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authorinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:38:33 +0000
committerinitial.commit <initial.commit@0039d316-1c4b-4281-b951-d872f2087c98>2008-07-27 00:38:33 +0000
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+/* -*- mode: c; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 4 -*- */
+/* vi: set expandtab shiftwidth=4 tabstop=4: */
+
+/**
+ * \file
+ * <PRE>
+ * High performance base64 encoder / decoder
+ * Version 1.3 -- 17-Mar-2006
+ *
+ * Copyright &copy; 2005, 2006, Nick Galbreath -- nickg [at] modp [dot] com
+ * All rights reserved.
+ *
+ * http://modp.com/release/base64
+ *
+ * Released under bsd license. See modp_b64.c for details.
+ * </pre>
+ *
+ * The default implementation is the standard b64 encoding with padding.
+ * It's easy to change this to use "URL safe" characters and to remove
+ * padding. See the modp_b64.c source code for details.
+ *
+ */
+
+#ifndef MODP_B64
+#define MODP_B64
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Encode a raw binary string into base 64.
+ * src contains the bytes
+ * len contains the number of bytes in the src
+ * dest should be allocated by the caller to contain
+ * at least modp_b64_encode_len(len) bytes (see below)
+ * This will contain the null-terminated b64 encoded result
+ * returns length of the destination string plus the ending null byte
+ * i.e. the result will be equal to strlen(dest) + 1
+ *
+ * Example
+ *
+ * \code
+ * char* src = ...;
+ * int srclen = ...; //the length of number of bytes in src
+ * char* dest = (char*) malloc(modp_b64_encode_len);
+ * int len = modp_b64_encode(dest, src, sourcelen);
+ * if (len == -1) {
+ * printf("Error\n");
+ * } else {
+ * printf("b64 = %s\n", dest);
+ * }
+ * \endcode
+ *
+ */
+int modp_b64_encode(char* dest, const char* str, int len);
+
+/**
+ * Decode a base64 encoded string
+ *
+ * src should contain exactly len bytes of b64 characters.
+ * if src contains -any- non-base characters (such as white
+ * space, -1 is returned.
+ *
+ * dest should be allocated by the caller to contain at least
+ * len * 3 / 4 bytes.
+ *
+ * Returns the length (strlen) of the output, or -1 if unable to
+ * decode
+ *
+ * \code
+ * char* src = ...;
+ * int srclen = ...; // or if you don't know use strlen(src)
+ * char* dest = (char*) malloc(modp_b64_decode_len(srclen));
+ * int len = modp_b64_decode(dest, src, sourcelen);
+ * if (len == -1) { error }
+ * \endcode
+ */
+int modp_b64_decode(char* dest, const char* src, int len);
+
+/**
+ * Given a source string of length len, this returns the amount of
+ * memory the destination string should have.
+ *
+ * remember, this is integer math
+ * 3 bytes turn into 4 chars
+ * ceiling[len / 3] * 4 + 1
+ *
+ * +1 is for any extra null.
+ */
+#define modp_b64_encode_len(A) ((A+2)/3 * 4 + 1)
+
+/**
+ * Given a base64 string of length len,
+ * this returns the amount of memory required for output string
+ * It maybe be more than the actual number of bytes written.
+ * NOTE: remember this is integer math
+ * this allocates a bit more memory than traditional versions of b64
+ * decode 4 chars turn into 3 bytes
+ * floor[len * 3/4] + 2
+ */
+#define modp_b64_decode_len(A) (A / 4 * 3 + 2)
+
+/**
+ * Will return the strlen of the output from encoding.
+ * This may be less than the required number of bytes allocated.
+ *
+ * This allows you to 'deserialized' a struct
+ * \code
+ * char* b64encoded = "...";
+ * int len = strlen(b64encoded);
+ *
+ * struct datastuff foo;
+ * if (modp_b64_encode_strlen(sizeof(struct datastuff)) != len) {
+ * // wrong size
+ * return false;
+ * } else {
+ * // safe to do;
+ * if (modp_b64_decode((char*) &foo, b64encoded, len) == -1) {
+ * // bad characters
+ * return false;
+ * }
+ * }
+ * // foo is filled out now
+ * \endcode
+ */
+#define modp_b64_encode_strlen(A) ((A + 2)/ 3 * 4)
+
+#ifdef __cplusplus
+}
+
+#include <string>
+
+inline std::string& modp_b64_encode(std::string& s)
+{
+ std::string x(modp_b64_encode_len(s.size()), '\0');
+ int d = modp_b64_encode(const_cast<char*>(x.data()), s.data(), s.size());
+ x.erase(d, std::string::npos);
+ s.swap(x);
+ return s;
+}
+
+/**
+ * base 64 decode a string (self-modifing)
+ * On failure, the string is empty.
+ *
+ * This function is for C++ only (duh)
+ *
+ * \param[in,out] s the string to be decoded
+ * \return a reference to the input string
+ */
+inline std::string& modp_b64_decode(std::string& s)
+{
+ std::string x(modp_b64_decode_len(s.size()), '\0');
+ int d = modp_b64_decode(const_cast<char*>(x.data()), s.data(), s.size());
+ if (d < 0) {
+ x.clear();
+ } else {
+ x.erase(d, std::string::npos);
+ }
+ s.swap(x);
+ return s;
+}
+
+#endif /* __cplusplus */
+
+#endif /* MODP_B64 */