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authorilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-17 06:40:50 +0000
committerilevy@chromium.org <ilevy@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-17 06:40:50 +0000
commit3543975945a5667aa3fb48c6d0e1b6312d1ed293 (patch)
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parent88b2f1aa74e8fe0b4413a4f807681fd427071184 (diff)
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Revert 177288
> cc: Add point-based UV coordinate on TextureLayer > > Previously, the uv coordinates was using gfx::RectF as a struct. > This was limitating because it could not handle negative width > and heights. Soring them as 2 gfx::PointF for the Top-Left and > Bottom-Right points aleviate that restriction. > The current implementation of the phone UI rely on this feature. > > BUG=168927 > > Review URL: https://chromiumcodereview.appspot.com/11783094 This is breaking the android internal chrome build, we need green for a release cut later tonight. Let's reland tomorrow with the corresponding downstream fix. TBR=jscholler@chromium.org Review URL: https://codereview.chromium.org/11959026 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@177360 0039d316-1c4b-4281-b951-d872f2087c98
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