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authorkevers@chromium.org <kevers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-31 17:24:42 +0000
committerkevers@chromium.org <kevers@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-31 17:24:42 +0000
commit7408e92fafcfa8c839c49953a9d3d10f6948098d (patch)
treeac64446c921220256bbba2824edce38d73889416 /ui/base/win
parent4623bfce16966ddf87053875b2756002590a3911 (diff)
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Fix high-DPI on Windows to make use of DIP scaling in WebKit.
BUG=149881 Review URL: https://chromiumcodereview.appspot.com/11953054 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@179899 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/base/win')
-rw-r--r--ui/base/win/dpi.cc49
-rw-r--r--ui/base/win/dpi.h20
2 files changed, 69 insertions, 0 deletions
diff --git a/ui/base/win/dpi.cc b/ui/base/win/dpi.cc
index 9c56af0..ecfb3e7 100644
--- a/ui/base/win/dpi.cc
+++ b/ui/base/win/dpi.cc
@@ -7,12 +7,26 @@
#include <windows.h>
#include "base/win/scoped_hdc.h"
+#include "ui/gfx/display.h"
+#include "ui/gfx/point_conversions.h"
+#include "ui/gfx/rect_conversions.h"
+#include "ui/gfx/size_conversions.h"
namespace {
int kDefaultDPIX = 96;
int kDefaultDPIY = 96;
+
+float GetDeviceScaleFactorImpl() {
+#if defined(ENABLE_HIDPI)
+ return gfx::Display::HasForceDeviceScaleFactor() ?
+ gfx::Display::GetForcedDeviceScaleFactor() : ui::GetDPIScale();
+#else
+ return 1.0f;
+#endif
+}
+
} // namespace
namespace ui {
@@ -53,4 +67,39 @@ void EnableHighDPISupport() {
set_process_dpi_aware_func();
}
+namespace win {
+
+float GetDeviceScaleFactor() {
+ static const float device_scale_factor = GetDeviceScaleFactorImpl();
+ return device_scale_factor;
+}
+
+gfx::Point ScreenToDIPPoint(const gfx::Point& pixel_point) {
+ return gfx::ToFlooredPoint(
+ gfx::ScalePoint(pixel_point, 1.0f / GetDeviceScaleFactor()));
+}
+
+gfx::Rect ScreenToDIPRect(const gfx::Rect& pixel_bounds) {
+ // TODO(kevers): Switch to non-deprecated method for float to int conversions.
+ return gfx::ToFlooredRectDeprecated(
+ gfx::ScaleRect(pixel_bounds, 1.0f / GetDeviceScaleFactor()));
+}
+
+gfx::Rect DIPToScreenRect(const gfx::Rect& dip_bounds) {
+ // TODO(kevers): Switch to non-deprecated method for float to int conversions.
+ return gfx::ToFlooredRectDeprecated(
+ gfx::ScaleRect(dip_bounds, GetDeviceScaleFactor()));
+}
+
+gfx::Size ScreenToDIPSize(const gfx::Size& size_in_pixels) {
+ return gfx::ToFlooredSize(
+ gfx::ScaleSize(size_in_pixels, 1.0f / GetDeviceScaleFactor()));
+}
+
+gfx::Size DIPToScreenSize(const gfx::Size& dip_size) {
+ return gfx::ToFlooredSize(gfx::ScaleSize(dip_size, GetDeviceScaleFactor()));
+}
+
+} // namespace win
+
} // namespace ui
diff --git a/ui/base/win/dpi.h b/ui/base/win/dpi.h
index 930922a..99252c7 100644
--- a/ui/base/win/dpi.h
+++ b/ui/base/win/dpi.h
@@ -5,6 +5,8 @@
#ifndef UI_BASE_WIN_DPI_H_
#define UI_BASE_WIN_DPI_H_
+#include "ui/gfx/point.h"
+#include "ui/gfx/rect.h"
#include "ui/gfx/size.h"
#include "ui/base/ui_export.h"
@@ -20,6 +22,24 @@ UI_EXPORT bool IsInHighDPIMode();
UI_EXPORT void EnableHighDPISupport();
+// TODO(kevers|girard): Move above methods into win namespace.
+
+namespace win {
+
+UI_EXPORT float GetDeviceScaleFactor();
+
+UI_EXPORT gfx::Point ScreenToDIPPoint(const gfx::Point& pixel_point);
+
+UI_EXPORT gfx::Rect ScreenToDIPRect(const gfx::Rect& pixel_bounds);
+
+UI_EXPORT gfx::Rect DIPToScreenRect(const gfx::Rect& dip_bounds);
+
+UI_EXPORT gfx::Size ScreenToDIPSize(const gfx::Size& size_in_pixels);
+
+UI_EXPORT gfx::Size DIPToScreenSize(const gfx::Size& dip_size);
+
+} // namespace win
+
} // namespace ui
#endif // UI_BASE_WIN_DPI_H_