_mac.cc')
+
if env['PLATFORM'] == 'win32':
input_files.append('ports/SkThread_win.cpp')
diff --git a/skia/ext/bitmap_platform_device_mac.cc b/skia/ext/bitmap_platform_device_mac.cc
new file mode 100755
index 0000000..d4458d7
--- /dev/null
+++ b/skia/ext/bitmap_platform_device_mac.cc
@@ -0,0 +1,290 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "skia/ext/bitmap_platform_device_mac.h"
+
+#include <time.h>
+
+#include "SkMatrix.h"
+#include "SkRegion.h"
+#include "SkUtils.h"
+
+#include "base/gfx/skia_utils_mac.h"
+#include "base/logging.h"
+
+namespace gfx {
+
+namespace {
+
+// Constrains position and size to fit within available_size. If |size| is -1,
+// all the |available_size| is used. Returns false if the position is out of
+// |available_size|.
+bool Constrain(int available_size, int* position, int *size) {
+ if (*size < -2)
+ return false;
+
+ if (*position < 0) {
+ if (*size != -1)
+ *size += *position;
+ *position = 0;
+ }
+ if (*size == 0 || *position >= available_size)
+ return false;
+
+ if (*size > 0) {
+ int overflow = (*position + *size) - available_size;
+ if (overflow > 0) {
+ *size -= overflow;
+ }
+ } else {
+ // Fill up available size.
+ *size = available_size - *position;
+ }
+ return true;
+}
+
+} // namespace
+
+class BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData
+ : public base::RefCounted<BitmapPlatformDeviceMacData> {
+ public:
+ explicit BitmapPlatformDeviceMacData(CGContextRef bitmap);
+
+ // Create/destroy CoreGraphics context for our bitmap data.
+ CGContextRef GetBitmapContext() {
+ LoadConfig();
+ return bitmap_context_;
+ }
+
+ void ReleaseBitmapContext() {
+ DCHECK(bitmap_context_);
+ CGContextRelease(bitmap_context_);
+ bitmap_context_ = NULL;
+ }
+
+ // Sets the transform and clip operations. This will not update the CGContext,
+ // but will mark the config as dirty. The next call of LoadConfig will
+ // pick up these changes.
+ void SetMatrixClip(const SkMatrix& transform, const SkRegion& region);
+
+ // Loads the current transform and clip into the DC. Can be called even when
+ // |bitmap_context_| is NULL (will be a NOP).
+ void LoadConfig();
+
+ // Lazily-created graphics context used to draw into the bitmap.
+ CGContextRef bitmap_context_;
+
+ // True when there is a transform or clip that has not been set to the
+ // CGContext. The CGContext is retrieved for every text operation, and the
+ // transform and clip do not change as much. We can save time by not loading
+ // the clip and transform for every one.
+ bool config_dirty_;
+
+ // Translation assigned to the CGContext: we need to keep track of this
+ // separately so it can be updated even if the CGContext isn't created yet.
+ SkMatrix transform_;
+
+ // The current clipping
+ SkRegion clip_region_;
+
+ private:
+ friend class base::RefCounted<BitmapPlatformDeviceMacData>;
+ ~BitmapPlatformDeviceMacData() {
+ if (bitmap_context_)
+ CGContextRelease(bitmap_context_);
+ }
+
+ DISALLOW_COPY_AND_ASSIGN(BitmapPlatformDeviceMacData);
+};
+
+BitmapPlatformDeviceMac::\
+ BitmapPlatformDeviceMacData::BitmapPlatformDeviceMacData(
+ CGContextRef bitmap)
+ : bitmap_context_(bitmap),
+ config_dirty_(true) { // Want to load the config next time.
+ DCHECK(bitmap_context_);
+ // Initialize the clip region to the entire bitmap.
+
+ SkIRect rect;
+ rect.set(0, 0,
+ CGBitmapContextGetWidth(bitmap_context_),
+ CGBitmapContextGetHeight(bitmap_context_));
+ clip_region_ = SkRegion(rect);
+ transform_.reset();
+ CGContextRetain(bitmap_context_);
+}
+
+void BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData::SetMatrixClip(
+ const SkMatrix& transform,
+ const SkRegion& region) {
+ transform_ = transform;
+ clip_region_ = region;
+ config_dirty_ = true;
+}
+
+void BitmapPlatformDeviceMac::BitmapPlatformDeviceMacData::LoadConfig() {
+ if (!config_dirty_ || !bitmap_context_)
+ return; // Nothing to do.
+ config_dirty_ = false;
+
+ // Transform.
+ SkMatrix t(transform_);
+ LoadTransformToCGContext(bitmap_context_, t);
+ t.setTranslateX(-t.getTranslateX());
+ t.setTranslateY(-t.getTranslateY());
+ LoadClippingRegionToCGContext(bitmap_context_, clip_region_, t);
+}
+
+
+// We use this static factory function instead of the regular constructor so
+// that we can create the pixel data before calling the constructor. This is
+// required so that we can call the base class' constructor with the pixel
+// data.
+BitmapPlatformDeviceMac* BitmapPlatformDeviceMac::Create(CGContextRef context,
+ int width,
+ int height,
+ bool is_opaque) {
+ void* data = malloc(height * width * 4);
+ if (!data) return NULL;
+
+ SkBitmap bitmap;
+ bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
+ bitmap.setPixels(data);
+
+ // Note: The Windows implementation clears the Bitmap later on.
+ // This bears mentioning since removal of this line makes the
+ // unit tests only fail periodically (or when MallocPreScribble is set).
+ bitmap.eraseARGB(0, 0, 0, 0);
+
+ bitmap.setIsOpaque(is_opaque);
+
+ if (is_opaque) {
+#ifndef NDEBUG
+ // To aid in finding bugs, we set the background color to something
+ // obviously wrong so it will be noticable when it is not cleared
+ bitmap.eraseARGB(255, 0, 255, 128); // bright bluish green
+#endif
+ }
+
+ CGColorSpaceRef color_space =
+ CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB);
+ // allocate a bitmap context with 4 components per pixel (RGBA):
+ CGContextRef bitmap_context =
+ CGBitmapContextCreate(data, width, height, 8, width*4,
+ color_space, kCGImageAlphaPremultipliedLast);
+
+ // Change the coordinate system to match WebCore's
+ CGContextTranslateCTM(bitmap_context, 0, height);
+ CGContextScaleCTM(bitmap_context, 1.0, -1.0);
+ CGColorSpaceRelease(color_space);
+
+ // The device object will take ownership of the graphics context.
+ return new BitmapPlatformDeviceMac(
+ new BitmapPlatformDeviceMacData(bitmap_context), bitmap);
+}
+
+// The device will own the bitmap, which corresponds to also owning the pixel
+// data. Therefore, we do not transfer ownership to the SkDevice's bitmap.
+BitmapPlatformDeviceMac::BitmapPlatformDeviceMac(
+ BitmapPlatformDeviceMacData* data, const SkBitmap& bitmap)
+ : PlatformDeviceMac(bitmap),
+ data_(data) {
+}
+
+// The copy constructor just adds another reference to the underlying data.
+// We use a const cast since the default Skia definitions don't define the
+// proper constedness that we expect (accessBitmap should really be const).
+BitmapPlatformDeviceMac::BitmapPlatformDeviceMac(
+ const BitmapPlatformDeviceMac& other)
+ : PlatformDeviceMac(
+ const_cast<BitmapPlatformDeviceMac&>(other).accessBitmap(true)),
+ data_(other.data_) {
+}
+
+BitmapPlatformDeviceMac::~BitmapPlatformDeviceMac() {
+}
+
+BitmapPlatformDeviceMac& BitmapPlatformDeviceMac::operator=(
+ const BitmapPlatformDeviceMac& other) {
+ data_ = other.data_;
+ return *this;
+}
+
+CGContextRef BitmapPlatformDeviceMac::GetBitmapContext() {
+ return data_->GetBitmapContext();
+}
+
+void BitmapPlatformDeviceMac::setMatrixClip(const SkMatrix& transform,
+ const SkRegion& region) {
+ data_->SetMatrixClip(transform, region);
+}
+
+void BitmapPlatformDeviceMac::DrawToContext(CGContextRef context, int x, int y,
+ const CGRect* src_rect) {
+ bool created_dc = false;
+ if (!data_->bitmap_context_) {
+ created_dc = true;
+ GetBitmapContext();
+ }
+
+ // this should not make a copy of the bits, since we're not doing
+ // anything to trigger copy on write
+ CGImageRef image = CGBitmapContextCreateImage(data_->bitmap_context_);
+ CGRect bounds;
+ if (src_rect) {
+ bounds = *src_rect;
+ bounds.origin.x = x;
+ bounds.origin.y = y;
+ CGImageRef sub_image = CGImageCreateWithImageInRect(image, *src_rect);
+ CGContextDrawImage(context, bounds, sub_image);
+ CGImageRelease(sub_image);
+ } else {
+ bounds.origin.x = 0;
+ bounds.origin.y = 0;
+ bounds.size.width = width();
+ bounds.size.height = height();
+ CGContextDrawImage(context, bounds, image);
+ }
+ CGImageRelease(image);
+
+ if (created_dc)
+ data_->ReleaseBitmapContext();
+}
+
+// Returns the color value at the specified location.
+SkColor BitmapPlatformDeviceMac::getColorAt(int x, int y) {
+ const SkBitmap& bitmap = accessBitmap(true);
+ SkAutoLockPixels lock(bitmap);
+ uint32_t* data = bitmap.getAddr32(0, 0);
+ return static_cast<SkColor>(data[x + y * width()]);
+}
+
+void BitmapPlatformDeviceMac::onAccessBitmap(SkBitmap*) {
+ // Not needed in CoreGraphics
+}
+
+void BitmapPlatformDeviceMac::processPixels(int x, int y,
+ int width, int height,
+ adjustAlpha adjustor) {
+ const SkBitmap& bitmap = accessBitmap(true);
+ SkMatrix& matrix = data_->transform_;
+ int bitmap_start_x = SkScalarRound(matrix.getTranslateX()) + x;
+ int bitmap_start_y = SkScalarRound(matrix.getTranslateY()) + y;
+
+ SkAutoLockPixels lock(bitmap);
+ if (Constrain(bitmap.width(), &bitmap_start_x, &width) &&
+ Constrain(bitmap.height(), &bitmap_start_y, &height)) {
+ uint32_t* data = bitmap.getAddr32(0, 0);
+ size_t row_words = bitmap.rowBytes() / 4;
+ for (int i = 0; i < height; i++) {
+ size_t offset = (i + bitmap_start_y) * row_words + bitmap_start_x;
+ for (int j = 0; j < width; j++) {
+ adjustor(data + offset + j);
+ }
+ }
+ }
+}
+
+} // namespace gfx
+
diff --git a/skia/ext/bitmap_platform_device_mac.h b/skia/ext/bitmap_platform_device_mac.h
new file mode 100755
index 0000000..db798eb
--- /dev/null
+++ b/skia/ext/bitmap_platform_device_mac.h
@@ -0,0 +1,95 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_
+#define SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_
+
+#include "base/ref_counted.h"
+#include "skia/ext/platform_device_mac.h"
+
+namespace gfx {
+
+// A device is basically a wrapper around SkBitmap that provides a surface for
+// SkCanvas to draw into. Our device provides a surface CoreGraphics can also
+// write to. BitmapPlatformDeviceMac creates a bitmap using
+// CGCreateBitmapContext() in a format that Skia supports and can then use this
+// to draw text into, etc. This pixel data is provided to the bitmap that the
+// device contains so that it can be shared.
+//
+// The device owns the pixel data, when the device goes away, the pixel data
+// also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses
+// reference counting for the pixel data. In normal Skia, you could assign
+// another bitmap to this device's bitmap and everything will work properly.
+// For us, that other bitmap will become invalid as soon as the device becomes
+// invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE
+// DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead.
+class BitmapPlatformDeviceMac : public PlatformDeviceMac {
+ public:
+ // Factory function. The screen DC is used to create the bitmap, and will not
+ // be stored beyond this function. is_opaque should be set if the caller
+ // knows the bitmap will be completely opaque and allows some optimizations.
+ //
+ // The shared_section parameter is optional (pass NULL for default behavior).
+ // If shared_section is non-null, then it must be a handle to a file-mapping
+ // object returned by CreateFileMapping. See CreateDIBSection for details.
+ static BitmapPlatformDeviceMac* Create(CGContextRef context,
+ int width,
+ int height,
+ bool is_opaque);
+
+ // Copy constructor. When copied, devices duplicate their internal data, so
+ // stay linked. This is because their implementation is very heavyweight
+ // (lots of memory and CoreGraphics state). If a device has been copied, both
+ // clip rects and other state will stay in sync.
+ //
+ // This means it will NOT work to duplicate a device and assign it to a
+ // canvas, because the two canvases will each set their own clip rects, and
+ // the resulting CoreGraphics drawing state will be unpredictable.
+ //
+ // Copy constucting and "=" is designed for saving the device or passing it
+ // around to another routine willing to deal with the bitmap data directly.
+ BitmapPlatformDeviceMac(const BitmapPlatformDeviceMac& other);
+ virtual ~BitmapPlatformDeviceMac();
+
+ // See warning for copy constructor above.
+ BitmapPlatformDeviceMac& operator=(const BitmapPlatformDeviceMac& other);
+
+ virtual CGContextRef GetBitmapContext();
+ virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
+
+ virtual void DrawToContext(CGContextRef context, int x, int y,
+ const CGRect* src_rect);
+ virtual bool IsVectorial() { return false; }
+ virtual void fixupAlphaBeforeCompositing() { };
+
+ // Returns the color value at the specified location. This does not
+ // consider any transforms that may be set on the device.
+ SkColor getColorAt(int x, int y);
+
+ protected:
+ // Reference counted data that can be shared between multiple devices. This
+ // allows copy constructors and operator= for devices to work properly. The
+ // bitmaps used by the base device class are already refcounted and copyable.
+ class BitmapPlatformDeviceMacData;
+
+ BitmapPlatformDeviceMac(BitmapPlatformDeviceMacData* data,
+ const SkBitmap& bitmap);
+
+ // Flushes the CoreGraphics context so that the pixel data can be accessed
+ // directly by Skia. Overridden from SkDevice, this is called when Skia
+ // starts accessing pixel data.
+ virtual void onAccessBitmap(SkBitmap*);
+
+ // Data associated with this device, guaranteed non-null.
+ scoped_refptr<BitmapPlatformDeviceMacData> data_;
+
+ virtual void processPixels(int x, int y,
+ int width, int height,
+ adjustAlpha adjustor);
+};
+
+} // namespace gfx
+
+#endif // SKIA_EXT_BITMAP_PLATFORM_DEVICE_MAC_H_
+
diff --git a/skia/ext/platform_canvas_mac.cc b/skia/ext/platform_canvas_mac.cc
new file mode 100755
index 0000000..0bb56f4
--- /dev/null
+++ b/skia/ext/platform_canvas_mac.cc
@@ -0,0 +1,80 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "skia/ext/platform_canvas_mac.h"
+
+#include "base/logging.h"
+#include "skia/ext/bitmap_platform_device_mac.h"
+
+namespace gfx {
+
+PlatformCanvasMac::PlatformCanvasMac() : SkCanvas() {
+}
+
+PlatformCanvasMac::PlatformCanvasMac(int width, int height, bool is_opaque)
+ : SkCanvas() {
+ initialize(width, height, is_opaque);
+}
+
+PlatformCanvasMac::PlatformCanvasMac(int width,
+ int height,
+ bool is_opaque,
+ CGContextRef context)
+ : SkCanvas() {
+ initialize(width, height, is_opaque);
+}
+
+PlatformCanvasMac::~PlatformCanvasMac() {
+}
+
+bool PlatformCanvasMac::initialize(int width,
+ int height,
+ bool is_opaque) {
+ SkDevice* device = createPlatformDevice(width, height, is_opaque, NULL);
+ if (!device)
+ return false;
+
+ setDevice(device);
+ device->unref(); // was created with refcount 1, and setDevice also refs
+ return true;
+}
+
+CGContextRef PlatformCanvasMac::beginPlatformPaint() {
+ return getTopPlatformDevice().GetBitmapContext();
+}
+
+void PlatformCanvasMac::endPlatformPaint() {
+ // flushing will be done in onAccessBitmap
+}
+
+PlatformDeviceMac& PlatformCanvasMac::getTopPlatformDevice() const {
+ // All of our devices should be our special PlatformDeviceMac.
+ SkCanvas::LayerIter iter(const_cast<PlatformCanvasMac*>(this), false);
+ return *static_cast<PlatformDeviceMac*>(iter.device());
+}
+
+SkDevice* PlatformCanvasMac::createDevice(SkBitmap::Config config,
+ int width,
+ int height,
+ bool is_opaque, bool isForLayer) {
+ DCHECK(config == SkBitmap::kARGB_8888_Config);
+ return createPlatformDevice(width, height, is_opaque, NULL);
+}
+
+SkDevice* PlatformCanvasMac::createPlatformDevice(int width,
+ int height,
+ bool is_opaque,
+ CGContextRef context) {
+ SkDevice* device = BitmapPlatformDeviceMac::Create(context, width, height,
+ is_opaque);
+ return device;
+}
+
+SkDevice* PlatformCanvasMac::setBitmapDevice(const SkBitmap&) {
+ NOTREACHED();
+ return NULL;
+}
+
+} // namespace gfx
+
diff --git a/skia/ext/platform_canvas_mac.h b/skia/ext/platform_canvas_mac.h
new file mode 100755
index 0000000..3f43fb2
--- /dev/null
+++ b/skia/ext/platform_canvas_mac.h
@@ -0,0 +1,88 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+#define SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+
+#include "skia/ext/platform_device_mac.h"
+
+#include "SkCanvas.h"
+
+namespace gfx {
+
+// This class is a specialization of the regular SkCanvas that is designed to
+// work with a gfx::PlatformDevice to manage platform-specific drawing. It
+// allows using both Skia operations and platform-specific operations.
+class PlatformCanvasMac : public SkCanvas {
+ public:
+ // Set is_opaque if you are going to erase the bitmap and not use
+ // tranparency: this will enable some optimizations. The shared_section
+ // parameter is passed to gfx::PlatformDevice::create. See it for details.
+ //
+ // If you use the version with no arguments, you MUST call initialize()
+ PlatformCanvasMac();
+ PlatformCanvasMac(int width, int height, bool is_opaque);
+ PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context);
+ virtual ~PlatformCanvasMac();
+
+ // For two-part init, call if you use the no-argument constructor above
+ bool initialize(int width, int height, bool is_opaque);
+
+ // These calls should surround calls to platform drawing routines. The CG
+ // context returned by beginPlatformPaint is the one that can be used to
+ // draw into.
+ // Call endPlatformPaint when you are done and want to use Skia operations
+ // again; this will synchronize the bitmap.
+ virtual CGContextRef beginPlatformPaint();
+ virtual void endPlatformPaint();
+
+ // Returns the platform device pointer of the topmost rect with a non-empty
+ // clip. In practice, this is usually either the top layer or nothing, since
+ // we usually set the clip to new layers when we make them.
+ //
+ // If there is no layer that is not all clipped out, this will return a
+ // dummy device so callers do not have to check. If you are concerned about
+ // performance, check the clip before doing any painting.
+ //
+ // This is different than SkCanvas' getDevice, because that returns the
+ // bottommost device.
+ //
+ // Danger: the resulting device should not be saved. It will be invalidated
+ // by the next call to save() or restore().
+ PlatformDeviceMac& getTopPlatformDevice() const;
+
+ // Allow callers to see the non-virtual function even though we have an
+ // override of a virtual one.
+ using SkCanvas::clipRect;
+
+ protected:
+ // Creates a device store for use by the canvas. We override this so that
+ // the device is always our own so we know that we can use GDI operations
+ // on it. Simply calls into createPlatformDevice().
+ virtual SkDevice* createDevice(SkBitmap::Config, int width, int height,
+ bool is_opaque, bool isForLayer);
+
+ // Creates a device store for use by the canvas. By default, it creates a
+ // BitmapPlatformDevice object. Can be overridden to change the object type.
+ virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque,
+ CGContextRef context);
+
+ private:
+ // Unimplemented. This is to try to prevent people from calling this function
+ // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this
+ // 100%, but hopefully this will make people notice and not use the function.
+ // Calling SkCanvas' version will create a new device which is not compatible
+ // with us and we will crash if somebody tries to draw into it with
+ // CoreGraphics.
+ SkDevice* setBitmapDevice(const SkBitmap& bitmap);
+
+ // Disallow copy and assign.
+ PlatformCanvasMac(const PlatformCanvasMac&);
+ PlatformCanvasMac& operator=(const PlatformCanvasMac&);
+};
+
+} // namespace gfx
+
+#endif // SKIA_EXT_PLATFORM_CANVAS_MAC_H_
+
diff --git a/skia/ext/platform_device_mac.cc b/skia/ext/platform_device_mac.cc
new file mode 100755
index 0000000..9539e0f
--- /dev/null
+++ b/skia/ext/platform_device_mac.cc
@@ -0,0 +1,161 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "skia/ext/bitmap_platform_device_mac.h"
+
+#include "base/logging.h"
+#include "base/gfx/skia_utils_mac.h"
+#include "SkMatrix.h"
+#include "SkPath.h"
+#include "SkUtils.h"
+
+namespace gfx {
+
+namespace {
+
+// Constrains position and size to fit within available_size.
+bool constrain(int available_size, int* position, int *size) {
+ if (*position < 0) {
+ *size += *position;
+ *position = 0;
+ }
+ if (*size > 0 && *position < available_size) {
+ int overflow = (*position + *size) - available_size;
+ if (overflow > 0) {
+ *size -= overflow;
+ }
+ return true;
+ }
+ return false;
+}
+
+// Sets the opacity of the specified value to 0xFF.
+void makeOpaqueAlphaAdjuster(uint32_t* pixel) {
+ *pixel |= 0xFF000000;
+}
+
+} // namespace
+
+PlatformDeviceMac::PlatformDeviceMac(const SkBitmap& bitmap)
+ : SkDevice(bitmap) {
+}
+
+void PlatformDeviceMac::makeOpaque(int x, int y, int width, int height) {
+ processPixels(x, y, width, height, makeOpaqueAlphaAdjuster);
+}
+
+// Set up the CGContextRef for peaceful coexistence with Skia
+void PlatformDeviceMac::InitializeCGContext(CGContextRef context) {
+ // CG defaults to the same settings as Skia
+}
+
+// static
+void PlatformDeviceMac::LoadPathToCGContext(CGContextRef context,
+ const SkPath& path) {
+ // instead of a persistent attribute of the context, CG specifies the fill
+ // type per call, so we just have to load up the geometry.
+ CGContextBeginPath(context);
+
+ SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} };
+ SkPath::Iter iter(path, false);
+ for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb;
+ verb = iter.next(points)) {
+ switch (verb) {
+ case SkPath::kMove_Verb: { // iter.next returns 1 point
+ CGContextMoveToPoint(context, points[0].fX, points[0].fY);
+ break;
+ }
+ case SkPath::kLine_Verb: { // iter.next returns 2 points
+ CGContextAddLineToPoint(context, points[1].fX, points[1].fY);
+ break;
+ }
+ case SkPath::kQuad_Verb: { // iter.next returns 3 points
+ CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY,
+ points[2].fX, points[2].fY);
+ break;
+ }
+ case SkPath::kCubic_Verb: { // iter.next returns 4 points
+ CGContextAddCurveToPoint(context, points[1].fX, points[1].fY,
+ points[2].fX, points[2].fY,
+ points[3].fX, points[3].fY);
+ break;
+ }
+ case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point)
+ break;
+ }
+ case SkPath::kDone_Verb: // iter.next returns 0 points
+ default: {
+ NOTREACHED();
+ break;
+ }
+ }
+ }
+ CGContextClosePath(context);
+}
+
+// static
+void PlatformDeviceMac::LoadTransformToCGContext(CGContextRef context,
+ const SkMatrix& matrix) {
+ // CoreGraphics can concatenate transforms, but not reset the current one.
+ // So in order to get the required behavior here, we need to first make
+ // the current transformation matrix identity and only then load the new one.
+
+ // Reset matrix to identity.
+ CGAffineTransform orig_cg_matrix = CGContextGetCTM(context);
+ CGAffineTransform orig_cg_matrix_inv = CGAffineTransformInvert(orig_cg_matrix);
+ CGContextConcatCTM(context, orig_cg_matrix_inv);
+
+ // assert that we have indeed returned to the identity Matrix.
+ DCHECK(CGAffineTransformIsIdentity(CGContextGetCTM(context)));
+
+ // Convert xform to CG-land.
+ // Our coordinate system is flipped to match WebKit's so we need to modify
+ // the xform to match that.
+ SkMatrix transformed_matrix = matrix;
+ SkScalar sy = matrix.getScaleY() * (SkScalar)-1;
+ transformed_matrix.setScaleY(sy);
+ size_t height = CGBitmapContextGetHeight(context);
+ SkScalar ty = -matrix.getTranslateY(); // y axis is flipped.
+ transformed_matrix.setTranslateY(ty + (SkScalar)height);
+
+ CGAffineTransform cg_matrix = SkMatrixToCGAffineTransform(transformed_matrix);
+
+ // Load final transform into context.
+ CGContextConcatCTM(context, cg_matrix);
+}
+
+// static
+void PlatformDeviceMac::LoadClippingRegionToCGContext(
+ CGContextRef context,
+ const SkRegion& region,
+ const SkMatrix& transformation) {
+ if (region.isEmpty()) {
+ // region can be empty, in which case everything will be clipped.
+ SkRect rect;
+ rect.setEmpty();
+ CGContextClipToRect(context, SkRectToCGRect(rect));
+ } else if (region.isRect()) {
+ // Do the transformation.
+ SkRect rect;
+ rect.set(region.getBounds());
+ transformation.mapRect(&rect);
+ SkIRect irect;
+ rect.round(&irect);
+ CGContextClipToRect(context, SkIRectToCGRect(irect));
+ } else {
+ // It is complex.
+ SkPath path;
+ region.getBoundaryPath(&path);
+ // Clip. Note that windows clipping regions are not affected by the
+ // transform so apply it manually.
+ path.transform(transformation);
+ // TODO(playmobil): Implement.
+ NOTREACHED();
+ // LoadPathToDC(context, path);
+ // hrgn = PathToRegion(context);
+ }
+}
+
+} // namespace gfx
+
diff --git a/skia/ext/platform_device_mac.h b/skia/ext/platform_device_mac.h
new file mode 100755
index 0000000..589448c
--- /dev/null
+++ b/skia/ext/platform_device_mac.h
@@ -0,0 +1,86 @@
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SKIA_EXT_PLATFORM_DEVICE_MAC_H_
+#define SKIA_EXT_PLATFORM_DEVICE_MAC_H_
+
+#import <ApplicationServices/ApplicationServices.h>
+#include "SkDevice.h"
+
+class SkMatrix;
+class SkPath;
+class SkRegion;
+
+namespace gfx {
+
+// A device is basically a wrapper around SkBitmap that provides a surface for
+// SkCanvas to draw into. Our device provides a surface CoreGraphics can also
+// write to. It also provides functionality to play well with CG drawing
+// functions.
+// This class is abstract and must be subclassed. It provides the basic
+// interface to implement it either with or without a bitmap backend.
+class PlatformDeviceMac : public SkDevice {
+ public:
+ // The CGContext that corresponds to the bitmap, used for CoreGraphics
+ // operations drawing into the bitmap. This is possibly heavyweight, so it
+ // should exist only during one pass of rendering.
+ virtual CGContextRef GetBitmapContext() = 0;
+
+ // Draws to the given graphics context. If the bitmap context doesn't exist,
+ // this will temporarily create it. However, if you have created the bitmap
+ // context, it will be more efficient if you don't free it until after this
+ // call so it doesn't have to be created twice. If src_rect is null, then
+ // the entirety of the source device will be copied.
+ virtual void DrawToContext(CGContextRef context, int x, int y,
+ const CGRect* src_rect) = 0;
+
+ // Sets the opacity of each pixel in the specified region to be opaque.
+ void makeOpaque(int x, int y, int width, int height);
+
+ // Returns if the preferred rendering engine is vectorial or bitmap based.
+ virtual bool IsVectorial() = 0;
+
+ // On platforms where the native rendering API does not support rendering
+ // into bitmaps with a premultiplied alpha channel, this call is responsible
+ // for doing any fixup necessary. It is not used on the Mac, since
+ // CoreGraphics can handle premultiplied alpha just fine.
+ virtual void fixupAlphaBeforeCompositing() = 0;
+
+ // Initializes the default settings and colors in a device context.
+ static void InitializeCGContext(CGContextRef context);
+
+ // Loads a SkPath into the CG context. The path can there after be used for
+ // clipping or as a stroke.
+ static void LoadPathToCGContext(CGContextRef context, const SkPath& path);
+
+ // Loads a SkRegion into the CG context.
+ static void LoadClippingRegionToCGContext(CGContextRef context,
+ const SkRegion& region,
+ const SkMatrix& transformation);
+
+ protected:
+ // Forwards |bitmap| to SkDevice's constructor.
+ PlatformDeviceMac(const SkBitmap& bitmap);
+
+ // Loads the specified Skia transform into the device context
+ static void LoadTransformToCGContext(CGContextRef context,
+ const SkMatrix& matrix);
+
+ // Function pointer used by the processPixels method for setting the alpha
+ // value of a particular pixel.
+ typedef void (*adjustAlpha)(uint32_t* pixel);
+
+ // Loops through each of the pixels in the specified range, invoking
+ // adjustor for the alpha value of each pixel.
+ virtual void processPixels(int x,
+ int y,
+ int width,
+ int height,
+ adjustAlpha adjustor) = 0;
+};
+
+} // namespace gfx
+
+#endif // SKIA_EXT_PLATFORM_DEVICE_MAC_H_
+
diff --git a/skia/skia.xcodeproj/project.pbxproj b/skia/skia.xcodeproj/project.pbxproj
index cd45e94..7ecdb3b 100644
--- a/skia/skia.xcodeproj/project.pbxproj
+++ b/skia/skia.xcodeproj/project.pbxproj
@@ -10,6 +10,9 @@
7B4DF47E0E5B5FE0004D7619 /* SkNinePatch.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7B4DF47D0E5B5FE0004D7619 /* SkNinePatch.cpp */; };
7B4DF4800E5B6005004D7619 /* SkScaledBitmapSampler.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7B4DF47F0E5B6005004D7619 /* SkScaledBitmapSampler.cpp */; };
7B4DF48A0E5B609B004D7619 /* SkTypeface_fake.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 7B4DF4820E5B6087004D7619 /* SkTypeface_fake.cpp */; };
+ A70A3BAE0ED7385F00C31871 /* bitmap_platform_device_mac.cc in Sources */ = {isa = PBXBuildFile; fileRef = A70A3BA80ED7385F00C31871 /* bitmap_platform_device_mac.cc */; };
+ A70A3BAF0ED7385F00C31871 /* platform_canvas_mac.cc in Sources */ = {isa = PBXBuildFile; fileRef = A70A3BAA0ED7385F00C31871 /* platform_canvas_mac.cc */; };
+ A70A3BB00ED7385F00C31871 /* platform_device_mac.cc in Sources */ = {isa = PBXBuildFile; fileRef = A70A3BAC0ED7385F00C31871 /* platform_device_mac.cc */; };
E48EE4D20E34E873009DE966 /* Sk1DPathEffect.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AB4C46860DAE9C4F00FC0DB7 /* Sk1DPathEffect.cpp */; };
E48EE4D30E34E873009DE966 /* Sk2DPathEffect.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AB4C46870DAE9C4F00FC0DB7 /* Sk2DPathEffect.cpp */; };
E48EE4D40E34E873009DE966 /* Sk64.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AB4C465C0DAE9C4A00FC0DB7 /* Sk64.cpp */; };
@@ -144,6 +147,12 @@
7B4DF47F0E5B6005004D7619 /* SkScaledBitmapSampler.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkScaledBitmapSampler.cpp; sourceTree = "<group>"; };
7B4DF4810E5B6087004D7619 /* SkDrawProcs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SkDrawProcs.h; sourceTree = "<group>"; };
7B4DF4820E5B6087004D7619 /* SkTypeface_fake.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkTypeface_fake.cpp; sourceTree = "<group>"; };
+ A70A3BA80ED7385F00C31871 /* bitmap_platform_device_mac.cc */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = bitmap_platform_device_mac.cc; path = ext/bitmap_platform_device_mac.cc; sourceTree = "<group>"; };
+ A70A3BA90ED7385F00C31871 /* bitmap_platform_device_mac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = bitmap_platform_device_mac.h; path = ext/bitmap_platform_device_mac.h; sourceTree = "<group>"; };
+ A70A3BAA0ED7385F00C31871 /* platform_canvas_mac.cc */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = platform_canvas_mac.cc; path = ext/platform_canvas_mac.cc; sourceTree = "<group>"; };
+ A70A3BAB0ED7385F00C31871 /* platform_canvas_mac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = platform_canvas_mac.h; path = ext/platform_canvas_mac.h; sourceTree = "<group>"; };
+ A70A3BAC0ED7385F00C31871 /* platform_device_mac.cc */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = platform_device_mac.cc; path = ext/platform_device_mac.cc; sourceTree = "<group>"; };
+ A70A3BAD0ED7385F00C31871 /* platform_device_mac.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = platform_device_mac.h; path = ext/platform_device_mac.h; sourceTree = "<group>"; };
AB4C45B00DAE9C3700FC0DB7 /* SkTime.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkTime.cpp; sourceTree = "<group>"; };
AB4C465C0DAE9C4A00FC0DB7 /* Sk64.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = Sk64.cpp; sourceTree = "<group>"; };
AB4C465D0DAE9C4A00FC0DB7 /* SkBuffer.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SkBuffer.cpp; sourceTree = "<group>"; };
@@ -476,12 +485,26 @@
path = ../build;
sourceTree = "<group>";
};
+ A70A3BA70ED7385100C31871 /* ext */ = {
+ isa = PBXGroup;
+ children = (
+ A70A3BA80ED7385F00C31871 /* bitmap_platform_device_mac.cc */,
+ A70A3BA90ED7385F00C31871 /* bitmap_platform_device_mac.h */,
+ A70A3BAA0ED7385F00C31871 /* platform_canvas_mac.cc */,
+ A70A3BAB0ED7385F00C31871 /* platform_canvas_mac.h */,
+ A70A3BAC0ED7385F00C31871 /* platform_device_mac.cc */,
+ A70A3BAD0ED7385F00C31871 /* platform_device_mac.h */,
+ );
+ name = ext;
+ sourceTree = "<group>";
+ };
AB4C450D0DAE9B9100FC0DB7 /* Source */ = {
isa = PBXGroup;
children = (
AB4C45130DAE9C3700FC0DB7 /* animator */,
AB4C46580DAE9C4A00FC0DB7 /* corecg */,
AB4C46850DAE9C4F00FC0DB7 /* effects */,
+ A70A3BA70ED7385100C31871 /* ext */,
AB4C46C00DAE9C7000FC0DB7 /* images */,
AB4C46DF0DAE9C7900FC0DB7 /* include */,
E48EE5A20E34F13C009DE966 /* picture */,
@@ -896,6 +919,9 @@
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
+ A70A3BAE0ED7385F00C31871 /* bitmap_platform_device_mac.cc in Sources */,
+ A70A3BAF0ED7385F00C31871 /* platform_canvas_mac.cc in Sources */,
+ A70A3BB00ED7385F00C31871 /* platform_device_mac.cc in Sources */,
E48EE4D20E34E873009DE966 /* Sk1DPathEffect.cpp in Sources */,
E48EE4D30E34E873009DE966 /* Sk2DPathEffect.cpp in Sources */,
E48EE4D40E34E873009DE966 /* Sk64.cpp in Sources */,
@@ -1041,12 +1067,14 @@
isa = XCBuildConfiguration;
baseConfigurationReference = 7B4DF44D0E5B5E5C004D7619 /* staticlib.xcconfig */;
buildSettings = {
+ FRAMEWORK_SEARCH_PATHS = "$(SYSTEM_LIBRARY_DIR)/Frameworks/ApplicationServices.framework/Versions/A/Frameworks";
GCC_PREFIX_HEADER = skia_Prefix.pch;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(GCC_PREPROCESSOR_DEFINITIONS)",
SK_BUILD_FOR_MAC,
);
HEADER_SEARCH_PATHS = (
+ ..,
corecg,
include,
include/corecg,
@@ -1061,12 +1089,14 @@
isa = XCBuildConfiguration;
baseConfigurationReference = 7B4DF44D0E5B5E5C004D7619 /* staticlib.xcconfig */;
buildSettings = {
+ FRAMEWORK_SEARCH_PATHS = "$(SYSTEM_LIBRARY_DIR)/Frameworks/ApplicationServices.framework/Versions/A/Frameworks";
GCC_PREFIX_HEADER = skia_Prefix.pch;
GCC_PREPROCESSOR_DEFINITIONS = (
"$(GCC_PREPROCESSOR_DEFINITIONS)",
SK_BUILD_FOR_MAC,
);
HEADER_SEARCH_PATHS = (
+ ..,
corecg,
include,
include/corecg,