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author | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-10-15 02:57:43 +0000 |
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committer | gman@google.com <gman@google.com@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-10-15 02:57:43 +0000 |
commit | 89f580b14355e7342cff030747d12ec18f8ca012 (patch) | |
tree | 9836461b7b35b80917cd73705e3bf3f399408767 /tools/memory_watcher | |
parent | d3c1ea6b14c108eaec919200e8bc5997a681a42b (diff) | |
download | chromium_src-89f580b14355e7342cff030747d12ec18f8ca012.zip chromium_src-89f580b14355e7342cff030747d12ec18f8ca012.tar.gz chromium_src-89f580b14355e7342cff030747d12ec18f8ca012.tar.bz2 |
Fix clearing render targets in D3D if there
is no associated depth buffer.
There's something I don't get here. I thought
the dimensions of the depth-stencil and the
render target had to match but apparently they
don't?
Review URL: http://codereview.chromium.org/270100
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@29084 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'tools/memory_watcher')
0 files changed, 0 insertions, 0 deletions