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authordarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-28 06:32:33 +0000
committerdarin@chromium.org <darin@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-07-28 06:32:33 +0000
commit6827766b1fcc5885b7a8bc8c707e283f71f46f09 (patch)
tree11dc18b19363119d8ab06faf6521b8d6d4d94d52 /ui/base/animation
parentce681a8b14c05752f9279e7ed945943506f7d628 (diff)
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Create views.dll / libviews.so
R=sky@chromium.org,rvargas@chromium.org Review URL: http://codereview.chromium.org/7493017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@94428 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/base/animation')
-rw-r--r--ui/base/animation/animation_container_observer.h4
-rw-r--r--ui/base/animation/animation_delegate.h4
2 files changed, 6 insertions, 2 deletions
diff --git a/ui/base/animation/animation_container_observer.h b/ui/base/animation/animation_container_observer.h
index b01a476..17fee92 100644
--- a/ui/base/animation/animation_container_observer.h
+++ b/ui/base/animation/animation_container_observer.h
@@ -6,13 +6,15 @@
#define UI_BASE_ANIMATION_ANIMATION_CONTAINER_OBSERVER_H_
#pragma once
+#include "ui/ui_api.h"
+
namespace ui {
class AnimationContainer;
// The observer is notified after every update of the animations managed by
// the container.
-class AnimationContainerObserver {
+class UI_API AnimationContainerObserver {
public:
// Invoked on every tick of the timer managed by the container and after
// all the animations have updated.
diff --git a/ui/base/animation/animation_delegate.h b/ui/base/animation/animation_delegate.h
index 958aa89..8c65d8f 100644
--- a/ui/base/animation/animation_delegate.h
+++ b/ui/base/animation/animation_delegate.h
@@ -6,6 +6,8 @@
#define UI_BASE_ANIMATION_ANIMATION_DELEGATE_H_
#pragma once
+#include "ui/ui_api.h"
+
namespace ui {
class Animation;
@@ -14,7 +16,7 @@ class Animation;
//
// Implement this interface when you want to receive notifications about the
// state of an animation.
-class AnimationDelegate {
+class UI_API AnimationDelegate {
public:
// Called when an animation has completed.
virtual void AnimationEnded(const Animation* animation) {}