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authorshawnsingh@chromium.org <shawnsingh@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-14 18:15:35 +0000
committershawnsingh@chromium.org <shawnsingh@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-10-14 18:15:35 +0000
commit0f0453e90e6a85e469e138f048d2c1ae9a80e561 (patch)
treee60da12bc146144f88dea794b5e45c6785c7169e /ui/gfx/interpolated_transform_unittest.cc
parent4addcf3492db52c49f57d168d2bef07c46d411bd (diff)
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Migrate ui::Transform to gfx::Transform
It is more appropriate for Transform class to belong with its fellow geometry classes in the gfx namespace. Review URL: https://chromiumcodereview.appspot.com/11145005 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161809 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/interpolated_transform_unittest.cc')
-rw-r--r--ui/gfx/interpolated_transform_unittest.cc32
1 files changed, 16 insertions, 16 deletions
diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc
index eddb683..5beac94 100644
--- a/ui/gfx/interpolated_transform_unittest.cc
+++ b/ui/gfx/interpolated_transform_unittest.cc
@@ -10,8 +10,8 @@
namespace {
-void CheckApproximatelyEqual(const ui::Transform& lhs,
- const ui::Transform& rhs) {
+void CheckApproximatelyEqual(const gfx::Transform& lhs,
+ const gfx::Transform& rhs) {
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j));
@@ -37,9 +37,9 @@ TEST(InterpolatedTransformTest, InterpolatedRotation) {
0, 100, 100, 200);
for (int i = 0; i <= 100; ++i) {
- ui::Transform rotation;
+ gfx::Transform rotation;
rotation.SetRotate(i);
- ui::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
+ gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f);
CheckApproximatelyEqual(rotation, interpolated);
interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100);
CheckApproximatelyEqual(rotation, interpolated);
@@ -53,9 +53,9 @@ TEST(InterpolatedTransformTest, InterpolatedScale) {
gfx::Point3f(0, 0, 0), gfx::Point3f(100, 100, 100), 100, 200);
for (int i = 0; i <= 100; ++i) {
- ui::Transform scale;
+ gfx::Transform scale;
scale.SetScale(i, i);
- ui::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
+ gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f);
CheckApproximatelyEqual(scale, interpolated);
interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100);
CheckApproximatelyEqual(scale, interpolated);
@@ -70,9 +70,9 @@ TEST(InterpolatedTransformTest, InterpolatedTranslate) {
gfx::Point(0, 0), gfx::Point(100, 100), 100, 200);
for (int i = 0; i <= 100; ++i) {
- ui::Transform xform;
+ gfx::Transform xform;
xform.SetTranslate(i, i);
- ui::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
+ gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f);
CheckApproximatelyEqual(xform, interpolated);
interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100);
CheckApproximatelyEqual(xform, interpolated);
@@ -86,8 +86,8 @@ TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) {
ui::InterpolatedTransformAboutPivot interpolated_xform(
pivot,
new ui::InterpolatedRotation(0, 90));
- ui::Transform result = interpolated_xform.Interpolate(0.0f);
- CheckApproximatelyEqual(ui::Transform(), result);
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f);
+ CheckApproximatelyEqual(gfx::Transform(), result);
result = interpolated_xform.Interpolate(1.0f);
gfx::Point expected_result = pivot;
result.TransformPoint(pivot);
@@ -103,8 +103,8 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
ui::InterpolatedTransformAboutPivot interpolated_xform(
pivot,
new ui::InterpolatedScale(gfx::Point3f(1, 1, 1), gfx::Point3f(2, 2, 2)));
- ui::Transform result = interpolated_xform.Interpolate(0.0f);
- CheckApproximatelyEqual(ui::Transform(), result);
+ gfx::Transform result = interpolated_xform.Interpolate(0.0f);
+ CheckApproximatelyEqual(gfx::Transform(), result);
result = interpolated_xform.Interpolate(1.0f);
gfx::Point expected_result = pivot;
result.TransformPoint(pivot);
@@ -117,7 +117,7 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) {
TEST(InterpolatedTransformTest, FactorTRS) {
for (int degrees = 0; degrees < 360; ++degrees) {
// build a transformation matrix.
- ui::Transform transform;
+ gfx::Transform transform;
transform.SetScale(degrees + 1, 2 * degrees + 1);
transform.ConcatRotate(degrees);
transform.ConcatTranslate(degrees * 2, -degrees * 3);
@@ -179,7 +179,7 @@ ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) {
new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
scoped_ptr<ui::InterpolatedTransform> to_return(
- new ui::InterpolatedConstantTransform(ui::Transform()));
+ new ui::InterpolatedConstantTransform(gfx::Transform()));
scale_up->SetChild(scale_down.release());
translation->SetChild(scale_up.release());
@@ -196,7 +196,7 @@ TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) {
const bool reversed = i == 1;
scoped_ptr<ui::InterpolatedTransform> screen_rotation(
GetScreenRotation(degrees, reversed));
- ui::Transform interpolated = screen_rotation->Interpolate(1.0f);
+ gfx::Transform interpolated = screen_rotation->Interpolate(1.0f);
SkMatrix44& m = interpolated.matrix();
// Upper-left 3x3 matrix should all be 0, 1 or -1.
for (int row = 0; row < 3; ++row) {
@@ -247,7 +247,7 @@ ui::InterpolatedTransform* GetMaximize() {
TEST(InterpolatedTransformTest, MaximizeEndsCleanly) {
scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize());
- ui::Transform interpolated = maximize->Interpolate(1.0f);
+ gfx::Transform interpolated = maximize->Interpolate(1.0f);
SkMatrix44& m = interpolated.matrix();
// Upper-left 3x3 matrix should all be 0, 1 or -1.
for (int row = 0; row < 3; ++row) {