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author | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-02-02 23:03:07 +0000 |
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committer | sail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-02-02 23:03:07 +0000 |
commit | 267c03d478d9c83ef8c37999f3abb1cd822881ff (patch) | |
tree | 6286c650d0ec58cdee9c7482fda929252bd985b5 /ui/gfx/blit.cc | |
parent | 7c085463177741a3844215675577bba3de1be836 (diff) | |
download | chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.zip chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.tar.gz chromium_src-267c03d478d9c83ef8c37999f3abb1cd822881ff.tar.bz2 |
Move src/gfx/ to src/ui/gfx
To reduce the size of this change I've left stub header files in src/gfx/. Once all includes have been updated I'll delete the stub files.
BUG=71063
TEST=Still doing test builds.
Review URL: http://codereview.chromium.org/6246027
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73530 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/blit.cc')
-rw-r--r-- | ui/gfx/blit.cc | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/ui/gfx/blit.cc b/ui/gfx/blit.cc new file mode 100644 index 0000000..8853339 --- /dev/null +++ b/ui/gfx/blit.cc @@ -0,0 +1,202 @@ +// Copyright (c) 2009 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "gfx/blit.h" + +#include "base/logging.h" +#include "build/build_config.h" +#include "gfx/point.h" +#include "gfx/rect.h" +#include "skia/ext/platform_canvas.h" +#include "skia/ext/platform_device.h" + +#if defined(OS_POSIX) && !defined(OS_MACOSX) +#include <cairo/cairo.h> +#endif + +#if defined(OS_MACOSX) +#include "base/mac/scoped_cftyperef.h" +#endif + +namespace gfx { + +namespace { + +// Returns true if the given canvas has any part of itself clipped out or +// any non-identity tranform. +bool HasClipOrTransform(const skia::PlatformCanvas& canvas) { + if (!canvas.getTotalMatrix().isIdentity()) + return true; + + const SkRegion& clip_region = canvas.getTotalClip(); + if (clip_region.isEmpty() || clip_region.isComplex()) + return true; + + // Now we know the clip is a regular rectangle, make sure it covers the + // entire canvas. + const SkBitmap& bitmap = canvas.getTopPlatformDevice().accessBitmap(false); + const SkIRect& clip_bounds = clip_region.getBounds(); + if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 || + clip_bounds.fRight != bitmap.width() || + clip_bounds.fBottom != bitmap.height()) + return true; + + return false; +} + +} // namespace + +void BlitContextToContext(NativeDrawingContext dst_context, + const Rect& dst_rect, + NativeDrawingContext src_context, + const Point& src_origin) { +#if defined(OS_WIN) + BitBlt(dst_context, dst_rect.x(), dst_rect.y(), + dst_rect.width(), dst_rect.height(), + src_context, src_origin.x(), src_origin.y(), SRCCOPY); +#elif defined(OS_MACOSX) + // Only translations and/or vertical flips in the source context are + // supported; more complex source context transforms will be ignored. + + // If there is a translation on the source context, we need to account for + // it ourselves since CGBitmapContextCreateImage will bypass it. + Rect src_rect(src_origin, dst_rect.size()); + CGAffineTransform transform = CGContextGetCTM(src_context); + bool flipped = fabs(transform.d + 1) < 0.0001; + CGFloat delta_y = flipped ? CGBitmapContextGetHeight(src_context) - + transform.ty + : transform.ty; + src_rect.Offset(transform.tx, delta_y); + + base::mac::ScopedCFTypeRef<CGImageRef> + src_image(CGBitmapContextCreateImage(src_context)); + base::mac::ScopedCFTypeRef<CGImageRef> src_sub_image( + CGImageCreateWithImageInRect(src_image, src_rect.ToCGRect())); + CGContextDrawImage(dst_context, dst_rect.ToCGRect(), src_sub_image); +#else // Linux, BSD, others + // Only translations in the source context are supported; more complex + // source context transforms will be ignored. + cairo_save(dst_context); + double surface_x = src_origin.x(); + double surface_y = src_origin.y(); + cairo_user_to_device(src_context, &surface_x, &surface_y); + cairo_set_source_surface(dst_context, cairo_get_target(src_context), + dst_rect.x()-surface_x, dst_rect.y()-surface_y); + cairo_rectangle(dst_context, dst_rect.x(), dst_rect.y(), + dst_rect.width(), dst_rect.height()); + cairo_clip(dst_context); + cairo_paint(dst_context); + cairo_restore(dst_context); +#endif +} + +static NativeDrawingContext GetContextFromCanvas( + skia::PlatformCanvas *canvas) { + skia::PlatformDevice& device = canvas->getTopPlatformDevice(); +#if defined(OS_WIN) + return device.getBitmapDC(); +#elif defined(OS_MACOSX) + return device.GetBitmapContext(); +#else // Linux, BSD, others + return device.beginPlatformPaint(); +#endif +} + +void BlitContextToCanvas(skia::PlatformCanvas *dst_canvas, + const Rect& dst_rect, + NativeDrawingContext src_context, + const Point& src_origin) { + BlitContextToContext(GetContextFromCanvas(dst_canvas), dst_rect, + src_context, src_origin); +} + +void BlitCanvasToContext(NativeDrawingContext dst_context, + const Rect& dst_rect, + skia::PlatformCanvas *src_canvas, + const Point& src_origin) { + BlitContextToContext(dst_context, dst_rect, + GetContextFromCanvas(src_canvas), src_origin); +} + +void BlitCanvasToCanvas(skia::PlatformCanvas *dst_canvas, + const Rect& dst_rect, + skia::PlatformCanvas *src_canvas, + const Point& src_origin) { + BlitContextToContext(GetContextFromCanvas(dst_canvas), dst_rect, + GetContextFromCanvas(src_canvas), src_origin); +} + +#if defined(OS_WIN) + +void ScrollCanvas(skia::PlatformCanvas* canvas, + const gfx::Rect& clip, + const gfx::Point& amount) { + DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. + HDC hdc = canvas->beginPlatformPaint(); + + RECT damaged_rect; + RECT r = clip.ToRECT(); + ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect); + + canvas->endPlatformPaint(); +} + +#elif defined(OS_POSIX) +// Cairo has no nice scroll function so we do our own. On Mac it's possible to +// use platform scroll code, but it's complex so we just use the same path +// here. Either way it will be software-only, so it shouldn't matter much. + +void ScrollCanvas(skia::PlatformCanvas* canvas, + const gfx::Rect& in_clip, + const gfx::Point& amount) { + DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. + SkBitmap& bitmap = const_cast<SkBitmap&>( + canvas->getTopPlatformDevice().accessBitmap(true)); + SkAutoLockPixels lock(bitmap); + + // We expect all coords to be inside the canvas, so clip here. + gfx::Rect clip = in_clip.Intersect( + gfx::Rect(0, 0, bitmap.width(), bitmap.height())); + + // Compute the set of pixels we'll actually end up painting. + gfx::Rect dest_rect = clip; + dest_rect.Offset(amount); + dest_rect = dest_rect.Intersect(clip); + if (dest_rect.size() == gfx::Size()) + return; // Nothing to do. + + // Compute the source pixels that will map to the dest_rect + gfx::Rect src_rect = dest_rect; + src_rect.Offset(-amount.x(), -amount.y()); + + size_t row_bytes = dest_rect.width() * 4; + if (amount.y() > 0) { + // Data is moving down, copy from the bottom up. + for (int y = dest_rect.height() - 1; y >= 0; y--) { + memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), + bitmap.getAddr32(src_rect.x(), src_rect.y() + y), + row_bytes); + } + } else if (amount.y() < 0) { + // Data is moving up, copy from the top down. + for (int y = 0; y < dest_rect.height(); y++) { + memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), + bitmap.getAddr32(src_rect.x(), src_rect.y() + y), + row_bytes); + } + } else if (amount.x() != 0) { + // Horizontal-only scroll. We can do it in either top-to-bottom or bottom- + // to-top, but have to be careful about the order for copying each row. + // Fortunately, memmove already handles this for us. + for (int y = 0; y < dest_rect.height(); y++) { + memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), + bitmap.getAddr32(src_rect.x(), src_rect.y() + y), + row_bytes); + } + } +} + +#endif + +} // namespace gfx |