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author | tfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-17 18:33:36 +0000 |
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committer | tfarina@chromium.org <tfarina@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-03-17 18:33:36 +0000 |
commit | 29b8d7edef88b2b9319b8698d3f8aa6280d340e2 (patch) | |
tree | b65d744f69f6eeb354593d91a01326271f9cff22 /ui/gfx/canvas.cc | |
parent | a0bd3fbc565acf25bfb77e6240d89ab4d24c5399 (diff) | |
download | chromium_src-29b8d7edef88b2b9319b8698d3f8aa6280d340e2.zip chromium_src-29b8d7edef88b2b9319b8698d3f8aa6280d340e2.tar.gz chromium_src-29b8d7edef88b2b9319b8698d3f8aa6280d340e2.tar.bz2 |
ui/gfx: Fix the file names of "canvas_skia_*" to say just "canvas_platform".
BUG=116572
R=asvitkine@chromium.org
TBR=sky@chromium.org
Review URL: https://chromiumcodereview.appspot.com/9719018
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@127369 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/canvas.cc')
-rw-r--r-- | ui/gfx/canvas.cc | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/ui/gfx/canvas.cc b/ui/gfx/canvas.cc new file mode 100644 index 0000000..68087ba --- /dev/null +++ b/ui/gfx/canvas.cc @@ -0,0 +1,378 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#include "ui/gfx/canvas.h" + +#include <limits> + +#include "base/i18n/rtl.h" +#include "base/logging.h" +#include "third_party/skia/include/core/SkBitmap.h" +#include "third_party/skia/include/effects/SkGradientShader.h" +#include "ui/gfx/brush.h" +#include "ui/gfx/canvas.h" +#include "ui/gfx/font.h" +#include "ui/gfx/rect.h" +#include "ui/gfx/skia_util.h" +#include "ui/gfx/transform.h" + +#if defined(OS_WIN) +#include "ui/gfx/canvas_skia_paint.h" +#endif + +namespace { + +// A platform wrapper for a Skia shader that makes sure the underlying +// SkShader object is unref'ed when this object is destroyed. +class SkiaShader : public gfx::Brush { + public: + explicit SkiaShader(SkShader* shader) : shader_(shader) { + } + virtual ~SkiaShader() { + shader_->unref(); + } + + // Accessor for shader, so it can be associated with a SkPaint. + SkShader* shader() const { return shader_; } + + private: + SkShader* shader_; + + DISALLOW_COPY_AND_ASSIGN(SkiaShader); +}; + + +} // namespace + +namespace gfx { + +Canvas::Canvas(const gfx::Size& size, bool is_opaque) + : owned_canvas_(new skia::PlatformCanvas(size.width(), size.height(), + is_opaque)), + canvas_(owned_canvas_.get()) { +#if defined(OS_WIN) || defined(OS_MACOSX) + // skia::PlatformCanvas instances are initialized to 0 by Cairo on Linux, but + // uninitialized on Win and Mac. + if (!is_opaque) + owned_canvas_->clear(SkColorSetARGB(0, 0, 0, 0)); +#endif +} + +Canvas::Canvas(const SkBitmap& bitmap, bool is_opaque) + : owned_canvas_(new skia::PlatformCanvas(bitmap.width(), bitmap.height(), + is_opaque)), + canvas_(owned_canvas_.get()) { + DrawBitmapInt(bitmap, 0, 0); +} + +Canvas::Canvas() + : owned_canvas_(new skia::PlatformCanvas()), + canvas_(owned_canvas_.get()) { +} + +Canvas::Canvas(SkCanvas* canvas) + : owned_canvas_(), + canvas_(canvas) { + DCHECK(canvas); +} + +Canvas::~Canvas() { +} + +// static +int Canvas::GetStringWidth(const string16& text, const gfx::Font& font) { + int width = 0, height = 0; + Canvas::SizeStringInt(text, font, &width, &height, NO_ELLIPSIS); + return width; +} + +// static +int Canvas::DefaultCanvasTextAlignment() { + return base::i18n::IsRTL() ? TEXT_ALIGN_RIGHT : TEXT_ALIGN_LEFT; +} + +SkBitmap Canvas::ExtractBitmap() const { + const SkBitmap& device_bitmap = canvas_->getDevice()->accessBitmap(false); + + // Make a bitmap to return, and a canvas to draw into it. We don't just want + // to call extractSubset or the copy constructor, since we want an actual copy + // of the bitmap. + SkBitmap result; + device_bitmap.copyTo(&result, SkBitmap::kARGB_8888_Config); + return result; +} + +void Canvas::DrawDashedRect(const gfx::Rect& rect, SkColor color) { + // Create a 2D bitmap containing alternating on/off pixels - we do this + // so that you never get two pixels of the same color around the edges + // of the focus rect (this may mean that opposing edges of the rect may + // have a dot pattern out of phase to each other). + static SkColor last_color; + static SkBitmap* dots = NULL; + if (!dots || last_color != color) { + int col_pixels = 32; + int row_pixels = 32; + + delete dots; + last_color = color; + dots = new SkBitmap; + dots->setConfig(SkBitmap::kARGB_8888_Config, col_pixels, row_pixels); + dots->allocPixels(); + dots->eraseARGB(0, 0, 0, 0); + + uint32_t* dot = dots->getAddr32(0, 0); + for (int i = 0; i < row_pixels; i++) { + for (int u = 0; u < col_pixels; u++) { + if ((u % 2 + i % 2) % 2 != 0) { + dot[i * row_pixels + u] = color; + } + } + } + } + + // Make a shader for the bitmap with an origin of the box we'll draw. This + // shader is refcounted and will have an initial refcount of 1. + SkShader* shader = SkShader::CreateBitmapShader( + *dots, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode); + // Assign the shader to the paint & release our reference. The paint will + // now own the shader and the shader will be destroyed when the paint goes + // out of scope. + SkPaint paint; + paint.setShader(shader); + shader->unref(); + + DrawRect(gfx::Rect(rect.x(), rect.y(), rect.width(), 1), paint); + DrawRect(gfx::Rect(rect.x(), rect.y() + rect.height() - 1, rect.width(), 1), + paint); + DrawRect(gfx::Rect(rect.x(), rect.y(), 1, rect.height()), paint); + DrawRect(gfx::Rect(rect.x() + rect.width() - 1, rect.y(), 1, rect.height()), + paint); +} + +void Canvas::Save() { + canvas_->save(); +} + +void Canvas::SaveLayerAlpha(uint8 alpha) { + canvas_->saveLayerAlpha(NULL, alpha); +} + + +void Canvas::SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds) { + SkRect bounds(gfx::RectToSkRect(layer_bounds)); + canvas_->saveLayerAlpha(&bounds, alpha); +} + +void Canvas::Restore() { + canvas_->restore(); +} + +bool Canvas::ClipRect(const gfx::Rect& rect) { + return canvas_->clipRect(gfx::RectToSkRect(rect)); +} + +void Canvas::Translate(const gfx::Point& point) { + canvas_->translate(SkIntToScalar(point.x()), SkIntToScalar(point.y())); +} + +void Canvas::Scale(int x_scale, int y_scale) { + canvas_->scale(SkIntToScalar(x_scale), SkIntToScalar(y_scale)); +} + +void Canvas::FillRect(const gfx::Rect& rect, const SkColor& color) { + FillRect(rect, color, SkXfermode::kSrcOver_Mode); +} + +void Canvas::FillRect(const gfx::Rect& rect, + const SkColor& color, + SkXfermode::Mode mode) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kFill_Style); + paint.setXfermodeMode(mode); + DrawRect(rect, paint); +} + +void Canvas::FillRect(const gfx::Rect& rect, const gfx::Brush* brush) { + const SkiaShader* shader = static_cast<const SkiaShader*>(brush); + SkPaint paint; + paint.setShader(shader->shader()); + // TODO(beng): set shader transform to match canvas transform. + DrawRect(rect, paint); +} + +void Canvas::DrawRect(const gfx::Rect& rect, const SkColor& color) { + DrawRect(rect, color, SkXfermode::kSrcOver_Mode); +} + +void Canvas::DrawRect(const gfx::Rect& rect, + const SkColor& color, + SkXfermode::Mode mode) { + SkPaint paint; + paint.setColor(color); + paint.setStyle(SkPaint::kStroke_Style); + // Set a stroke width of 0, which will put us down the stroke rect path. If + // we set a stroke width of 1, for example, this will internally create a + // path and fill it, which causes problems near the edge of the canvas. + paint.setStrokeWidth(SkIntToScalar(0)); + paint.setXfermodeMode(mode); + + DrawRect(rect, paint); +} + +void Canvas::DrawRect(const gfx::Rect& rect, const SkPaint& paint) { + canvas_->drawIRect(RectToSkIRect(rect), paint); +} + +void Canvas::DrawLine(const gfx::Point& p1, + const gfx::Point& p2, + const SkColor& color) { + SkPaint paint; + paint.setColor(color); + paint.setStrokeWidth(SkIntToScalar(1)); + canvas_->drawLine(SkIntToScalar(p1.x()), SkIntToScalar(p1.y()), + SkIntToScalar(p2.x()), SkIntToScalar(p2.y()), paint); +} + +void Canvas::DrawFocusRect(const gfx::Rect& rect) { + DrawDashedRect(rect, SK_ColorGRAY); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, int x, int y) { + canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y)); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, + int x, int y, + const SkPaint& paint) { + canvas_->drawBitmap(bitmap, SkIntToScalar(x), SkIntToScalar(y), &paint); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, + int src_x, int src_y, int src_w, int src_h, + int dest_x, int dest_y, int dest_w, int dest_h, + bool filter) { + SkPaint p; + DrawBitmapInt(bitmap, src_x, src_y, src_w, src_h, dest_x, dest_y, + dest_w, dest_h, filter, p); +} + +void Canvas::DrawBitmapInt(const SkBitmap& bitmap, + int src_x, int src_y, int src_w, int src_h, + int dest_x, int dest_y, int dest_w, int dest_h, + bool filter, + const SkPaint& paint) { + DLOG_ASSERT(src_x + src_w < std::numeric_limits<int16_t>::max() && + src_y + src_h < std::numeric_limits<int16_t>::max()); + if (src_w <= 0 || src_h <= 0) { + NOTREACHED() << "Attempting to draw bitmap from an empty rect!"; + return; + } + + if (!IntersectsClipRectInt(dest_x, dest_y, dest_w, dest_h)) + return; + + SkRect dest_rect = { SkIntToScalar(dest_x), + SkIntToScalar(dest_y), + SkIntToScalar(dest_x + dest_w), + SkIntToScalar(dest_y + dest_h) }; + + if (src_w == dest_w && src_h == dest_h) { + // Workaround for apparent bug in Skia that causes image to occasionally + // shift. + SkIRect src_rect = { src_x, src_y, src_x + src_w, src_y + src_h }; + canvas_->drawBitmapRect(bitmap, &src_rect, dest_rect, &paint); + return; + } + + // Make a bitmap shader that contains the bitmap we want to draw. This is + // basically what SkCanvas.drawBitmap does internally, but it gives us + // more control over quality and will use the mipmap in the source image if + // it has one, whereas drawBitmap won't. + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + SkMatrix shader_scale; + shader_scale.setScale(SkFloatToScalar(static_cast<float>(dest_w) / src_w), + SkFloatToScalar(static_cast<float>(dest_h) / src_h)); + shader_scale.preTranslate(SkIntToScalar(-src_x), SkIntToScalar(-src_y)); + shader_scale.postTranslate(SkIntToScalar(dest_x), SkIntToScalar(dest_y)); + shader->setLocalMatrix(shader_scale); + + // Set up our paint to use the shader & release our reference (now just owned + // by the paint). + SkPaint p(paint); + p.setFilterBitmap(filter); + p.setShader(shader); + shader->unref(); + + // The rect will be filled by the bitmap. + canvas_->drawRect(dest_rect, p); +} + +void Canvas::DrawStringInt(const string16& text, + const gfx::Font& font, + const SkColor& color, + int x, int y, int w, int h) { + DrawStringInt(text, font, color, x, y, w, h, DefaultCanvasTextAlignment()); +} + +void Canvas::DrawStringInt(const string16& text, + const gfx::Font& font, + const SkColor& color, + const gfx::Rect& display_rect) { + DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), + display_rect.width(), display_rect.height()); +} + +void Canvas::TileImageInt(const SkBitmap& bitmap, + int x, int y, int w, int h) { + TileImageInt(bitmap, 0, 0, x, y, w, h); +} + +void Canvas::TileImageInt(const SkBitmap& bitmap, + int src_x, int src_y, + int dest_x, int dest_y, int w, int h) { + if (!IntersectsClipRectInt(dest_x, dest_y, w, h)) + return; + + SkPaint paint; + + SkShader* shader = SkShader::CreateBitmapShader(bitmap, + SkShader::kRepeat_TileMode, + SkShader::kRepeat_TileMode); + paint.setShader(shader); + paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); + + // CreateBitmapShader returns a Shader with a reference count of one, we + // need to unref after paint takes ownership of the shader. + shader->unref(); + canvas_->save(); + canvas_->translate(SkIntToScalar(dest_x - src_x), + SkIntToScalar(dest_y - src_y)); + ClipRect(gfx::Rect(src_x, src_y, w, h)); + canvas_->drawPaint(paint); + canvas_->restore(); +} + +gfx::NativeDrawingContext Canvas::BeginPlatformPaint() { + return skia::BeginPlatformPaint(canvas_); +} + +void Canvas::EndPlatformPaint() { + skia::EndPlatformPaint(canvas_); +} + +void Canvas::Transform(const ui::Transform& transform) { + canvas_->concat(transform.matrix()); +} + +bool Canvas::IntersectsClipRectInt(int x, int y, int w, int h) { + SkRect clip; + return canvas_->getClipBounds(&clip) && + clip.intersect(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(x + w), + SkIntToScalar(y + h)); +} + +} // namespace gfx |