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authortfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-17 18:33:36 +0000
committertfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-03-17 18:33:36 +0000
commit29b8d7edef88b2b9319b8698d3f8aa6280d340e2 (patch)
treeb65d744f69f6eeb354593d91a01326271f9cff22 /ui/gfx/canvas.cc
parenta0bd3fbc565acf25bfb77e6240d89ab4d24c5399 (diff)
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ui/gfx: Fix the file names of "canvas_skia_*" to say just "canvas_platform".
BUG=116572 R=asvitkine@chromium.org TBR=sky@chromium.org Review URL: https://chromiumcodereview.appspot.com/9719018 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@127369 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/canvas.cc')
-rw-r--r--ui/gfx/canvas.cc378
1 files changed, 378 insertions, 0 deletions
diff --git a/ui/gfx/canvas.cc b/ui/gfx/canvas.cc
new file mode 100644
index 0000000..68087ba
--- /dev/null
+++ b/ui/gfx/canvas.cc
@@ -0,0 +1,378 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/canvas.h"
+
+#include <limits>
+
+#include "base/i18n/rtl.h"
+#include "base/logging.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "third_party/skia/include/effects/SkGradientShader.h"
+#include "ui/gfx/brush.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/font.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/skia_util.h"
+#include "ui/gfx/transform.h"
+
+#if defined(OS_WIN)
+#include "ui/gfx/canvas_skia_paint.h"
+#endif
+
+namespace {
+
+// A platform wrapper for a Skia shader that makes sure the underlying
+// SkShader object is unref'ed when this object is destroyed.
+class SkiaShader : public gfx::Brush {
+ public:
+ explicit SkiaShader(SkShader* shader) : shader_(shader) {
+ }
+ virtual ~SkiaShader() {
+ shader_->unref();
+ }
+
+ // Accessor for shader, so it can be associated with a SkPaint.
+ SkShader* shader() const { return shader_; }
+
+ private:
+ SkShader* shader_;
+
+ DISALLOW_COPY_AND_ASSIGN(SkiaShader);
+};
+
+
+} // namespace
+
+namespace gfx {
+
+Canvas::Canvas(const gfx::Size& size, bool is_opaque)
+ : owned_canvas_(new skia::PlatformCanvas(size.width(), size.height(),
+ is_opaque)),
+ canvas_(owned_canvas_.get()) {
+#if defined(OS_WIN) || defined(OS_MACOSX)
+ // skia::PlatformCanvas instances are initialized to 0 by Cairo on Linux, but
+ // uninitialized on Win and Mac.
+ if (!is_opaque)
+ owned_canvas_->clear(SkColorSetARGB(0, 0, 0, 0));
+#endif
+}
+
+Canvas::Canvas(const SkBitmap& bitmap, bool is_opaque)
+ : owned_canvas_(new skia::PlatformCanvas(bitmap.width(), bitmap.height(),
+ is_opaque)),
+ canvas_(owned_canvas_.get()) {
+ DrawBitmapInt(bitmap, 0, 0);
+}
+
+Canvas::Canvas()
+ : owned_canvas_(new skia::PlatformCanvas()),
+ canvas_(owned_canvas_.get()) {
+}
+
+Canvas::Canvas(SkCanvas* canvas)
+ : owned_canvas_(),
+ canvas_(canvas) {
+ DCHECK(canvas);
+}
+
+Canvas::~Canvas() {
+}
+
+// static
+int Canvas::GetStringWidth(const string16& text, const gfx::Font& font) {
+ int width = 0, height = 0;
+ Canvas::SizeStringInt(text, font, &width, &height, NO_ELLIPSIS);
+ return width;
+}
+
+// static
+int Canvas::DefaultCanvasTextAlignment() {
+ return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT;
+}
+
+SkBitmap Canvas::ExtractBitmap() const {
+ const SkBitmap& device_bitmap = canvas_->getDevice()->accessBitmap(false);
+
+ // Make a bitmap to return, and a canvas to draw into it. We don't just want
+ // to call extractSubset or the copy constructor, since we want an actual copy
+ // of the bitmap.
+ SkBitmap result;
+ device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config);
+ return result;
+}
+
+void Canvas::DrawDashedRect(const gfx::Rect& rect, SkColor color) {
+ // Create a 2D bitmap containing alternating on/off pixels - we do this
+ // so that you never get two pixels of the same color around the edges
+ // of the focus rect (this may mean that opposing edges of the rect may
+ // have a dot pattern out of phase to each other).
+ static SkColor last_color;
+ static SkBitmap* dots = NULL;
+ if (!dots || last_color != color) {
+ int col_pixels = 32;
+ int row_pixels = 32;
+
+ delete dots;
+ last_color = color;
+ dots = new SkBitmap;
+ dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels);
+ dots->allocPixels();
+ dots->eraseARGB(0, 0, 0, 0);
+
+ uint32_t* dot = dots->getAddr32(0, 0);
+ for (int i = 0; i < row_pixels; i++) {
+ for (int u = 0; u < col_pixels; u++) {
+ if ((u % 2 + i % 2) % 2 != 0) {
+ dot[i * row_pixels + u] = color;
+ }
+ }
+ }
+ }
+
+ // Make a shader for the bitmap with an origin of the box we'll draw. This
+ // shader is refcounted and will have an initial refcount of 1.
+ SkShader* shader = SkShader::CreateBitmapShader(
+ *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
+ // Assign the shader to the paint & release our reference. The paint will
+ // now own the shader and the shader will be destroyed when the paint goes
+ // out of scope.
+ SkPaint paint;
+ paint.setShader(shader);
+ shader->unref();
+
+ DrawRect(gfx::Rect(rect.x(), rect.y(), rect.width(), 1), paint);
+ DrawRect(gfx::Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1),
+ paint);
+ DrawRect(gfx::Rect(rect.x(), rect.y(), 1, rect.height()), paint);
+ DrawRect(gfx::Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()),
+ paint);
+}
+
+void Canvas::Save() {
+ canvas_->save();
+}
+
+void Canvas::SaveLayerAlpha(uint8 alpha) {
+ canvas_->saveLayerAlpha(NULL, alpha);
+}
+
+
+void Canvas::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) {
+ SkRect bounds(gfx::RectToSkRect(layer_bounds));
+ canvas_->saveLayerAlpha(&bounds, alpha);
+}
+
+void Canvas::Restore() {
+ canvas_->restore();
+}
+
+bool Canvas::ClipRect(const gfx::Rect& rect) {
+ return canvas_->clipRect(gfx::RectToSkRect(rect));
+}
+
+void Canvas::Translate(const gfx::Point& point) {
+ canvas_->translate(SkIntToScalar(point.x()), SkIntToScalar(point.y()));
+}
+
+void Canvas::Scale(int x_scale, int y_scale) {
+ canvas_->scale(SkIntToScalar(x_scale), SkIntToScalar(y_scale));
+}
+
+void Canvas::FillRect(const gfx::Rect& rect, const SkColor& color) {
+ FillRect(rect, color, SkXfermode::kSrcOver_Mode);
+}
+
+void Canvas::FillRect(const gfx::Rect& rect,
+ const SkColor& color,
+ SkXfermode::Mode mode) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStyle(SkPaint::kFill_Style);
+ paint.setXfermodeMode(mode);
+ DrawRect(rect, paint);
+}
+
+void Canvas::FillRect(const gfx::Rect& rect, const gfx::Brush* brush) {
+ const SkiaShader* shader = static_cast<const SkiaShader*>(brush);
+ SkPaint paint;
+ paint.setShader(shader->shader());
+ // TODO(beng): set shader transform to match canvas transform.
+ DrawRect(rect, paint);
+}
+
+void Canvas::DrawRect(const gfx::Rect& rect, const SkColor& color) {
+ DrawRect(rect, color, SkXfermode::kSrcOver_Mode);
+}
+
+void Canvas::DrawRect(const gfx::Rect& rect,
+ const SkColor& color,
+ SkXfermode::Mode mode) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStyle(SkPaint::kStroke_Style);
+ // Set a stroke width of 0, which will put us down the stroke rect path. If
+ // we set a stroke width of 1, for example, this will internally create a
+ // path and fill it, which causes problems near the edge of the canvas.
+ paint.setStrokeWidth(SkIntToScalar(0));
+ paint.setXfermodeMode(mode);
+
+ DrawRect(rect, paint);
+}
+
+void Canvas::DrawRect(const gfx::Rect& rect, const SkPaint& paint) {
+ canvas_->drawIRect(RectToSkIRect(rect), paint);
+}
+
+void Canvas::DrawLine(const gfx::Point& p1,
+ const gfx::Point& p2,
+ const SkColor& color) {
+ SkPaint paint;
+ paint.setColor(color);
+ paint.setStrokeWidth(SkIntToScalar(1));
+ canvas_->drawLine(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()),
+ SkIntToScalar(p2.x()), SkIntToScalar(p2.y()), paint);
+}
+
+void Canvas::DrawFocusRect(const gfx::Rect& rect) {
+ DrawDashedRect(rect, SK_ColorGRAY);
+}
+
+void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) {
+ canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y));
+}
+
+void Canvas::DrawBitmapInt(const SkBitmap& bitmap,
+ int x, int y,
+ const SkPaint& paint) {
+ canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint);
+}
+
+void Canvas::DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter) {
+ SkPaint p;
+ DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y,
+ dest_w, dest_h, filter, p);
+}
+
+void Canvas::DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter,
+ const SkPaint& paint) {
+ DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() &&
+ src_y + src_h < std::numeric_limits<int16_t>::max());
+ if (src_w <= 0 || src_h <= 0) {
+ NOTREACHED() << "Attempting to draw bitmap from an empty rect!";
+ return;
+ }
+
+ if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h))
+ return;
+
+ SkRect dest_rect = { SkIntToScalar(dest_x),
+ SkIntToScalar(dest_y),
+ SkIntToScalar(dest_x + dest_w),
+ SkIntToScalar(dest_y + dest_h) };
+
+ if (src_w == dest_w && src_h == dest_h) {
+ // Workaround for apparent bug in Skia that causes image to occasionally
+ // shift.
+ SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h };
+ canvas_->drawBitmapRect(bitmap, &src_rect, dest_rect, &paint);
+ return;
+ }
+
+ // Make a bitmap shader that contains the bitmap we want to draw. This is
+ // basically what SkCanvas.drawBitmap does internally, but it gives us
+ // more control over quality and will use the mipmap in the source image if
+ // it has one, whereas drawBitmap won't.
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ SkMatrix shader_scale;
+ shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w),
+ SkFloatToScalar(static_cast<float>(dest_h) / src_h));
+ shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y));
+ shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y));
+ shader->setLocalMatrix(shader_scale);
+
+ // Set up our paint to use the shader & release our reference (now just owned
+ // by the paint).
+ SkPaint p(paint);
+ p.setFilterBitmap(filter);
+ p.setShader(shader);
+ shader->unref();
+
+ // The rect will be filled by the bitmap.
+ canvas_->drawRect(dest_rect, p);
+}
+
+void Canvas::DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ int x, int y, int w, int h) {
+ DrawStringInt(text, font, color, x, y, w, h, DefaultCanvasTextAlignment());
+}
+
+void Canvas::DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect) {
+ DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
+ display_rect.width(), display_rect.height());
+}
+
+void Canvas::TileImageInt(const SkBitmap& bitmap,
+ int x, int y, int w, int h) {
+ TileImageInt(bitmap, 0, 0, x, y, w, h);
+}
+
+void Canvas::TileImageInt(const SkBitmap& bitmap,
+ int src_x, int src_y,
+ int dest_x, int dest_y, int w, int h) {
+ if (!IntersectsClipRectInt(dest_x, dest_y, w, h))
+ return;
+
+ SkPaint paint;
+
+ SkShader* shader = SkShader::CreateBitmapShader(bitmap,
+ SkShader::kRepeat_TileMode,
+ SkShader::kRepeat_TileMode);
+ paint.setShader(shader);
+ paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
+
+ // CreateBitmapShader returns a Shader with a reference count of one, we
+ // need to unref after paint takes ownership of the shader.
+ shader->unref();
+ canvas_->save();
+ canvas_->translate(SkIntToScalar(dest_x - src_x),
+ SkIntToScalar(dest_y - src_y));
+ ClipRect(gfx::Rect(src_x, src_y, w, h));
+ canvas_->drawPaint(paint);
+ canvas_->restore();
+}
+
+gfx::NativeDrawingContext Canvas::BeginPlatformPaint() {
+ return skia::BeginPlatformPaint(canvas_);
+}
+
+void Canvas::EndPlatformPaint() {
+ skia::EndPlatformPaint(canvas_);
+}
+
+void Canvas::Transform(const ui::Transform& transform) {
+ canvas_->concat(transform.matrix());
+}
+
+bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) {
+ SkRect clip;
+ return canvas_->getClipBounds(&clip) &&
+ clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w),
+ SkIntToScalar(y + h));
+}
+
+} // namespace gfx