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authorfbarchard@chromium.org <fbarchard@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-07 19:03:42 +0000
committerfbarchard@chromium.org <fbarchard@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2010-10-07 19:03:42 +0000
commitfd1e1a386c679717a6d0d25952dc38360fac3189 (patch)
treeecda19e7f453564eb3e34078bed74ee4ac2614f9 /third_party/libwebp/vp8i.h
parent0a27eaa85f863e30817ca438132acb4000fec4bd (diff)
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Add libwebp library source and gyp file.
BUG=58225 TEST=library should build Review URL: http://codereview.chromium.org/3614010 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@61828 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright 2010 Google Inc.
+//
+// This code is licensed under the same terms as WebM:
+// Software License Agreement: http://www.webmproject.org/license/software/
+// Additional IP Rights Grant: http://www.webmproject.org/license/additional/
+// -----------------------------------------------------------------------------
+//
+// VP8 decoder: internal header.
+//
+// Author: Skal (pascal.massimino@gmail.com)
+
+#ifndef WEBP_DECODE_VP8I_H_
+#define WEBP_DECODE_VP8I_H_
+
+#include <string.h> // for memcpy()
+#include "bits.h"
+
+#if defined(__cplusplus) || defined(c_plusplus)
+extern "C" {
+#endif
+
+//-----------------------------------------------------------------------------
+// Various defines and enums
+
+#define ONLY_KEYFRAME_CODE // to remove any code related to P-Frames
+
+// intra prediction modes
+enum { B_DC_PRED = 0, // 4x4 modes
+ B_TM_PRED,
+ B_VE_PRED,
+ B_HE_PRED,
+ B_LD_PRED,
+ B_RD_PRED,
+ B_VR_PRED,
+ B_VL_PRED,
+ B_HD_PRED,
+ B_HU_PRED,
+ NUM_BMODES = B_HU_PRED + 1 - B_DC_PRED, // = 10
+
+ // Luma16 or UV modes
+ DC_PRED = B_DC_PRED, V_PRED = B_VE_PRED,
+ H_PRED = B_HE_PRED, TM_PRED = B_TM_PRED,
+ B_PRED = NUM_BMODES, // refined I4x4 mode
+
+ // special modes
+ B_DC_PRED_NOTOP = 4,
+ B_DC_PRED_NOLEFT = 5,
+ B_DC_PRED_NOTOPLEFT = 6 };
+
+#ifndef ONLY_KEYFRAME_CODE
+// inter prediction modes
+enum {
+ LEFT4 = 0, ABOVE4 = 1, ZERO4 = 2, NEW4 = 3,
+ NEARESTMV, NEARMV, ZEROMV, NEWMV, SPLITMV };
+#endif
+
+enum { MB_FEATURE_TREE_PROBS = 3,
+ NUM_MB_SEGMENTS = 4,
+ NUM_REF_LF_DELTAS = 4,
+ NUM_MODE_LF_DELTAS = 4, // I4x4, ZERO, *, SPLIT
+ MAX_NUM_PARTITIONS = 8,
+ // Probabilities
+ NUM_TYPES = 4,
+ NUM_BANDS = 8,
+ NUM_CTX = 3,
+ NUM_PROBAS = 11,
+ NUM_MV_PROBAS = 19 };
+
+// YUV-cache parameters.
+// Constraints are: We need to store one 16x16 block of luma samples (y),
+// and two 8x8 chroma blocks (u/v). These are better be 16-bytes aligned,
+// in order to be SIMD-friendly. We also need to store the top, left and
+// top-left samples (from previously decoded blocks), along with four
+// extra top-right samples for luma (intra4x4 prediction only).
+// One possible layout is, using 32 * (17 + 9) bytes:
+//
+// .+------ <- only 1 pixel high
+// .|yyyyt.
+// .|yyyyt.
+// .|yyyyt.
+// .|yyyy..
+// .+--.+-- <- only 1 pixel high
+// .|uu.|vv
+// .|uu.|vv
+//
+// Every character is a 4x4 block, with legend:
+// '.' = unused
+// 'y' = y-samples 'u' = u-samples 'v' = u-samples
+// '|' = left sample, '-' = top sample, '+' = top-left sample
+// 't' = extra top-right sample for 4x4 modes
+// With this layout, BPS (=Bytes Per Scan-line) is one cacheline size.
+#define BPS 32 // this is the common stride used by yuv[]
+#define YUV_SIZE (BPS * 17 + BPS * 9)
+#define Y_SIZE (BPS * 17)
+#define Y_OFF (BPS * 1 + 8)
+#define U_OFF (Y_OFF + BPS * 16 + BPS)
+#define V_OFF (U_OFF + 16)
+
+//-----------------------------------------------------------------------------
+// Headers
+
+typedef struct {
+ uint8_t key_frame_;
+ uint8_t profile_;
+ uint8_t show_;
+ uint32_t partition_length_;
+} VP8FrameHeader;
+
+typedef struct {
+ uint16_t width_;
+ uint16_t height_;
+ uint8_t xscale_;
+ uint8_t yscale_;
+ uint8_t colorspace_; // 0 = YCbCr
+ uint8_t clamp_type_;
+} VP8PictureHeader;
+
+// segment features
+typedef struct {
+ int use_segment_;
+ int update_map_; // whether to update the segment map or not
+ int absolute_delta_; // absolute or delta values for quantizer and filter
+ int8_t quantizer_[NUM_MB_SEGMENTS]; // quantization changes
+ int8_t filter_strength_[NUM_MB_SEGMENTS]; // filter strength for segments
+} VP8SegmentHeader;
+
+// Struct collecting all frame-persistent probabilities.
+typedef struct {
+ uint8_t segments_[MB_FEATURE_TREE_PROBS];
+ // Type: 0:Intra16-AC 1:Intra16-DC 2:Chroma 3:Intra4
+ uint8_t coeffs_[NUM_TYPES][NUM_BANDS][NUM_CTX][NUM_PROBAS];
+#ifndef ONLY_KEYFRAME_CODE
+ uint8_t ymode_[4], uvmode_[3];
+ uint8_t mv_[2][NUM_MV_PROBAS];
+#endif
+} VP8Proba;
+
+// Filter parameters
+typedef struct {
+ int simple_; // 0=complex, 1=simple
+ int level_; // [0..63]
+ int sharpness_; // [0..7]
+ int use_lf_delta_;
+ int ref_lf_delta_[NUM_REF_LF_DELTAS];
+ int mode_lf_delta_[NUM_MODE_LF_DELTAS];
+} VP8FilterHeader;
+
+//-----------------------------------------------------------------------------
+// Informations about the macroblocks.
+
+typedef struct {
+ // block type
+ uint8_t skip_:1;
+ // filter specs
+ uint8_t f_level_:6; // filter strength: 0..63
+ uint8_t f_ilevel_:6; // inner limit: 1..63
+ uint8_t f_inner_:1; // do inner filtering?
+ // cbp
+ uint8_t nz_; // non-zero AC/DC coeffs
+ uint8_t dc_nz_; // non-zero DC coeffs
+} VP8MB;
+
+// Dequantization matrices
+typedef struct {
+ uint16_t y1_mat_[2], y2_mat_[2], uv_mat_[2]; // [DC / AC]
+} VP8QuantMatrix;
+
+//-----------------------------------------------------------------------------
+// VP8Decoder: the main opaque structure handed over to user
+
+struct VP8Decoder {
+ int status_; // 0 = OK
+ int ready_; // true if ready to decode a picture with VP8Decode()
+ const char* error_msg_; // set when status_ is not OK.
+
+ // Main data source
+ VP8BitReader br_;
+
+ // headers
+ VP8FrameHeader frm_hdr_;
+ VP8PictureHeader pic_hdr_;
+ VP8FilterHeader filter_hdr_;
+ VP8SegmentHeader segment_hdr_;
+
+ // dimension, in macroblock units.
+ int mb_w_, mb_h_;
+
+ // number of partitions.
+ int num_parts_;
+ // per-partition boolean decoders.
+ VP8BitReader parts_[MAX_NUM_PARTITIONS];
+
+ // buffer refresh flags
+ // bit 0: refresh Gold, bit 1: refresh Alt
+ // bit 2-3: copy to Gold, bit 4-5: copy to Alt
+ // bit 6: Gold sign bias, bit 7: Alt sign bias
+ // bit 8: refresh last frame
+ uint32_t buffer_flags_;
+
+ // dequantization (one set of DC/AC dequant factor per segment)
+ VP8QuantMatrix dqm_[NUM_MB_SEGMENTS];
+
+ // probabilities
+ VP8Proba proba_, proba_saved_;
+ int update_proba_;
+ int use_skip_proba_;
+ uint8_t skip_p_, intra_p_, last_p_, golden_p_;
+
+ // Boundary data cache and persistent buffers.
+ uint8_t* intra_t_; // top intra modes values: 4 * mb_w_
+ uint8_t intra_l_[4]; // left intra modes values
+ uint8_t *y_t_; // top luma samples: 16 * mb_w_
+ uint8_t *u_t_, *v_t_; // top u/v samples: 8 * mb_w_ each
+
+ VP8MB* mb_info_; // contextual macroblock infos (mb_w_ + 1)
+ uint8_t* yuv_b_; // main block for Y/U/V (size = YUV_SIZE)
+ int16_t* coeffs_; // 384 coeffs = (16+8+8) * 4*4
+
+ uint8_t* cache_y_; // macroblock row for storing unfiltered samples
+ uint8_t* cache_u_;
+ uint8_t* cache_v_;
+ int cache_y_stride_;
+ int cache_uv_stride_;
+
+ // main memory chunk for the above data. Persistent.
+ void* mem_;
+ int mem_size_;
+
+ // Per macroblock non-persistent infos.
+ int mb_x_, mb_y_; // current position, in macroblock units
+ uint8_t is_i4x4_; // true if intra4x4
+ uint8_t imodes_[16]; // one 16x16 mode (#0) or sixteen 4x4 modes
+ uint8_t uvmode_; // chroma prediction mode
+ uint8_t segment_; // block's segment
+
+ // bit-wise info about the content of each sub-4x4 blocks: there are 16 bits
+ // for luma (bits #0->#15), then 4 bits for chroma-u (#16->#19) and 4 bits for
+ // chroma-v (#20->#23), each corresponding to one 4x4 block in decoding order.
+ // If the bit is set, the 4x4 block contains some non-zero coefficients.
+ uint32_t non_zero_;
+ uint32_t non_zero_ac_;
+
+ // Filtering side-info
+ int filter_type_; // 0=off, 1=simple, 2=complex
+ uint8_t filter_levels_[NUM_MB_SEGMENTS]; // precalculated per-segment
+};
+
+//-----------------------------------------------------------------------------
+// internal functions. Not public.
+
+// in vp8.c
+int VP8SetError(VP8Decoder* const dec, int error, const char *msg);
+
+// in tree.c
+void VP8ResetProba(VP8Proba* const proba);
+void VP8ParseProba(VP8BitReader* const br, VP8Decoder* const dec);
+void VP8ParseIntraMode(VP8BitReader* const br, VP8Decoder* const dec);
+
+// in quant.c
+void VP8ParseQuant(VP8Decoder* const dec);
+
+// in frame.c
+int VP8InitFrame(VP8Decoder* const dec, VP8Io* io);
+// Predict a block and add residual
+void VP8ReconstructBlock(VP8Decoder* const dec);
+// Filtering
+void VP8StoreBlock(VP8Decoder* const dec);
+void VP8FilterRow(VP8Decoder* const dec, VP8Io* io);
+
+// in dsp.c
+typedef void (*VP8Idct)(const int16_t* coeffs, uint8_t* dst);
+extern VP8Idct VP8Transform;
+extern VP8Idct VP8TransformUV;
+extern VP8Idct VP8TransformDC;
+extern VP8Idct VP8TransformDCUV;
+extern void (*VP8TransformWHT)(const int16_t* in, int16_t* out);
+
+// *dst is the destination block, with stride BPS. Boundary samples are
+// assumed accessible when needed.
+typedef void (*VP8PredFunc)(uint8_t *dst);
+extern VP8PredFunc VP8PredLuma16[7];
+extern VP8PredFunc VP8PredChroma8[7];
+extern VP8PredFunc VP8PredLuma4[11];
+
+void VP8DspInit(); // must be called before anything using the above
+void VP8DspInitTables(); // needs to be called no matter what.
+
+// simple filter (only for luma)
+typedef void (*VP8SimpleFilterFunc)(uint8_t* p, int stride, int thresh);
+extern VP8SimpleFilterFunc VP8SimpleVFilter16;
+extern VP8SimpleFilterFunc VP8SimpleHFilter16;
+extern VP8SimpleFilterFunc VP8SimpleVFilter16i; // filter 3 inner edges
+extern VP8SimpleFilterFunc VP8SimpleHFilter16i;
+
+// regular filter (on both macroblock edges and inner edges)
+typedef void (*VP8LumaFilterFunc)(uint8_t* luma, int stride,
+ int thresh, int ithresh, int hev_t);
+typedef void (*VP8ChromaFilterFunc)(uint8_t* u, uint8_t* v, int stride,
+ int thresh, int ithresh, int hev_t);
+// on outter edge
+extern VP8LumaFilterFunc VP8VFilter16;
+extern VP8LumaFilterFunc VP8HFilter16;
+extern VP8ChromaFilterFunc VP8VFilter8;
+extern VP8ChromaFilterFunc VP8HFilter8;
+
+// on inner edge
+extern VP8LumaFilterFunc VP8VFilter16i; // filtering 3 inner edges altogether
+extern VP8LumaFilterFunc VP8HFilter16i;
+extern VP8ChromaFilterFunc VP8VFilter8i; // filtering u and v altogether
+extern VP8ChromaFilterFunc VP8HFilter8i;
+
+//-----------------------------------------------------------------------------
+
+#if defined(__cplusplus) || defined(c_plusplus)
+} // extern "C"
+#endif
+
+#endif // WEBP_DECODE_VP8I_H_