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authorsail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-02 23:03:07 +0000
committersail@chromium.org <sail@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-02-02 23:03:07 +0000
commit267c03d478d9c83ef8c37999f3abb1cd822881ff (patch)
tree6286c650d0ec58cdee9c7482fda929252bd985b5 /ui/gfx/canvas_direct2d.h
parent7c085463177741a3844215675577bba3de1be836 (diff)
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Move src/gfx/ to src/ui/gfx
To reduce the size of this change I've left stub header files in src/gfx/. Once all includes have been updated I'll delete the stub files. BUG=71063 TEST=Still doing test builds. Review URL: http://codereview.chromium.org/6246027 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@73530 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/canvas_direct2d.h')
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diff --git a/ui/gfx/canvas_direct2d.h b/ui/gfx/canvas_direct2d.h
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+// Copyright (c) 2010 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_CANVAS_DIRECT2D_H_
+#define UI_GFX_CANVAS_DIRECT2D_H_
+#pragma once
+
+#include <d2d1.h>
+
+#include <stack>
+
+#include "base/scoped_comptr_win.h"
+#include "gfx/canvas.h"
+
+namespace gfx {
+
+class CanvasDirect2D : public Canvas {
+ public:
+ // Creates an empty Canvas.
+ explicit CanvasDirect2D(ID2D1RenderTarget* rt);
+ virtual ~CanvasDirect2D();
+
+ // Retrieves the application's D2D1 Factory.
+ static ID2D1Factory* GetD2D1Factory();
+
+ // Overridden from Canvas:
+ virtual void Save();
+ virtual void SaveLayerAlpha(uint8 alpha);
+ virtual void SaveLayerAlpha(uint8 alpha, const gfx::Rect& layer_bounds);
+ virtual void Restore();
+ virtual bool ClipRectInt(int x, int y, int w, int h);
+ virtual void TranslateInt(int x, int y);
+ virtual void ScaleInt(int x, int y);
+ virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h);
+ virtual void FillRectInt(const SkColor& color, int x, int y, int w, int h,
+ SkXfermode::Mode mode);
+ virtual void FillRectInt(const gfx::Brush* brush, int x, int y, int w, int h);
+ virtual void DrawRectInt(const SkColor& color, int x, int y, int w, int h);
+ virtual void DrawRectInt(const SkColor& color,
+ int x, int y, int w, int h,
+ SkXfermode::Mode mode);
+ virtual void DrawRectInt(int x, int y, int w, int h, const SkPaint& paint);
+ virtual void DrawLineInt(const SkColor& color,
+ int x1, int y1,
+ int x2, int y2);
+ virtual void DrawBitmapInt(const SkBitmap& bitmap, int x, int y);
+ virtual void DrawBitmapInt(const SkBitmap& bitmap,
+ int x, int y,
+ const SkPaint& paint);
+ virtual void DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter);
+ virtual void DrawBitmapInt(const SkBitmap& bitmap,
+ int src_x, int src_y, int src_w, int src_h,
+ int dest_x, int dest_y, int dest_w, int dest_h,
+ bool filter,
+ const SkPaint& paint);
+ virtual void DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ int x, int y, int w, int h);
+ virtual void DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ const gfx::Rect& display_rect);
+ virtual void DrawStringInt(const string16& text,
+ const gfx::Font& font,
+ const SkColor& color,
+ int x, int y, int w, int h,
+ int flags);
+ virtual void DrawFocusRect(int x, int y, int width, int height);
+ virtual void TileImageInt(const SkBitmap& bitmap, int x, int y, int w, int h);
+ virtual void TileImageInt(const SkBitmap& bitmap,
+ int src_x, int src_y,
+ int dest_x, int dest_y, int w, int h);
+ virtual gfx::NativeDrawingContext BeginPlatformPaint();
+ virtual void EndPlatformPaint();
+ virtual CanvasSkia* AsCanvasSkia();
+ virtual const CanvasSkia* AsCanvasSkia() const;
+
+ private:
+ void SaveInternal(ID2D1Layer* layer);
+
+ ID2D1RenderTarget* rt_;
+ ScopedComPtr<ID2D1GdiInteropRenderTarget> interop_rt_;
+ ScopedComPtr<ID2D1DrawingStateBlock> drawing_state_block_;
+ static ID2D1Factory* d2d1_factory_;
+
+ // Every time Save* is called, a RenderState object is pushed onto the
+ // RenderState stack.
+ struct RenderState {
+ explicit RenderState(ID2D1Layer* layer) : layer(layer), clip_count(0) {}
+ RenderState() : layer(NULL), clip_count(0) {}
+
+ // A D2D layer associated with this state, or NULL if there is no layer.
+ // The layer is created and owned by the Canvas.
+ ID2D1Layer* layer;
+ // The number of clip operations performed. This is used to balance calls to
+ // PushAxisAlignedClip with calls to PopAxisAlignedClip when Restore() is
+ // called.
+ int clip_count;
+ };
+ std::stack<RenderState> state_;
+
+ DISALLOW_COPY_AND_ASSIGN(CanvasDirect2D);
+};
+
+} // namespace gfx;
+
+#endif // UI_GFX_CANVAS_DIRECT2D_H_