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author | shawnsingh@chromium.org <shawnsingh@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-14 18:15:35 +0000 |
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committer | shawnsingh@chromium.org <shawnsingh@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-10-14 18:15:35 +0000 |
commit | 0f0453e90e6a85e469e138f048d2c1ae9a80e561 (patch) | |
tree | e60da12bc146144f88dea794b5e45c6785c7169e /ui/gfx/interpolated_transform_unittest.cc | |
parent | 4addcf3492db52c49f57d168d2bef07c46d411bd (diff) | |
download | chromium_src-0f0453e90e6a85e469e138f048d2c1ae9a80e561.zip chromium_src-0f0453e90e6a85e469e138f048d2c1ae9a80e561.tar.gz chromium_src-0f0453e90e6a85e469e138f048d2c1ae9a80e561.tar.bz2 |
Migrate ui::Transform to gfx::Transform
It is more appropriate for Transform class to belong with its fellow
geometry classes in the gfx namespace.
Review URL: https://chromiumcodereview.appspot.com/11145005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@161809 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gfx/interpolated_transform_unittest.cc')
-rw-r--r-- | ui/gfx/interpolated_transform_unittest.cc | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/ui/gfx/interpolated_transform_unittest.cc b/ui/gfx/interpolated_transform_unittest.cc index eddb683..5beac94 100644 --- a/ui/gfx/interpolated_transform_unittest.cc +++ b/ui/gfx/interpolated_transform_unittest.cc @@ -10,8 +10,8 @@ namespace { -void CheckApproximatelyEqual(const ui::Transform& lhs, - const ui::Transform& rhs) { +void CheckApproximatelyEqual(const gfx::Transform& lhs, + const gfx::Transform& rhs) { for (int i = 0; i < 4; ++i) { for (int j = 0; j < 4; ++j) { EXPECT_FLOAT_EQ(lhs.matrix().get(i, j), rhs.matrix().get(i, j)); @@ -37,9 +37,9 @@ TEST(InterpolatedTransformTest, InterpolatedRotation) { 0, 100, 100, 200); for (int i = 0; i <= 100; ++i) { - ui::Transform rotation; + gfx::Transform rotation; rotation.SetRotate(i); - ui::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); + gfx::Transform interpolated = interpolated_rotation.Interpolate(i / 100.0f); CheckApproximatelyEqual(rotation, interpolated); interpolated = interpolated_rotation_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(rotation, interpolated); @@ -53,9 +53,9 @@ TEST(InterpolatedTransformTest, InterpolatedScale) { gfx::Point3f(0, 0, 0), gfx::Point3f(100, 100, 100), 100, 200); for (int i = 0; i <= 100; ++i) { - ui::Transform scale; + gfx::Transform scale; scale.SetScale(i, i); - ui::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); + gfx::Transform interpolated = interpolated_scale.Interpolate(i / 100.0f); CheckApproximatelyEqual(scale, interpolated); interpolated = interpolated_scale_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(scale, interpolated); @@ -70,9 +70,9 @@ TEST(InterpolatedTransformTest, InterpolatedTranslate) { gfx::Point(0, 0), gfx::Point(100, 100), 100, 200); for (int i = 0; i <= 100; ++i) { - ui::Transform xform; + gfx::Transform xform; xform.SetTranslate(i, i); - ui::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); + gfx::Transform interpolated = interpolated_xform.Interpolate(i / 100.0f); CheckApproximatelyEqual(xform, interpolated); interpolated = interpolated_xform_diff_start_end.Interpolate(i + 100); CheckApproximatelyEqual(xform, interpolated); @@ -86,8 +86,8 @@ TEST(InterpolatedTransformTest, InterpolatedRotationAboutPivot) { ui::InterpolatedTransformAboutPivot interpolated_xform( pivot, new ui::InterpolatedRotation(0, 90)); - ui::Transform result = interpolated_xform.Interpolate(0.0f); - CheckApproximatelyEqual(ui::Transform(), result); + gfx::Transform result = interpolated_xform.Interpolate(0.0f); + CheckApproximatelyEqual(gfx::Transform(), result); result = interpolated_xform.Interpolate(1.0f); gfx::Point expected_result = pivot; result.TransformPoint(pivot); @@ -103,8 +103,8 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { ui::InterpolatedTransformAboutPivot interpolated_xform( pivot, new ui::InterpolatedScale(gfx::Point3f(1, 1, 1), gfx::Point3f(2, 2, 2))); - ui::Transform result = interpolated_xform.Interpolate(0.0f); - CheckApproximatelyEqual(ui::Transform(), result); + gfx::Transform result = interpolated_xform.Interpolate(0.0f); + CheckApproximatelyEqual(gfx::Transform(), result); result = interpolated_xform.Interpolate(1.0f); gfx::Point expected_result = pivot; result.TransformPoint(pivot); @@ -117,7 +117,7 @@ TEST(InterpolatedTransformTest, InterpolatedScaleAboutPivot) { TEST(InterpolatedTransformTest, FactorTRS) { for (int degrees = 0; degrees < 360; ++degrees) { // build a transformation matrix. - ui::Transform transform; + gfx::Transform transform; transform.SetScale(degrees + 1, 2 * degrees + 1); transform.ConcatRotate(degrees); transform.ConcatTranslate(degrees * 2, -degrees * 3); @@ -179,7 +179,7 @@ ui::InterpolatedTransform* GetScreenRotation(int degrees, bool reversed) { new ui::InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); scoped_ptr<ui::InterpolatedTransform> to_return( - new ui::InterpolatedConstantTransform(ui::Transform())); + new ui::InterpolatedConstantTransform(gfx::Transform())); scale_up->SetChild(scale_down.release()); translation->SetChild(scale_up.release()); @@ -196,7 +196,7 @@ TEST(InterpolatedTransformTest, ScreenRotationEndsCleanly) { const bool reversed = i == 1; scoped_ptr<ui::InterpolatedTransform> screen_rotation( GetScreenRotation(degrees, reversed)); - ui::Transform interpolated = screen_rotation->Interpolate(1.0f); + gfx::Transform interpolated = screen_rotation->Interpolate(1.0f); SkMatrix44& m = interpolated.matrix(); // Upper-left 3x3 matrix should all be 0, 1 or -1. for (int row = 0; row < 3; ++row) { @@ -247,7 +247,7 @@ ui::InterpolatedTransform* GetMaximize() { TEST(InterpolatedTransformTest, MaximizeEndsCleanly) { scoped_ptr<ui::InterpolatedTransform> maximize(GetMaximize()); - ui::Transform interpolated = maximize->Interpolate(1.0f); + gfx::Transform interpolated = maximize->Interpolate(1.0f); SkMatrix44& m = interpolated.matrix(); // Upper-left 3x3 matrix should all be 0, 1 or -1. for (int row = 0; row < 3; ++row) { |