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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-09-01 02:59:36 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-09-01 02:59:36 +0000 |
commit | 38570a4a25452eaa63d0556456f80d33c0e231df (patch) | |
tree | de13ded36a0a39340587de17ea8c3a3f712d8080 /third_party | |
parent | 240c058e978c761a1c2ab644e01b8d383988f2b3 (diff) | |
download | chromium_src-38570a4a25452eaa63d0556456f80d33c0e231df.zip chromium_src-38570a4a25452eaa63d0556456f80d33c0e231df.tar.gz chromium_src-38570a4a25452eaa63d0556456f80d33c0e231df.tar.bz2 |
Update Texture::Lock to take an AccessMode.
Also, split Lock/Unlock into common and platform
specific parts.
This is needed to work around an apparent bug in
mac drivers where glGetTexImage apparently doesn't
always work.
This doesn't solve the issue unless we disallow
READ completely. Not sure what to about that
except make a small GL sample and report the
bug to Apple.
Review URL: http://codereview.chromium.org/173640
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@25012 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'third_party')
0 files changed, 0 insertions, 0 deletions