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authormazda@chromium.org <mazda@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 05:08:30 +0000
committermazda@chromium.org <mazda@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-22 05:08:30 +0000
commit745816be61e207da7cef1f839591bfb35bd15fd3 (patch)
tree60828cb9a38973d9bce185f4013437d58b5dbd82 /ui/aura_shell/shell_accelerator_controller.cc
parent0f83a23a4d149948d5d5135468fb820bcf7cd543 (diff)
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Add ShellAcceleratorController that manages global keyboard accelerators.
- Create ShellAcceleratorController that manages global keyboard accelerators and also processes several accelerators as a target. - Create ShellAcceleratorFilter, which is used by DesktopEventFilter to handle accelerators. - Add a function to Shell for accessing ShellAcceleratorController. The 1st attempt (http://crrev.com/110637) broke aura_shell_unittests and this fixes it. The differences are - moving ShellAcceleratorFilter to Shell from DesktopEventFilter, and - adding the ShellAcceleratorFilter in Shell initialization code to DesktopEventFilter. BUG=97255 TEST=Manual, aura_shell_unittests succeeds. Review URL: http://codereview.chromium.org/8561012 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@111100 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/aura_shell/shell_accelerator_controller.cc')
-rw-r--r--ui/aura_shell/shell_accelerator_controller.cc126
1 files changed, 126 insertions, 0 deletions
diff --git a/ui/aura_shell/shell_accelerator_controller.cc b/ui/aura_shell/shell_accelerator_controller.cc
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+++ b/ui/aura_shell/shell_accelerator_controller.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/aura_shell/shell_accelerator_controller.h"
+
+#include "ui/aura/desktop.h"
+#include "ui/aura/event.h"
+#include "ui/aura_shell/shell.h"
+#include "ui/base/accelerator_manager.h"
+#include "ui/base/models/accelerator.h"
+#include "ui/gfx/compositor/layer_animation_sequence.h"
+#include "ui/gfx/compositor/layer_animator.h"
+#include "ui/gfx/compositor/screen_rotation.h"
+
+namespace {
+
+// Acceleraters handled by ShellAcceleratorController.
+struct AcceleratorData {
+ ui::KeyboardCode keycode;
+ bool shift;
+ bool ctrl;
+ bool alt;
+} kAcceleratorData[] = {
+ { ui::VKEY_F11, false, false, false },
+ { ui::VKEY_HOME, false, true, false },
+};
+
+// Registers the accelerators with ShellAcceleratorController.
+void RegisterAccelerators(aura_shell::ShellAcceleratorController* controller) {
+ for (size_t i = 0; i < arraysize(kAcceleratorData); ++i) {
+ controller->Register(ui::Accelerator(kAcceleratorData[i].keycode,
+ kAcceleratorData[i].shift,
+ kAcceleratorData[i].ctrl,
+ kAcceleratorData[i].alt),
+ controller);
+ }
+}
+
+#if !defined(NDEBUG)
+// Rotates the screen.
+void RotateScreen() {
+ static int i = 0;
+ int delta = 0;
+ switch (i) {
+ case 0: delta = 90; break;
+ case 1: delta = 90; break;
+ case 2: delta = 90; break;
+ case 3: delta = 90; break;
+ case 4: delta = -90; break;
+ case 5: delta = -90; break;
+ case 6: delta = -90; break;
+ case 7: delta = -90; break;
+ case 8: delta = -90; break;
+ case 9: delta = 180; break;
+ case 10: delta = 180; break;
+ case 11: delta = 90; break;
+ case 12: delta = 180; break;
+ case 13: delta = 180; break;
+ }
+ i = (i + 1) % 14;
+ aura::Desktop::GetInstance()->layer()->GetAnimator()->set_preemption_strategy(
+ ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS);
+ scoped_ptr<ui::LayerAnimationSequence> screen_rotation(
+ new ui::LayerAnimationSequence(new ui::ScreenRotation(delta)));
+ screen_rotation->AddObserver(aura::Desktop::GetInstance());
+ aura::Desktop::GetInstance()->layer()->GetAnimator()->ScheduleAnimation(
+ screen_rotation.release());
+}
+#endif
+
+} // namespace
+
+namespace aura_shell {
+
+////////////////////////////////////////////////////////////////////////////////
+// ShellAcceleratorController, public:
+
+ShellAcceleratorController::ShellAcceleratorController()
+ : accelerator_manager_(new ui::AcceleratorManager) {
+ RegisterAccelerators(this);
+}
+
+ShellAcceleratorController::~ShellAcceleratorController() {
+}
+
+void ShellAcceleratorController::Register(
+ const ui::Accelerator& accelerator,
+ ui::AcceleratorTarget* target) {
+ accelerator_manager_->Register(accelerator, target);
+}
+
+void ShellAcceleratorController::Unregister(
+ const ui::Accelerator& accelerator,
+ ui::AcceleratorTarget* target) {
+ accelerator_manager_->Unregister(accelerator, target);
+}
+
+void ShellAcceleratorController::UnregisterAll(
+ ui::AcceleratorTarget* target) {
+ accelerator_manager_->UnregisterAll(target);
+}
+
+bool ShellAcceleratorController::Process(const ui::Accelerator& accelerator) {
+ return accelerator_manager_->Process(accelerator);
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// ShellAcceleratorController, ui::AcceleratorTarget implementation:
+
+bool ShellAcceleratorController::AcceleratorPressed(
+ const ui::Accelerator& accelerator) {
+#if !defined(NDEBUG)
+ if (accelerator.key_code() == ui::VKEY_F11) {
+ aura::Desktop::GetInstance()->ToggleFullScreen();
+ return true;
+ } else if (accelerator.key_code() == ui::VKEY_HOME &&
+ accelerator.IsCtrlDown()) {
+ RotateScreen();
+ return true;
+ }
+#endif
+ return false;
+}
+
+} // namespace aura_shell