diff options
author | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-12 14:48:50 +0000 |
---|---|---|
committer | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-08-12 14:48:50 +0000 |
commit | e1419c1b3099898d388f05fb52d3908cfb978051 (patch) | |
tree | c7e521064751bd47f0153e7759bd36d71f580e07 /ui/gfx/compositor/compositor_gl.cc | |
parent | deb7a6dd9122fe592bdc49a3e697b98ebb14de01 (diff) | |
download | chromium_src-e1419c1b3099898d388f05fb52d3908cfb978051.zip chromium_src-e1419c1b3099898d388f05fb52d3908cfb978051.tar.gz chromium_src-e1419c1b3099898d388f05fb52d3908cfb978051.tar.bz2 |
Make texture mapping OpenGL ES 2.0 compliant.
According to 3.8.2 of the spec, we need to CLAMP_TO_EDGE and use either NEAREST or LINEAR. Otherwise, the fragment shader is supposed to draw black when texture mapping.
BUG=none
TEST=run TOUCH_UI build on compliant OpenGL ES driver --> screen should display
Review URL: http://codereview.chromium.org/7637011
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@96555 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/compositor/compositor_gl.cc')
-rw-r--r-- | ui/gfx/compositor/compositor_gl.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/ui/gfx/compositor/compositor_gl.cc b/ui/gfx/compositor/compositor_gl.cc index 6e1e651..b5937ef 100644 --- a/ui/gfx/compositor/compositor_gl.cc +++ b/ui/gfx/compositor/compositor_gl.cc @@ -316,6 +316,8 @@ void TextureGL::SetCanvas(const SkCanvas& canvas, glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } else if (size_ != overall_size) { // Size has changed. size_ = overall_size; glBindTexture(GL_TEXTURE_2D, texture_id_); |