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author | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-15 19:12:07 +0000 |
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committer | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-04-15 19:12:07 +0000 |
commit | 5fef66cb418ae1519a6540c946c791273221c22e (patch) | |
tree | 3b9eea33029b0c3987a52d054ea2c803dab0df74 /tools/heapcheck | |
parent | 8fc73401637bca32a20489a50ad11b9fbaeb7e0f (diff) | |
download | chromium_src-5fef66cb418ae1519a6540c946c791273221c22e.zip chromium_src-5fef66cb418ae1519a6540c946c791273221c22e.tar.gz chromium_src-5fef66cb418ae1519a6540c946c791273221c22e.tar.bz2 |
Heapcheck: Update OSMesa suppressions for compositor_unittests
With the threaded UI compositor, the stacks are somewhat different,
but I'm sure that these are the same bugs as before.
BUG=148477
TEST=CrOS heapcheck bot goes green
Review URL: https://codereview.chromium.org/14046028
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@194206 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/heapcheck')
-rw-r--r-- | tools/heapcheck/suppressions.txt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/tools/heapcheck/suppressions.txt b/tools/heapcheck/suppressions.txt index 8b495cc..a632a29 100644 --- a/tools/heapcheck/suppressions.txt +++ b/tools/heapcheck/suppressions.txt @@ -1864,3 +1864,31 @@ fun:cc::LayerTreeHostImpl::InitializeRenderer fun:cc::ThreadProxy::InitializeRendererOnImplThread } +# leak in OSMesa used to run compositor_unittests in bots. +{ + bug_148477_d + Heapcheck:Leak + ... + fun:gfx::GLApiBase::glCompileShaderFn + fun:webkit::gpu::WebGraphicsContext3DInProcessImpl::compileShader + fun:cc::ProgramBindingBase::LoadShader + fun:cc::ProgramBindingBase::Init + fun:ProgramBinding + ... + fun:cc::LayerTreeHostImpl::InitializeRenderer + fun:cc::ThreadProxy::InitializeRendererOnImplThread +} +{ + bug_148477_e + Heapcheck:Leak + ... + fun:gfx::GLApiBase::glCompileShaderFn + fun:webkit::gpu::WebGraphicsContext3DInProcessImpl::compileShader + fun:cc::ProgramBindingBase::LoadShader + fun:cc::ProgramBindingBase::Init + fun:ProgramBinding + ... + fun:cc::FrameRateController::OnTimerTick + fun:cc::FrameRateControllerTimeSourceAdapter::OnTimerTick + fun:cc::DelayBasedTimeSource::OnTimerFired +} |