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authorben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-07 17:33:39 +0000
committerben@chromium.org <ben@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-07 17:33:39 +0000
commitf676780687464428e340d008a0d1ca13d9944628 (patch)
tree489e8bd8188e31a7f6c53f15e8d1d9c6ba36d023 /ui/base/animation/linear_animation.h
parent3b65bfd55c56cf8a6db025087d937494f49dc15f (diff)
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Move animation code to new ui/base/animation directory.
BUG=none TEST=none TBR=brettw Review URL: http://codereview.chromium.org/6154001 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@70743 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/base/animation/linear_animation.h')
-rw-r--r--ui/base/animation/linear_animation.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/ui/base/animation/linear_animation.h b/ui/base/animation/linear_animation.h
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
+#define UI_BASE_ANIMATION_LINEAR_ANIMATION_H_
+#pragma once
+
+#include "base/time.h"
+#include "ui/base/animation/animation.h"
+
+namespace ui {
+
+class AnimationDelegate;
+
+// Linear time bounded animation. As the animation progresses AnimateToState is
+// invoked.
+class LinearAnimation : public Animation {
+ public:
+ // Initializes everything except the duration.
+ //
+ // Caller must make sure to call SetDuration() if they use this
+ // constructor; it is preferable to use the full one, but sometimes
+ // duration can change between calls to Start() and we need to
+ // expose this interface.
+ LinearAnimation(int frame_rate, AnimationDelegate* delegate);
+
+ // Initializes all fields.
+ LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
+
+ // Gets the value for the current state, according to the animation curve in
+ // use. This class provides only for a linear relationship, however subclasses
+ // can override this to provide others.
+ virtual double GetCurrentValue() const;
+
+ // Skip to the end of the current animation.
+ void End();
+
+ // Changes the length of the animation. This resets the current
+ // state of the animation to the beginning.
+ void SetDuration(int duration);
+
+ protected:
+ // Called when the animation progresses. Subclasses override this to
+ // efficiently update their state.
+ virtual void AnimateToState(double state) = 0;
+
+ // Invoked by the AnimationContainer when the animation is running to advance
+ // the animation. Use |time_now| rather than Time::Now to avoid multiple
+ // animations running at the same time diverging.
+ virtual void Step(base::TimeTicks time_now);
+
+ // Overriden to advance to the end (if End was invoked).
+ virtual void AnimationStopped();
+
+ // Overriden to return true if state is not 1.
+ virtual bool ShouldSendCanceledFromStop();
+
+ private:
+ base::TimeDelta duration_;
+
+ // Current state, on a scale from 0.0 to 1.0.
+ double state_;
+
+ // If true, we're in end. This is used to determine if the animation should
+ // be advanced to the end from AnimationStopped.
+ bool in_end_;
+
+ DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
+};
+
+} // namespace ui
+
+#endif // APP_LINEAR_ANIMATION_H_