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authortfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-19 18:40:21 +0000
committertfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-19 18:40:21 +0000
commitf0a54b2f3f5afcf13f3ff981837e290c44e66680 (patch)
tree2c19b6aa7217deeb55bfeb6212ff11fbc0ddf813 /sql/statement.h
parent737402392b58715c71ed52b210ee62124f06b18c (diff)
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Move app/sql/* files to sql/ directory.
I can't remove app/app.gyp and app/app_base.gypi yet because they are referenced by third_party gyp files :( BUG=72317 TEST=None R=rsesek@chromium.org move app/sql to sql Review URL: http://codereview.chromium.org/7353026 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@93069 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef SQL_STATEMENT_H_
+#define SQL_STATEMENT_H_
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "base/basictypes.h"
+#include "base/memory/ref_counted.h"
+#include "base/string16.h"
+#include "sql/connection.h"
+
+namespace sql {
+
+// Possible return values from ColumnType in a statement. These should match
+// the values in sqlite3.h.
+enum ColType {
+ COLUMN_TYPE_INTEGER = 1,
+ COLUMN_TYPE_FLOAT = 2,
+ COLUMN_TYPE_TEXT = 3,
+ COLUMN_TYPE_BLOB = 4,
+ COLUMN_TYPE_NULL = 5,
+};
+
+// Normal usage:
+// sql::Statement s(connection_.GetUniqueStatement(...));
+// if (!s) // You should check for errors before using the statement.
+// return false;
+//
+// s.BindInt(0, a);
+// if (s.Step())
+// return s.ColumnString(0);
+//
+// Step() and Run() just return true to signal success. If you want to handle
+// specific errors such as database corruption, install an error handler in
+// in the connection object using set_error_delegate().
+class Statement {
+ public:
+ // Creates an uninitialized statement. The statement will be invalid until
+ // you initialize it via Assign.
+ Statement();
+
+ explicit Statement(scoped_refptr<Connection::StatementRef> ref);
+ ~Statement();
+
+ // Initializes this object with the given statement, which may or may not
+ // be valid. Use is_valid() to check if it's OK.
+ void Assign(scoped_refptr<Connection::StatementRef> ref);
+
+ // Returns true if the statement can be executed. All functions can still
+ // be used if the statement is invalid, but they will return failure or some
+ // default value. This is because the statement can become invalid in the
+ // middle of executing a command if there is a serioud error and the database
+ // has to be reset.
+ bool is_valid() const { return ref_->is_valid(); }
+
+ // These operators allow conveniently checking if the statement is valid
+ // or not. See the pattern above for an example.
+ operator bool() const { return is_valid(); }
+ bool operator!() const { return !is_valid(); }
+
+ // Running -------------------------------------------------------------------
+
+ // Executes the statement, returning true on success. This is like Step but
+ // for when there is no output, like an INSERT statement.
+ bool Run();
+
+ // Executes the statement, returning true if there is a row of data returned.
+ // You can keep calling Step() until it returns false to iterate through all
+ // the rows in your result set.
+ //
+ // When Step returns false, the result is either that there is no more data
+ // or there is an error. This makes it most convenient for loop usage. If you
+ // need to disambiguate these cases, use Succeeded().
+ //
+ // Typical example:
+ // while (s.Step()) {
+ // ...
+ // }
+ // return s.Succeeded();
+ bool Step();
+
+ // Resets the statement to its initial condition. This includes clearing all
+ // the bound variables and any current result row.
+ void Reset();
+
+ // Returns true if the last executed thing in this statement succeeded. If
+ // there was no last executed thing or the statement is invalid, this will
+ // return false.
+ bool Succeeded() const;
+
+ // Binding -------------------------------------------------------------------
+
+ // These all take a 0-based argument index and return true on failure. You
+ // may not always care about the return value (they'll DCHECK if they fail).
+ // The main thing you may want to check is when binding large blobs or
+ // strings there may be out of memory.
+ bool BindNull(int col);
+ bool BindBool(int col, bool val);
+ bool BindInt(int col, int val);
+ bool BindInt64(int col, int64 val);
+ bool BindDouble(int col, double val);
+ bool BindCString(int col, const char* val);
+ bool BindString(int col, const std::string& val);
+ bool BindString16(int col, const string16& value);
+ bool BindBlob(int col, const void* value, int value_len);
+
+ // Retrieving ----------------------------------------------------------------
+
+ // Returns the number of output columns in the result.
+ int ColumnCount() const;
+
+ // Returns the type associated with the given column.
+ //
+ // Watch out: the type may be undefined if you've done something to cause a
+ // "type conversion." This means requesting the value of a column of a type
+ // where that type is not the native type. For safety, call ColumnType only
+ // on a column before getting the value out in any way.
+ ColType ColumnType(int col) const;
+
+ // These all take a 0-based argument index.
+ bool ColumnBool(int col) const;
+ int ColumnInt(int col) const;
+ int64 ColumnInt64(int col) const;
+ double ColumnDouble(int col) const;
+ std::string ColumnString(int col) const;
+ string16 ColumnString16(int col) const;
+
+ // When reading a blob, you can get a raw pointer to the underlying data,
+ // along with the length, or you can just ask us to copy the blob into a
+ // vector. Danger! ColumnBlob may return NULL if there is no data!
+ int ColumnByteLength(int col) const;
+ const void* ColumnBlob(int col) const;
+ bool ColumnBlobAsString(int col, std::string* blob);
+ void ColumnBlobAsVector(int col, std::vector<char>* val) const;
+ void ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const;
+
+ // Diagnostics --------------------------------------------------------------
+
+ // Returns the original text of sql statement. Do not keep a pointer to it.
+ const char* GetSQLStatement();
+
+ private:
+ // This is intended to check for serious errors and report them to the
+ // connection object. It takes a sqlite error code, and returns the same
+ // code. Currently this function just updates the succeeded flag, but will be
+ // enhanced in the future to do the notification.
+ int CheckError(int err);
+
+ // The actual sqlite statement. This may be unique to us, or it may be cached
+ // by the connection, which is why it's refcounted. This pointer is
+ // guaranteed non-NULL.
+ scoped_refptr<Connection::StatementRef> ref_;
+
+ // See Succeeded() for what this holds.
+ bool succeeded_;
+
+ DISALLOW_COPY_AND_ASSIGN(Statement);
+};
+
+} // namespace sql
+
+#endif // SQL_STATEMENT_H_