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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-07 17:33:39 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-07 17:33:39 +0000
commitf676780687464428e340d008a0d1ca13d9944628 (patch)
tree489e8bd8188e31a7f6c53f15e8d1d9c6ba36d023 /ui/base/animation/animation_unittest.cc
parent3b65bfd55c56cf8a6db025087d937494f49dc15f (diff)
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Move animation code to new ui/base/animation directory.
BUG=none TEST=none TBR=brettw Review URL: http://codereview.chromium.org/6154001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@70743 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/base/animation/animation_unittest.cc')
-rw-r--r--ui/base/animation/animation_unittest.cc146
1 files changed, 146 insertions, 0 deletions
diff --git a/ui/base/animation/animation_unittest.cc b/ui/base/animation/animation_unittest.cc
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+++ b/ui/base/animation/animation_unittest.cc
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/base/animation/animation_delegate.h"
+#include "ui/base/animation/linear_animation.h"
+#include "ui/base/animation/test_animation_delegate.h"
+
+#if defined(OS_WIN)
+#include "base/win/windows_version.h"
+#endif
+
+namespace ui {
+
+class AnimationTest: public testing::Test {
+ private:
+ MessageLoopForUI message_loop_;
+};
+
+namespace {
+
+///////////////////////////////////////////////////////////////////////////////
+// RunAnimation
+
+class RunAnimation : public LinearAnimation {
+ public:
+ RunAnimation(int frame_rate, AnimationDelegate* delegate)
+ : LinearAnimation(frame_rate, delegate) {
+ }
+
+ virtual void AnimateToState(double state) {
+ EXPECT_LE(0.0, state);
+ EXPECT_GE(1.0, state);
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// CancelAnimation
+
+class CancelAnimation : public LinearAnimation {
+ public:
+ CancelAnimation(int duration, int frame_rate, AnimationDelegate* delegate)
+ : LinearAnimation(duration, frame_rate, delegate) {
+ }
+
+ virtual void AnimateToState(double state) {
+ if (state >= 0.5)
+ Stop();
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// EndAnimation
+
+class EndAnimation : public LinearAnimation {
+ public:
+ EndAnimation(int duration, int frame_rate, AnimationDelegate* delegate)
+ : LinearAnimation(duration, frame_rate, delegate) {
+ }
+
+ virtual void AnimateToState(double state) {
+ if (state >= 0.5)
+ End();
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// DeletingAnimationDelegate
+
+// AnimationDelegate implementation that deletes the animation in ended.
+class DeletingAnimationDelegate : public AnimationDelegate {
+ public:
+ virtual void AnimationEnded(const Animation* animation) {
+ delete animation;
+ MessageLoop::current()->Quit();
+ }
+};
+
+} // namespace
+
+///////////////////////////////////////////////////////////////////////////////
+// LinearCase
+
+TEST_F(AnimationTest, RunCase) {
+ TestAnimationDelegate ad;
+ RunAnimation a1(150, &ad);
+ a1.SetDuration(2000);
+ a1.Start();
+ MessageLoop::current()->Run();
+
+ EXPECT_TRUE(ad.finished());
+ EXPECT_FALSE(ad.canceled());
+}
+
+TEST_F(AnimationTest, CancelCase) {
+ TestAnimationDelegate ad;
+ CancelAnimation a2(2000, 150, &ad);
+ a2.Start();
+ MessageLoop::current()->Run();
+
+ EXPECT_TRUE(ad.finished());
+ EXPECT_TRUE(ad.canceled());
+}
+
+// Lets an animation run, invoking End part way through and make sure we get the
+// right delegate methods invoked.
+TEST_F(AnimationTest, EndCase) {
+ TestAnimationDelegate ad;
+ EndAnimation a2(2000, 150, &ad);
+ a2.Start();
+ MessageLoop::current()->Run();
+
+ EXPECT_TRUE(ad.finished());
+ EXPECT_FALSE(ad.canceled());
+}
+
+// Runs an animation with a delegate that deletes the animation in end.
+TEST_F(AnimationTest, DeleteFromEnd) {
+ DeletingAnimationDelegate delegate;
+ RunAnimation* animation = new RunAnimation(150, &delegate);
+ animation->Start();
+ MessageLoop::current()->Run();
+ // delegate should have deleted animation.
+}
+
+TEST_F(AnimationTest, ShouldRenderRichAnimation) {
+#if defined(OS_WIN)
+ if (base::win::GetVersion() >= base::win::VERSION_VISTA) {
+ BOOL result;
+ ASSERT_NE(
+ 0, ::SystemParametersInfo(SPI_GETCLIENTAREAANIMATION, 0, &result, 0));
+ // ShouldRenderRichAnimation() should check the SPI_GETCLIENTAREAANIMATION
+ // value on Vista.
+ EXPECT_EQ(!!result, Animation::ShouldRenderRichAnimation());
+ } else {
+ // On XP, the function should check the SM_REMOTESESSION value.
+ EXPECT_EQ(!::GetSystemMetrics(SM_REMOTESESSION),
+ Animation::ShouldRenderRichAnimation());
+ }
+#else
+ EXPECT_TRUE(Animation::ShouldRenderRichAnimation());
+#endif
+}
+
+} // namespace ui