summaryrefslogtreecommitdiffstats
path: root/ui/base
diff options
context:
space:
mode:
authordanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-08 16:02:05 +0000
committerdanakj@chromium.org <danakj@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-08 16:02:05 +0000
commit190d06bf03d4c310f042396046b2b5b5f7af43cf (patch)
treed2b11881ccfe6f6c78557b83f14fe9c64d7d1b21 /ui/base
parent41b9266435fba2235d705ee0df8ca960b3c72f03 (diff)
downloadchromium_src-190d06bf03d4c310f042396046b2b5b5f7af43cf.zip
chromium_src-190d06bf03d4c310f042396046b2b5b5f7af43cf.tar.gz
chromium_src-190d06bf03d4c310f042396046b2b5b5f7af43cf.tar.bz2
ui: Remove gfx::Size::ClampToNonNegative, prevent negative sizes always.
This was added with the intention of using Size as a vector, replacing use of IntSize. Since we have Vector2d now, negative sizes should not exist, so clamp them in set_width/set_height and the constructor. Not covered by tests, as we can't test DCHECKs. TBR=sky BUG=160158 Relanding: https://codereview.chromium.org/11365160/ Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=167255 Review URL: https://chromiumcodereview.appspot.com/11410024 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@175535 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/base')
-rw-r--r--ui/base/gestures/gesture_sequence.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/ui/base/gestures/gesture_sequence.cc b/ui/base/gestures/gesture_sequence.cc
index 75932ec..56c12a8 100644
--- a/ui/base/gestures/gesture_sequence.cc
+++ b/ui/base/gestures/gesture_sequence.cc
@@ -537,7 +537,9 @@ GestureSequence::Gestures* GestureSequence::ProcessTouchEventForGesture(
void GestureSequence::RecreateBoundingBox() {
// TODO(sad): Recreating the bounding box at every touch-event is not very
// efficient. This should be made better.
- if (point_count_ == 1) {
+ if (point_count_ == 0) {
+ bounding_box_.SetRect(0, 0, 0, 0);
+ } else if (point_count_ == 1) {
bounding_box_ = GetPointByPointId(0)->enclosing_rectangle();
} else {
int left = INT_MAX / 20, top = INT_MAX / 20;