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authorbauerb@chromium.org <bauerb@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-30 09:27:04 +0000
committerbauerb@chromium.org <bauerb@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-07-30 09:27:04 +0000
commit69a4548e0ab3fbb1531b4df89708bfab9cf0df20 (patch)
treeab77a5fe7f52b55970950374ceb22f4be8e4ea53 /tools/gn/pattern.cc
parentd5f9c7ceb6d59748ad07bb96194b44b516c3c1ad (diff)
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Revert 214254 "Add initial prototype for the GN meta-buildsystem."
It broke the check_licenses step on Android (see http://build.chromium.org/p/chromium.linux/builders/Android%20Builder%20%28dbg%29/builds/39904/steps/check_licenses/logs/stdio): @@@BUILD_STEP check_licenses@@@ > /b/build/slave/Android_Builder__dbg_/build/src/android_webview/tools/webview_licenses.py scan Got LicenseError "missing README.chromium or licenses.py SPECIAL_CASES entry" while scanning tools/gn/secondary/base/third_party/dynamic_annotations Got LicenseError "missing README.chromium or licenses.py SPECIAL_CASES entry" while scanning tools/gn/secondary/third_party/modp_b64 < /b/build/slave/Android_Builder__dbg_/build/src/android_webview/tools/webview_licenses.py scan ERROR: process exited with code 2 @@@STEP_FAILURE@@@ > Add initial prototype for the GN meta-buildsystem. > > This is currently not hooked into the build. To build, add a reference to the > gn.gyp file to build/all.gyp > > R=darin@chromium.org, scottmg@chromium.org > > Review URL: https://codereview.chromium.org/21114002 TBR=brettw@chromium.org Review URL: https://codereview.chromium.org/21084010 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@214325 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/gn/pattern.cc')
-rw-r--r--tools/gn/pattern.cc185
1 files changed, 0 insertions, 185 deletions
diff --git a/tools/gn/pattern.cc b/tools/gn/pattern.cc
deleted file mode 100644
index cc08b2c..0000000
--- a/tools/gn/pattern.cc
+++ /dev/null
@@ -1,185 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "tools/gn/pattern.h"
-
-#include "tools/gn/value.h"
-
-namespace {
-
-void ParsePattern(const std::string& s, std::vector<Pattern::Subrange>* out) {
- // Set when the last subrange is a literal so we can just append when we
- // find another literal.
- Pattern::Subrange* last_literal = NULL;
-
- for (size_t i = 0; i < s.size(); i++) {
- if (s[i] == '*') {
- // Don't allow two **.
- if (out->size() == 0 ||
- (*out)[out->size() - 1].type != Pattern::Subrange::ANYTHING)
- out->push_back(Pattern::Subrange(Pattern::Subrange::ANYTHING));
- last_literal = NULL;
- } else if (s[i] == '\\') {
- if (i < s.size() - 1 && s[i + 1] == 'b') {
- // "\b" means path boundary.
- i++;
- out->push_back(Pattern::Subrange(Pattern::Subrange::PATH_BOUNDARY));
- last_literal = NULL;
- } else {
- // Backslash + anything else means that literal char.
- if (!last_literal) {
- out->push_back(Pattern::Subrange(Pattern::Subrange::LITERAL));
- last_literal = &(*out)[out->size() - 1];
- }
- if (i < s.size() - 1) {
- i++;
- last_literal->literal.push_back(s[i]);
- } else {
- // Single backslash at end, use literal backslash.
- last_literal->literal.push_back('\\');
- }
- }
- } else {
- if (!last_literal) {
- out->push_back(Pattern::Subrange(Pattern::Subrange::LITERAL));
- last_literal = &(*out)[out->size() - 1];
- }
- last_literal->literal.push_back(s[i]);
- }
- }
-}
-
-} // namespace
-
-Pattern::Pattern(const std::string& s) {
- ParsePattern(s, &subranges_);
- is_suffix_ =
- (subranges_.size() == 2 &&
- subranges_[0].type == Subrange::ANYTHING &&
- subranges_[1].type == Subrange::LITERAL);
-}
-
-Pattern::~Pattern() {
-}
-
-bool Pattern::MatchesString(const std::string& s) const {
- // Empty pattern matches only empty string.
- if (subranges_.empty())
- return s.empty();
-
- if (is_suffix_) {
- const std::string& suffix = subranges_[1].literal;
- if (suffix.size() > s.size())
- return false; // Too short.
- return s.compare(s.size() - suffix.size(), suffix.size(), suffix) == 0;
- }
-
- return RecursiveMatch(s, 0, 0, true);
-}
-
-// We assume the number of ranges is small so recursive is always reasonable.
-// Could be optimized to only be recursive for *.
-bool Pattern::RecursiveMatch(const std::string& s,
- size_t begin_char,
- size_t subrange_index,
- bool allow_implicit_path_boundary) const {
- if (subrange_index >= subranges_.size()) {
- // Hit the end of our subranges, the text should also be at the end for a
- // match.
- return begin_char == s.size();
- }
-
- const Subrange& sr = subranges_[subrange_index];
- switch (sr.type) {
- case Subrange::LITERAL: {
- if (s.size() - begin_char < sr.literal.size())
- return false; // Not enough room.
- if (s.compare(begin_char, sr.literal.size(), sr.literal) != 0)
- return false; // Literal doesn't match.
-
- // Recursively check the next one.
- return RecursiveMatch(s, begin_char + sr.literal.size(),
- subrange_index + 1, true);
- }
-
- case Subrange::PATH_BOUNDARY: {
- // When we can accept an implicit path boundary, we have to check both
- // a match of the literal and the implicit one.
- if (allow_implicit_path_boundary &&
- (begin_char == 0 || begin_char == s.size())) {
- // At implicit path boundary, see if the rest of the pattern matches.
- if (RecursiveMatch(s, begin_char, subrange_index + 1, false))
- return true;
- }
-
- // Check for a literal "/".
- if (begin_char < s.size() && s[begin_char] == '/') {
- // At explicit boundary, see if the rest of the pattern matches.
- if (RecursiveMatch(s, begin_char + 1, subrange_index + 1, true))
- return true;
- }
- return false;
- }
-
- case Subrange::ANYTHING: {
- if (subrange_index == subranges_.size() - 1)
- return true; // * at the end, consider it matching.
-
- size_t min_next_size = sr.MinSize();
-
- // We don't care about exactly what matched as long as there was a match,
- // so we can do this front-to-back. If we needed the match, we would
- // normally want "*" to be greedy so would work backwards.
- for (size_t i = begin_char; i < s.size() - min_next_size; i++) {
- // Note: this could probably be faster by detecting the type of the
- // next match in advance and checking for a match in this loop rather
- // than doing a full recursive call for each character.
- if (RecursiveMatch(s, i, subrange_index + 1, true))
- return true;
- }
- return false;
- }
-
- default:
- NOTREACHED();
- }
-
- return false;
-}
-
-PatternList::PatternList() {
-}
-
-PatternList::~PatternList() {
-}
-
-void PatternList::SetFromValue(const Value& v, Err* err) {
- patterns_.clear();
-
- if (v.type() != Value::LIST) {
- *err = Err(v.origin(), "This value must be a list.");
- return;
- }
-
- const std::vector<Value>& list = v.list_value();
- for (size_t i = 0; i < list.size(); i++) {
- if (!list[i].VerifyTypeIs(Value::STRING, err))
- return;
- patterns_.push_back(Pattern(list[i].string_value()));
- }
-}
-
-bool PatternList::MatchesString(const std::string& s) const {
- for (size_t i = 0; i < patterns_.size(); i++) {
- if (patterns_[i].MatchesString(s))
- return true;
- }
- return false;
-}
-
-bool PatternList::MatchesValue(const Value& v) const {
- if (v.type() == Value::STRING)
- return MatchesString(v.string_value());
- return false;
-}