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author | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-01-14 22:13:47 +0000 |
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committer | alokp@chromium.org <alokp@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2010-01-14 22:13:47 +0000 |
commit | f9b8f78ca76643b51de83077644c9a9bdf1d2d43 (patch) | |
tree | c47e003b2bca11f1ff0b7b1f515479a7647c3a11 /third_party | |
parent | 6d745ac2b40db5df3e3be3d639faef7c3eb1bfaa (diff) | |
download | chromium_src-f9b8f78ca76643b51de83077644c9a9bdf1d2d43.zip chromium_src-f9b8f78ca76643b51de83077644c9a9bdf1d2d43.tar.gz chromium_src-f9b8f78ca76643b51de83077644c9a9bdf1d2d43.tar.bz2 |
Modified texture wrap example to use VBOs instead of client-side vertex arrays.
BUG=26099
Review URL: http://codereview.chromium.org/545065
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@36279 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'third_party')
-rw-r--r-- | third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c | 59 |
1 files changed, 40 insertions, 19 deletions
diff --git a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c index 2083819..8507f77 100644 --- a/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c +++ b/third_party/gles2_book/Chapter_9/TextureWrap/TextureWrap.c @@ -34,12 +34,15 @@ typedef struct // Texture handle GLuint textureId; + // Vertex buffer object handle + GLuint vboIds[2]; + } UserData; /// // Generate an RGB8 checkerboard image // -GLubyte* GenCheckImage( int width, int height, int checkSize ) +static GLubyte* GenCheckImage( int width, int height, int checkSize ) { int x, y; @@ -76,7 +79,7 @@ GLubyte* GenCheckImage( int width, int height, int checkSize ) /// // Create a mipmapped 2D texture image // -GLuint CreateTexture2D( ) +static GLuint CreateTexture2D( ) { // Texture object handle GLuint textureId; @@ -134,6 +137,17 @@ int Init ( ESContext *esContext ) " gl_FragColor = texture2D( s_texture, v_texCoord );\n" "} \n"; + GLfloat vVertices[] = { -0.3f, 0.3f, 0.0f, 1.0f, // Position 0 + -1.0f, -1.0f, // TexCoord 0 + -0.3f, -0.3f, 0.0f, 1.0f, // Position 1 + -1.0f, 2.0f, // TexCoord 1 + 0.3f, -0.3f, 0.0f, 1.0f, // Position 2 + 2.0f, 2.0f, // TexCoord 2 + 0.3f, 0.3f, 0.0f, 1.0f, // Position 3 + 2.0f, -1.0f // TexCoord 3 + }; + GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; + // Load the shaders and get a linked program object userData->programObject = esLoadProgram ( vShaderStr, fShaderStr ); @@ -150,6 +164,15 @@ int Init ( ESContext *esContext ) // Load the texture userData->textureId = CreateTexture2D (); + // Load vertex data + glGenBuffers ( 2, userData->vboIds ); + glBindBuffer ( GL_ARRAY_BUFFER, userData->vboIds[0] ); + glBufferData ( GL_ARRAY_BUFFER, sizeof(vVertices), + vVertices, GL_STATIC_DRAW ); + glBindBuffer ( GL_ELEMENT_ARRAY_BUFFER, userData->vboIds[1] ); + glBufferData ( GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), + indices, GL_STATIC_DRAW ); + glClearColor ( 0.0f, 0.0f, 0.0f, 0.0f ); return TRUE; } @@ -157,19 +180,13 @@ int Init ( ESContext *esContext ) /// // Draw a triangle using the shader pair created in Init() // +#define VTX_POS_SIZE 4 +#define VTX_TEX_SIZE 2 +#define VTX_STRIDE (6 * sizeof(GLfloat)) void Draw ( ESContext *esContext ) { UserData *userData = esContext->userData; - GLfloat vVertices[] = { -0.3f, 0.3f, 0.0f, 1.0f, // Position 0 - -1.0f, -1.0f, // TexCoord 0 - -0.3f, -0.3f, 0.0f, 1.0f, // Position 1 - -1.0f, 2.0f, // TexCoord 1 - 0.3f, -0.3f, 0.0f, 1.0f, // Position 2 - 2.0f, 2.0f, // TexCoord 2 - 0.3f, 0.3f, 0.0f, 1.0f, // Position 3 - 2.0f, -1.0f // TexCoord 3 - }; - GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; + GLuint offset = 0; // Set the viewport glViewport ( 0, 0, esContext->width, esContext->height ); @@ -181,11 +198,12 @@ void Draw ( ESContext *esContext ) glUseProgram ( userData->programObject ); // Load the vertex position - glVertexAttribPointer ( userData->positionLoc, 4, GL_FLOAT, - GL_FALSE, 6 * sizeof(GLfloat), vVertices ); + glVertexAttribPointer ( userData->positionLoc, VTX_POS_SIZE, GL_FLOAT, + GL_FALSE, VTX_STRIDE, (GLvoid*) offset ); // Load the texture coordinate - glVertexAttribPointer ( userData->texCoordLoc, 2, GL_FLOAT, - GL_FALSE, 6 * sizeof(GLfloat), &vVertices[4] ); + offset += VTX_POS_SIZE * sizeof(GLfloat); + glVertexAttribPointer ( userData->texCoordLoc, VTX_TEX_SIZE, GL_FLOAT, + GL_FALSE, VTX_STRIDE, (GLvoid*) offset ); glEnableVertexAttribArray ( userData->positionLoc ); glEnableVertexAttribArray ( userData->texCoordLoc ); @@ -201,19 +219,19 @@ void Draw ( ESContext *esContext ) glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glUniform1f ( userData->offsetLoc, -0.7f ); - glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices ); + glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 ); // Draw quad with clamp to edge wrap mode glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE ); glUniform1f ( userData->offsetLoc, 0.0f ); - glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices ); + glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 ); // Draw quad with mirrored repeat glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT ); glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT ); glUniform1f ( userData->offsetLoc, 0.7f ); - glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices ); + glDrawElements ( GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0 ); eglSwapBuffers ( esContext->eglDisplay, esContext->eglSurface ); } @@ -230,6 +248,9 @@ void ShutDown ( ESContext *esContext ) // Delete program object glDeleteProgram ( userData->programObject ); + + // Delete vertex buffer objects + glDeleteBuffers ( 2, userData->vboIds ); } |