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authorvollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-07 19:26:30 +0000
committervollick@chromium.org <vollick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2011-11-07 19:26:30 +0000
commit2ddfe43ba403bd2272154b2307e631d7394b55c3 (patch)
treeb736178f711282c82a5b28f5ff47990dd90b79fe /ui/gfx/compositor/screen_rotation.h
parent554890fecb9712a3e7a99c5c82ca5b3d4f06f0d5 (diff)
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Reenable triggering of screen rotations by sensors.
Depends on http://codereview.chromium.org/8395046 BUG=None TEST=Visiting about:rotate?right, about:rotate?left, etc. should cause the appropriate screen rotations. Review URL: http://codereview.chromium.org/8402002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@108889 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/compositor/screen_rotation.h')
-rw-r--r--ui/gfx/compositor/screen_rotation.h56
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diff --git a/ui/gfx/compositor/screen_rotation.h b/ui/gfx/compositor/screen_rotation.h
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+++ b/ui/gfx/compositor/screen_rotation.h
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+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
+#define UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
+#pragma once
+
+#include "base/basictypes.h"
+#include "base/memory/scoped_ptr.h"
+#include "ui/base/animation/animation_delegate.h"
+#include "ui/gfx/compositor/compositor_export.h"
+#include "ui/gfx/compositor/layer_animation_element.h"
+#include "ui/gfx/point.h"
+
+namespace ui {
+class InterpolatedTransform;
+class LayerAnimationDelegate;
+
+// A screen rotation represents a single transition from one screen orientation
+// to another. The intended usage is that a new instance of the class is
+// created for every transition. It is possible to update the target orientation
+// in the middle of a transition.
+class COMPOSITOR_EXPORT ScreenRotation : public LayerAnimationElement {
+ public:
+ // The screen rotation does not own the view or the listener, and these
+ // objects are required to outlive the Screen rotation object.
+ ScreenRotation(int degrees);
+ virtual ~ScreenRotation();
+
+ private:
+ // Implementation of LayerAnimationDelegate
+ virtual void OnStart(LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual void OnProgress(double t,
+ LayerAnimationDelegate* delegate) OVERRIDE;
+ virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
+ virtual void OnAbort() OVERRIDE;
+
+ static const LayerAnimationElement::AnimatableProperties& GetProperties();
+
+ // Generates the intermediate transformation matrices used during the
+ // animation.
+ scoped_ptr<InterpolatedTransform> interpolated_transform_;
+
+ // The number of degrees to rotate.
+ int degrees_;
+
+ // The target origin
+ gfx::Point new_origin_;
+
+ DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
+};
+
+} // namespace ui
+
+#endif // UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_