diff options
author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-05-30 00:52:36 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2014-05-30 00:52:36 +0000 |
commit | 3a98c811d6025cf992bd139a0bc3e4ac4ad5bfda (patch) | |
tree | 60e989f519bd4d3a607df7841fc63e9f6910ec53 /tools/gn | |
parent | a9a6ee843a302a00e630225819bc970df6153aa5 (diff) | |
download | chromium_src-3a98c811d6025cf992bd139a0bc3e4ac4ad5bfda.zip chromium_src-3a98c811d6025cf992bd139a0bc3e4ac4ad5bfda.tar.gz chromium_src-3a98c811d6025cf992bd139a0bc3e4ac4ad5bfda.tar.bz2 |
Add Angle GN build file.
BUG=
R=kbr@chromium.org
Review URL: https://codereview.chromium.org/308673004
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@273684 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/gn')
-rw-r--r-- | tools/gn/secondary/third_party/angle/BUILD.gn | 583 |
1 files changed, 583 insertions, 0 deletions
diff --git a/tools/gn/secondary/third_party/angle/BUILD.gn b/tools/gn/secondary/third_party/angle/BUILD.gn new file mode 100644 index 0000000..ec3fd6b --- /dev/null +++ b/tools/gn/secondary/third_party/angle/BUILD.gn @@ -0,0 +1,583 @@ +# Copyright 2014 The Chromium Authors. All rights reserved. +# Use of this source code is governed by a BSD-style license that can be +# found in the LICENSE file. + +# This config is applied to internal Angle targets (not pushed to dependents). +config("internal_config") { + include_dirs = [ + "include", + "src", + ] +} + +component("translator") { + sources = [ + "src/compiler/translator/ShaderLang.cpp", + ] + + defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ] + + configs -= [ "//build/config/compiler:chromium_code" ] + configs += [ + ":internal_config", + "//build/config/compiler:no_chromium_code", + ] + + deps = [ + ":translator_lib", + ] +} + +# Holds the shared includes so we only need to list them once. +source_set("includes") { + sources = [ + "include/EGL/egl.h", + "include/EGL/eglext.h", + "include/EGL/eglplatform.h", + "include/GLES2/gl2.h", + "include/GLES2/gl2ext.h", + "include/GLES2/gl2platform.h", + "include/GLES3/gl3.h", + "include/GLES3/gl3ext.h", + "include/GLES3/gl3platform.h", + "include/GLSLANG/ShaderLang.h", + "include/KHR/khrplatform.h", + ] +} + +source_set("translator_lib") { + sources = [ + "src/common/RefCountObject.cpp", + "src/common/RefCountObject.h", + "src/common/angleutils.h", + "src/common/blocklayout.cpp", + "src/common/blocklayout.h", + "src/common/debug.cpp", + "src/common/debug.h", + "src/common/event_tracer.cpp", + "src/common/event_tracer.h", + "src/common/mathutil.cpp", + "src/common/mathutil.h", + "src/common/shadervars.h", + "src/common/utilities.cpp", + "src/common/utilities.h", + "src/common/version.h", + "src/compiler/translator/BaseTypes.h", + "src/compiler/translator/BuiltInFunctionEmulator.cpp", + "src/compiler/translator/BuiltInFunctionEmulator.h", + "src/compiler/translator/CodeGen.cpp", + "src/compiler/translator/Common.h", + "src/compiler/translator/Compiler.cpp", + "src/compiler/translator/ConstantUnion.h", + "src/compiler/translator/DetectCallDepth.cpp", + "src/compiler/translator/DetectCallDepth.h", + "src/compiler/translator/DetectDiscontinuity.cpp", + "src/compiler/translator/DetectDiscontinuity.h", + "src/compiler/translator/Diagnostics.cpp", + "src/compiler/translator/Diagnostics.h", + "src/compiler/translator/DirectiveHandler.cpp", + "src/compiler/translator/DirectiveHandler.h", + "src/compiler/translator/ExtensionBehavior.h", + "src/compiler/translator/FlagStd140Structs.cpp", + "src/compiler/translator/FlagStd140Structs.h", + "src/compiler/translator/ForLoopUnroll.cpp", + "src/compiler/translator/ForLoopUnroll.h", + "src/compiler/translator/HashNames.h", + "src/compiler/translator/InfoSink.cpp", + "src/compiler/translator/InfoSink.h", + "src/compiler/translator/Initialize.cpp", + "src/compiler/translator/Initialize.h", + "src/compiler/translator/InitializeDll.cpp", + "src/compiler/translator/InitializeDll.h", + "src/compiler/translator/InitializeGlobals.h", + "src/compiler/translator/InitializeParseContext.cpp", + "src/compiler/translator/InitializeParseContext.h", + "src/compiler/translator/InitializeVariables.cpp", + "src/compiler/translator/InitializeVariables.h", + "src/compiler/translator/IntermTraverse.cpp", + "src/compiler/translator/Intermediate.cpp", + "src/compiler/translator/LoopInfo.cpp", + "src/compiler/translator/LoopInfo.h", + "src/compiler/translator/MMap.h", + "src/compiler/translator/NodeSearch.h", + "src/compiler/translator/OutputESSL.cpp", + "src/compiler/translator/OutputESSL.h", + "src/compiler/translator/OutputGLSL.cpp", + "src/compiler/translator/OutputGLSL.h", + "src/compiler/translator/OutputGLSLBase.cpp", + "src/compiler/translator/OutputGLSLBase.h", + "src/compiler/translator/OutputHLSL.cpp", + "src/compiler/translator/OutputHLSL.h", + "src/compiler/translator/ParseContext.cpp", + "src/compiler/translator/ParseContext.h", + "src/compiler/translator/PoolAlloc.cpp", + "src/compiler/translator/PoolAlloc.h", + "src/compiler/translator/Pragma.h", + "src/compiler/translator/QualifierAlive.cpp", + "src/compiler/translator/QualifierAlive.h", + "src/compiler/translator/RemoveTree.cpp", + "src/compiler/translator/RemoveTree.h", + "src/compiler/translator/RenameFunction.h", + "src/compiler/translator/RewriteElseBlocks.cpp", + "src/compiler/translator/RewriteElseBlocks.h", + "src/compiler/translator/SearchSymbol.cpp", + "src/compiler/translator/SearchSymbol.h", + "src/compiler/translator/ShHandle.h", + "src/compiler/translator/SymbolTable.cpp", + "src/compiler/translator/SymbolTable.h", + "src/compiler/translator/TranslatorESSL.cpp", + "src/compiler/translator/TranslatorESSL.h", + "src/compiler/translator/TranslatorGLSL.cpp", + "src/compiler/translator/TranslatorGLSL.h", + "src/compiler/translator/TranslatorHLSL.cpp", + "src/compiler/translator/TranslatorHLSL.h", + "src/compiler/translator/Types.cpp", + "src/compiler/translator/Types.h", + "src/compiler/translator/UnfoldShortCircuit.cpp", + "src/compiler/translator/UnfoldShortCircuit.h", + "src/compiler/translator/UnfoldShortCircuitAST.cpp", + "src/compiler/translator/UnfoldShortCircuitAST.h", + "src/compiler/translator/ValidateLimitations.cpp", + "src/compiler/translator/ValidateLimitations.h", + "src/compiler/translator/ValidateOutputs.cpp", + "src/compiler/translator/ValidateOutputs.h", + "src/compiler/translator/VariableInfo.cpp", + "src/compiler/translator/VariableInfo.h", + "src/compiler/translator/VariablePacker.cpp", + "src/compiler/translator/VariablePacker.h", + "src/compiler/translator/VersionGLSL.cpp", + "src/compiler/translator/VersionGLSL.h", + "src/compiler/translator/compilerdebug.cpp", + "src/compiler/translator/compilerdebug.h", + "src/compiler/translator/depgraph/DependencyGraph.cpp", + "src/compiler/translator/depgraph/DependencyGraph.h", + "src/compiler/translator/depgraph/DependencyGraphBuilder.cpp", + "src/compiler/translator/depgraph/DependencyGraphBuilder.h", + "src/compiler/translator/depgraph/DependencyGraphOutput.cpp", + "src/compiler/translator/depgraph/DependencyGraphOutput.h", + "src/compiler/translator/depgraph/DependencyGraphTraverse.cpp", + "src/compiler/translator/glslang.h", + "src/compiler/translator/glslang.l", + "src/compiler/translator/glslang.y", + "src/compiler/translator/glslang_lex.cpp", + "src/compiler/translator/glslang_tab.cpp", + "src/compiler/translator/glslang_tab.h", + "src/compiler/translator/intermOut.cpp", + "src/compiler/translator/intermediate.h", + "src/compiler/translator/length_limits.h", + "src/compiler/translator/localintermediate.h", + "src/compiler/translator/osinclude.h", + "src/compiler/translator/ossource_posix.cpp", + "src/compiler/translator/ossource_win.cpp", + "src/compiler/translator/parseConst.cpp", + "src/compiler/translator/timing/RestrictFragmentShaderTiming.cpp", + "src/compiler/translator/timing/RestrictFragmentShaderTiming.h", + "src/compiler/translator/timing/RestrictVertexShaderTiming.cpp", + "src/compiler/translator/timing/RestrictVertexShaderTiming.h", + "src/compiler/translator/util.cpp", + "src/compiler/translator/util.h", + "src/third_party/compiler/ArrayBoundsClamper.cpp", + "src/third_party/compiler/ArrayBoundsClamper.h", + ] + + if (is_win) { + sources -= [ "src/compiler/translator/ossource_posix.cpp" ] + } else { + sources -= [ "src/compiler/translator/ossource_win.cpp" ] + } + + configs -= [ "//build/config/compiler:chromium_code" ] + configs += [ + ":internal_config", + "//build/config/compiler:no_chromium_code", + ] + + deps = [ + ":includes", + ] +} + +config("translator_static_config") { + defines = [ "ANGLE_TRANSLATOR_STATIC" ] +} + +source_set("translator_static") { + sources = [ + "src/compiler/translator/ShaderLang.cpp", + ] + + configs -= [ "//build/config/compiler:chromium_code" ] + configs += [ + ":internal_config", + "//build/config/compiler:no_chromium_code", + ] + direct_dependent_configs = [ ":translator_static_config" ] + + deps = [ + ":translator_lib", + ] +} + +# TODO(GYP) this requires some changes to the script before it will work. +# https://chromium-review.googlesource.com/#/c/202048/ +if (false) { + action("commit_id") { + script = "src/commit_id.py" + + output_file = "$root_gen_dir/angle_commit.h" + outputs = [ output_file ] + + args = [ + rebase_path(".", root_build_dir), + rebase_path(output_file, root_build_dir), + ] + } +} else { + group("commit_id") {} +} + +if (is_win) { + angle_enable_d3d9 = true + angle_enable_d3d11 = true + + shared_library("libGLESv2") { + sources = [ + "src/common/RefCountObject.cpp", + "src/common/RefCountObject.h", + "src/common/angleutils.h", + "src/common/blocklayout.cpp", + "src/common/blocklayout.h", + "src/common/debug.cpp", + "src/common/debug.h", + "src/common/event_tracer.cpp", + "src/common/event_tracer.h", + "src/common/mathutil.cpp", + "src/common/mathutil.h", + "src/common/shadervars.h", + "src/common/utilities.cpp", + "src/common/utilities.h", + "src/common/version.h", + "src/libGLESv2/BinaryStream.h", + "src/libGLESv2/Buffer.cpp", + "src/libGLESv2/Buffer.h", + "src/libGLESv2/Context.cpp", + "src/libGLESv2/Context.h", + "src/libGLESv2/DynamicHLSL.cpp", + "src/libGLESv2/DynamicHLSL.h", + "src/libGLESv2/Fence.cpp", + "src/libGLESv2/Fence.h", + "src/libGLESv2/Float16ToFloat32.cpp", + "src/libGLESv2/Framebuffer.cpp", + "src/libGLESv2/Framebuffer.h", + "src/libGLESv2/HandleAllocator.cpp", + "src/libGLESv2/HandleAllocator.h", + "src/libGLESv2/Program.cpp", + "src/libGLESv2/Program.h", + "src/libGLESv2/ProgramBinary.cpp", + "src/libGLESv2/ProgramBinary.h", + "src/libGLESv2/Query.cpp", + "src/libGLESv2/Query.h", + "src/libGLESv2/Renderbuffer.cpp", + "src/libGLESv2/Renderbuffer.h", + "src/libGLESv2/RenderbufferProxySet.cpp", + "src/libGLESv2/RenderbufferProxySet.h", + "src/libGLESv2/ResourceManager.cpp", + "src/libGLESv2/ResourceManager.h", + "src/libGLESv2/Sampler.cpp", + "src/libGLESv2/Sampler.h", + "src/libGLESv2/Shader.cpp", + "src/libGLESv2/Shader.h", + "src/libGLESv2/Texture.cpp", + "src/libGLESv2/Texture.h", + "src/libGLESv2/TransformFeedback.cpp", + "src/libGLESv2/TransformFeedback.h", + "src/libGLESv2/Uniform.cpp", + "src/libGLESv2/Uniform.h", + "src/libGLESv2/VertexArray.cpp", + "src/libGLESv2/VertexArray.h", + "src/libGLESv2/VertexAttribute.h", + "src/libGLESv2/angletypes.cpp", + "src/libGLESv2/angletypes.h", + "src/libGLESv2/constants.h", + "src/libGLESv2/formatutils.cpp", + "src/libGLESv2/formatutils.h", + "src/libGLESv2/libGLESv2.cpp", + "src/libGLESv2/libGLESv2.def", + "src/libGLESv2/libGLESv2.rc", + "src/libGLESv2/main.cpp", + "src/libGLESv2/main.h", + "src/libGLESv2/precompiled.cpp", + "src/libGLESv2/precompiled.h", + "src/libGLESv2/queryconversions.cpp", + "src/libGLESv2/queryconversions.h", + "src/libGLESv2/renderer/BufferStorage.cpp", + "src/libGLESv2/renderer/BufferStorage.h", + "src/libGLESv2/renderer/FenceImpl.h", + "src/libGLESv2/renderer/Image.cpp", + "src/libGLESv2/renderer/Image.h", + "src/libGLESv2/renderer/IndexBuffer.cpp", + "src/libGLESv2/renderer/IndexBuffer.h", + "src/libGLESv2/renderer/IndexDataManager.cpp", + "src/libGLESv2/renderer/IndexDataManager.h", + "src/libGLESv2/renderer/IndexRangeCache.cpp", + "src/libGLESv2/renderer/IndexRangeCache.h", + "src/libGLESv2/renderer/QueryImpl.h", + "src/libGLESv2/renderer/RenderTarget.h", + "src/libGLESv2/renderer/Renderer.cpp", + "src/libGLESv2/renderer/Renderer.h", + "src/libGLESv2/renderer/ShaderExecutable.h", + "src/libGLESv2/renderer/SwapChain.h", + "src/libGLESv2/renderer/TextureStorage.cpp", + "src/libGLESv2/renderer/TextureStorage.h", + "src/libGLESv2/renderer/VertexBuffer.cpp", + "src/libGLESv2/renderer/VertexBuffer.h", + "src/libGLESv2/renderer/VertexDataManager.cpp", + "src/libGLESv2/renderer/VertexDataManager.h", + "src/libGLESv2/renderer/copyimage.cpp", + "src/libGLESv2/renderer/copyimage.h", + "src/libGLESv2/renderer/copyvertex.h", + "src/libGLESv2/renderer/generatemip.h", + "src/libGLESv2/renderer/imageformats.h", + "src/libGLESv2/renderer/loadimage.cpp", + "src/libGLESv2/renderer/loadimage.h", + "src/libGLESv2/renderer/loadimageSSE2.cpp", + "src/libGLESv2/renderer/vertexconversion.h", + "src/libGLESv2/resource.h", + "src/libGLESv2/validationES.cpp", + "src/libGLESv2/validationES.h", + "src/libGLESv2/validationES2.cpp", + "src/libGLESv2/validationES2.h", + "src/libGLESv2/validationES3.cpp", + "src/libGLESv2/validationES3.h", + "src/third_party/murmurhash/MurmurHash3.cpp", + "src/third_party/murmurhash/MurmurHash3.h", + "src/third_party/systeminfo/SystemInfo.cpp", + "src/third_party/systeminfo/SystemInfo.h", + ] + + defines = [ + "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + + "TEXT(\"d3dcompiler_46.dll\"), \"TEXT(\"d3dcompiler_43.dll\") }" + ] + libs = [] + + # Shared D3dD sources. + if (angle_enable_d3d9 || angle_enable_d3d11) { + sources += [ + "src/libGLESv2/renderer/d3d/HLSLCompiler.cpp", + "src/libGLESv2/renderer/d3d/HLSLCompiler.h", + ] + } + + if (angle_enable_d3d9) { + sources += [ + "src/libGLESv2/renderer/d3d9/Blit9.cpp", + "src/libGLESv2/renderer/d3d9/Blit9.h", + "src/libGLESv2/renderer/d3d9/BufferStorage9.cpp", + "src/libGLESv2/renderer/d3d9/BufferStorage9.h", + "src/libGLESv2/renderer/d3d9/Fence9.cpp", + "src/libGLESv2/renderer/d3d9/Fence9.h", + "src/libGLESv2/renderer/d3d9/Image9.cpp", + "src/libGLESv2/renderer/d3d9/Image9.h", + "src/libGLESv2/renderer/d3d9/IndexBuffer9.cpp", + "src/libGLESv2/renderer/d3d9/IndexBuffer9.h", + "src/libGLESv2/renderer/d3d9/Query9.cpp", + "src/libGLESv2/renderer/d3d9/Query9.h", + "src/libGLESv2/renderer/d3d9/RenderTarget9.cpp", + "src/libGLESv2/renderer/d3d9/RenderTarget9.h", + "src/libGLESv2/renderer/d3d9/Renderer9.cpp", + "src/libGLESv2/renderer/d3d9/Renderer9.h", + "src/libGLESv2/renderer/d3d9/ShaderCache.h", + "src/libGLESv2/renderer/d3d9/ShaderExecutable9.cpp", + "src/libGLESv2/renderer/d3d9/ShaderExecutable9.h", + "src/libGLESv2/renderer/d3d9/SwapChain9.cpp", + "src/libGLESv2/renderer/d3d9/SwapChain9.h", + "src/libGLESv2/renderer/d3d9/TextureStorage9.cpp", + "src/libGLESv2/renderer/d3d9/TextureStorage9.h", + "src/libGLESv2/renderer/d3d9/VertexBuffer9.cpp", + "src/libGLESv2/renderer/d3d9/VertexBuffer9.h", + "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.cpp", + "src/libGLESv2/renderer/d3d9/VertexDeclarationCache.h", + "src/libGLESv2/renderer/d3d9/formatutils9.cpp", + "src/libGLESv2/renderer/d3d9/formatutils9.h", + "src/libGLESv2/renderer/d3d9/renderer9_utils.cpp", + "src/libGLESv2/renderer/d3d9/renderer9_utils.h", + "src/libGLESv2/renderer/d3d9/shaders/compiled/componentmaskps.h", + "src/libGLESv2/renderer/d3d9/shaders/compiled/flipyvs.h", + "src/libGLESv2/renderer/d3d9/shaders/compiled/luminanceps.h", + "src/libGLESv2/renderer/d3d9/shaders/compiled/passthroughps.h", + "src/libGLESv2/renderer/d3d9/shaders/compiled/standardvs.h", + ] + + defines += [ "ANGLE_ENABLE_D3D9" ] + libs += [ "d3d9.lib" ] + } + + if (angle_enable_d3d11) { + sources += [ + "src/libGLESv2/renderer/d3d11/Blit11.cpp", + "src/libGLESv2/renderer/d3d11/Blit11.h", + "src/libGLESv2/renderer/d3d11/BufferStorage11.cpp", + "src/libGLESv2/renderer/d3d11/BufferStorage11.h", + "src/libGLESv2/renderer/d3d11/Clear11.cpp", + "src/libGLESv2/renderer/d3d11/Clear11.h", + "src/libGLESv2/renderer/d3d11/Fence11.cpp", + "src/libGLESv2/renderer/d3d11/Fence11.h", + "src/libGLESv2/renderer/d3d11/Image11.cpp", + "src/libGLESv2/renderer/d3d11/Image11.h", + "src/libGLESv2/renderer/d3d11/IndexBuffer11.cpp", + "src/libGLESv2/renderer/d3d11/IndexBuffer11.h", + "src/libGLESv2/renderer/d3d11/InputLayoutCache.cpp", + "src/libGLESv2/renderer/d3d11/InputLayoutCache.h", + "src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp", + "src/libGLESv2/renderer/d3d11/PixelTransfer11.h", + "src/libGLESv2/renderer/d3d11/Query11.cpp", + "src/libGLESv2/renderer/d3d11/Query11.h", + "src/libGLESv2/renderer/d3d11/RenderStateCache.cpp", + "src/libGLESv2/renderer/d3d11/RenderStateCache.h", + "src/libGLESv2/renderer/d3d11/RenderTarget11.cpp", + "src/libGLESv2/renderer/d3d11/RenderTarget11.h", + "src/libGLESv2/renderer/d3d11/Renderer11.cpp", + "src/libGLESv2/renderer/d3d11/Renderer11.h", + "src/libGLESv2/renderer/d3d11/ShaderExecutable11.cpp", + "src/libGLESv2/renderer/d3d11/ShaderExecutable11.h", + "src/libGLESv2/renderer/d3d11/SwapChain11.cpp", + "src/libGLESv2/renderer/d3d11/SwapChain11.h", + "src/libGLESv2/renderer/d3d11/TextureStorage11.cpp", + "src/libGLESv2/renderer/d3d11/TextureStorage11.h", + "src/libGLESv2/renderer/d3d11/VertexBuffer11.cpp", + "src/libGLESv2/renderer/d3d11/VertexBuffer11.h", + "src/libGLESv2/renderer/d3d11/formatutils11.cpp", + "src/libGLESv2/renderer/d3d11/formatutils11.h", + "src/libGLESv2/renderer/d3d11/renderer11_utils.cpp", + "src/libGLESv2/renderer/d3d11/renderer11_utils.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_gs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4f.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4i.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/buffertotexture11_vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearfloat11vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearsint11vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/clearuint11vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough2d11vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11gs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthrough3d11vs.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughdepth2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlum3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr2dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughr3dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg2dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrg3dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb2dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgb3dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba2dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3d11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3di11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/passthroughrgba3dui11ps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2darrayps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef2dps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlef3dps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2darrayps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei2dps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzlei3dps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2darrayps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui2dps.h", + "src/libGLESv2/renderer/d3d11/shaders/compiled/swizzleui3dps.h", + ] + + defines += [ "ANGLE_ENABLE_D3D11" ] + libs += [ "dxguid.lib" ] + } + + if (is_debug) { + defines += [ "ANGLE_ENABLE_PERF" ] + libs += [ "d3d9.lib" ] + } + + configs -= [ "//build/config/compiler:chromium_code" ] + configs += [ + ":internal_config", + "//build/config/compiler:no_chromium_code", + ] + + include_dirs = [ "src/libGLESv2" ] + + deps = [ + ":commit_id", + ":includes", + ":translator", + #":copy_compiler_dll", TODO(GYP) + ] + } + + shared_library("libEGL") { + sources = [ + "src/common/RefCountObject.cpp", + "src/common/RefCountObject.h", + "src/common/angleutils.h", + "src/common/blocklayout.cpp", + "src/common/blocklayout.h", + "src/common/debug.cpp", + "src/common/debug.h", + "src/common/event_tracer.cpp", + "src/common/event_tracer.h", + "src/common/mathutil.cpp", + "src/common/mathutil.h", + "src/common/shadervars.h", + "src/common/utilities.cpp", + "src/common/utilities.h", + "src/common/version.h", + "src/libEGL/Config.cpp", + "src/libEGL/Config.h", + "src/libEGL/Display.cpp", + "src/libEGL/Display.h", + "src/libEGL/Surface.cpp", + "src/libEGL/Surface.h", + "src/libEGL/libEGL.cpp", + "src/libEGL/libEGL.def", + "src/libEGL/libEGL.rc", + "src/libEGL/main.cpp", + "src/libEGL/main.h", + "src/libEGL/resource.h", + ] + + configs -= [ "//build/config/compiler:chromium_code" ] + configs += [ + ":internal_config", + "//build/config/compiler:no_chromium_code", + ] + + if (is_debug) { + defines += [ "ANGLE_ENABLE_PERF" ] + } + + include_dirs = [ "src/libGLESv2" ] + libs = [ "d3d9.lib" ] + + deps = [ + ":commit_id", + ":includes", + ":libGLESv2", + ] + } +} # is_win |