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authorreed@google.com <reed@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-30 13:46:12 +0000
committerreed@google.com <reed@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-30 13:46:12 +0000
commit263fc7a4101301195c888664c013eab179e57ff5 (patch)
tree626fdefbdf2f5703fc872a932bc1ddf85eb13a37 /ui/gfx/canvas_paint_win.h
parent03e09f16f1a65030e6ea566b005c3885b23dca6e (diff)
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reapply 164660 w/ fix to add UI_EXPORT to new classes, so we can link in component build.
https://codereview.chromium.org/11193037/ Review URL: https://codereview.chromium.org/11338013 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@164905 0039d316-1c4b-4281-b951-d872f2087c98
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_CANVAS_PAINT_WIN_H_
+#define UI_GFX_CANVAS_PAINT_WIN_H_
+
+#include "skia/ext/platform_canvas.h"
+#include "ui/gfx/canvas.h"
+#include "ui/gfx/canvas_paint.h"
+
+namespace gfx {
+
+// A class designed to help with WM_PAINT operations on Windows. It will
+// do BeginPaint/EndPaint on init/destruction, and will create the bitmap and
+// canvas with the correct size and transform for the dirty rect. The bitmap
+// will be automatically painted to the screen on destruction.
+//
+// You MUST call isEmpty before painting to determine if anything needs
+// painting. Sometimes the dirty rect can actually be empty, and this makes
+// the bitmap functions we call unhappy. The caller should not paint in this
+// case.
+//
+// Therefore, all you need to do is:
+// case WM_PAINT: {
+// gfx::PlatformCanvasPaint canvas(hwnd);
+// if (!canvas.isEmpty()) {
+// ... paint to the canvas ...
+// }
+// return 0;
+// }
+// Note: The created context is always inialized to (0, 0, 0, 0).
+class UI_EXPORT CanvasSkiaPaint : public Canvas {
+ public:
+ // This constructor assumes the canvas is opaque.
+ explicit CanvasSkiaPaint(HWND hwnd) : hwnd_(hwnd), paint_dc_(NULL),
+ for_paint_(true) {
+ memset(&ps_, 0, sizeof(ps_));
+ initPaint(true);
+ }
+
+ CanvasSkiaPaint(HWND hwnd, bool opaque) : hwnd_(hwnd), paint_dc_(NULL),
+ for_paint_(true) {
+ memset(&ps_, 0, sizeof(ps_));
+ initPaint(opaque);
+ }
+
+ // Creates a CanvasSkiaPaint for the specified region that paints to the
+ // specified dc. This does NOT do BeginPaint/EndPaint.
+ CanvasSkiaPaint(HDC dc, bool opaque, int x, int y, int w, int h)
+ : hwnd_(NULL),
+ paint_dc_(dc),
+ for_paint_(false) {
+ memset(&ps_, 0, sizeof(ps_));
+ ps_.rcPaint.left = x;
+ ps_.rcPaint.right = x + w;
+ ps_.rcPaint.top = y;
+ ps_.rcPaint.bottom = y + h;
+ init(opaque);
+ }
+
+ virtual ~CanvasSkiaPaint() {
+ if (!isEmpty()) {
+ skia::PlatformCanvas* canvas = platform_canvas();
+ canvas->restoreToCount(1);
+ // Commit the drawing to the screen
+ skia::DrawToNativeContext(canvas, paint_dc_, ps_.rcPaint.left,
+ ps_.rcPaint.top, NULL);
+ }
+ if (for_paint_)
+ EndPaint(hwnd_, &ps_);
+ }
+
+ // Returns true if the invalid region is empty. The caller should call this
+ // function to determine if anything needs painting.
+ bool isEmpty() const {
+ return ps_.rcPaint.right - ps_.rcPaint.left == 0 ||
+ ps_.rcPaint.bottom - ps_.rcPaint.top == 0;
+ }
+
+ // Use to access the Windows painting parameters, especially useful for
+ // getting the bounding rect for painting: paintstruct().rcPaint
+ const PAINTSTRUCT& paintStruct() const {
+ return ps_;
+ }
+
+ // Returns the DC that will be painted to
+ HDC paintDC() const {
+ return paint_dc_;
+ }
+
+ protected:
+ HWND hwnd_;
+ HDC paint_dc_;
+ PAINTSTRUCT ps_;
+
+ private:
+ void initPaint(bool opaque) {
+ paint_dc_ = BeginPaint(hwnd_, &ps_);
+
+ init(opaque);
+ }
+
+ void init(bool opaque) {
+ skia::PlatformCanvas* canvas = platform_canvas();
+ // FIXME(brettw) for ClearType, we probably want to expand the bounds of
+ // painting by one pixel so that the boundaries will be correct (ClearType
+ // text can depend on the adjacent pixel). Then we would paint just the
+ // inset pixels to the screen.
+ const int width = ps_.rcPaint.right - ps_.rcPaint.left;
+ const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
+ if (!canvas->initialize(width, height, opaque, NULL)) {
+ // Cause a deliberate crash;
+ __debugbreak();
+ _exit(1);
+ }
+ canvas->clear(SkColorSetARGB(0, 0, 0, 0));
+
+ // This will bring the canvas into the screen coordinate system for the
+ // dirty rect
+ canvas->translate(SkIntToScalar(-ps_.rcPaint.left),
+ SkIntToScalar(-ps_.rcPaint.top));
+ }
+
+ // If true, this canvas was created for a BeginPaint.
+ const bool for_paint_;
+
+ // Disallow copy and assign.
+ CanvasSkiaPaint(const CanvasSkiaPaint&);
+ CanvasSkiaPaint& operator=(const CanvasSkiaPaint&);
+};
+
+} // namespace gfx
+
+#endif // UI_GFX_CANVAS_PAINT_WIN_H_