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authorccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-21 00:24:02 +0000
committerccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-09-21 00:24:02 +0000
commit631e6c9be8dafc728e29e0f2d4fec6851a697992 (patch)
treedfa3cb84204049470298f3191a35231ba9d8599c /ui/gl/gl_context_cgl.cc
parentf6755427f98106ec1f7c5a9f538f64c13a4a6902 (diff)
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Get real GPU memory values on NV+Linux and OS X. Add an interface to GLContext to query the GPU's total video memory.
Note that this is the amount of video memory on the currently-rendering GPU, so different contexts will give different values, and the same context may give different values over time (for instance, on a Macbook Pro with graphics switching). Of note is that on a Macbook Pro with graphics switching enabled, the contexts don't move together between GPUs -- some stay on the integrated GPU while others use the discrete GPU. BUG=132994 Review URL: https://chromiumcodereview.appspot.com/10957009 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@157879 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_context_cgl.cc')
-rw-r--r--ui/gl/gl_context_cgl.cc58
1 files changed, 58 insertions, 0 deletions
diff --git a/ui/gl/gl_context_cgl.cc b/ui/gl/gl_context_cgl.cc
index 8affe56..1f79ea0 100644
--- a/ui/gl/gl_context_cgl.cc
+++ b/ui/gl/gl_context_cgl.cc
@@ -5,6 +5,7 @@
#include "ui/gl/gl_context_cgl.h"
#include <OpenGL/CGLRenderers.h>
+#include <OpenGL/CGLTypes.h>
#include <vector>
#include "base/debug/trace_event.h"
@@ -154,6 +155,59 @@ void GLContextCGL::SetSwapInterval(int interval) {
LOG(WARNING) << "GLContex: GLContextCGL::SetSwapInterval is ignored.";
}
+
+bool GLContextCGL::GetTotalGpuMemory(size_t* bytes) {
+ DCHECK(bytes);
+ *bytes = 0;
+
+ CGLContextObj context = reinterpret_cast<CGLContextObj>(context_);
+ if (!context)
+ return false;
+
+ // Retrieve the current renderer ID
+ GLint current_renderer_id = 0;
+ if (CGLGetParameter(context,
+ kCGLCPCurrentRendererID,
+ &current_renderer_id) != kCGLNoError)
+ return false;
+
+ // Iterate through the list of all renderers
+ GLuint display_mask = static_cast<GLuint>(-1);
+ CGLRendererInfoObj renderer_info = NULL;
+ GLint num_renderers = 0;
+ if (CGLQueryRendererInfo(display_mask,
+ &renderer_info,
+ &num_renderers) != kCGLNoError)
+ return false;
+
+ ScopedCGLRendererInfoObj scoper(renderer_info);
+
+ for (GLint renderer_index = 0;
+ renderer_index < num_renderers;
+ ++renderer_index) {
+ // Skip this if this renderer is not the current renderer.
+ GLint renderer_id = 0;
+ if (CGLDescribeRenderer(renderer_info,
+ renderer_index,
+ kCGLRPRendererID,
+ &renderer_id) != kCGLNoError)
+ continue;
+ if (renderer_id != current_renderer_id)
+ continue;
+ // Retrieve the video memory for the renderer.
+ GLint video_memory = 0;
+ if (CGLDescribeRenderer(renderer_info,
+ renderer_index,
+ kCGLRPVideoMemory,
+ &video_memory) != kCGLNoError)
+ continue;
+ *bytes = video_memory;
+ return true;
+ }
+
+ return false;
+}
+
GLContextCGL::~GLContextCGL() {
Destroy();
}
@@ -173,4 +227,8 @@ void GLContextCGL::ForceUseOfDiscreteGPU() {
// format is deliberately leaked.
}
+void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const {
+ CGLDestroyRendererInfo(x);
+}
+
} // namespace gfx