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author | ccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-09-21 00:24:02 +0000 |
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committer | ccameron@chromium.org <ccameron@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-09-21 00:24:02 +0000 |
commit | 631e6c9be8dafc728e29e0f2d4fec6851a697992 (patch) | |
tree | dfa3cb84204049470298f3191a35231ba9d8599c /ui/gl/gl_context_cgl.cc | |
parent | f6755427f98106ec1f7c5a9f538f64c13a4a6902 (diff) | |
download | chromium_src-631e6c9be8dafc728e29e0f2d4fec6851a697992.zip chromium_src-631e6c9be8dafc728e29e0f2d4fec6851a697992.tar.gz chromium_src-631e6c9be8dafc728e29e0f2d4fec6851a697992.tar.bz2 |
Get real GPU memory values on NV+Linux and OS X. Add an interface to GLContext to query the GPU's total video memory.
Note that this is the amount of video memory on the currently-rendering GPU, so different contexts will give different values, and the same context may give different values over time (for instance, on a Macbook Pro with graphics switching).
Of note is that on a Macbook Pro with graphics switching enabled, the contexts don't move together between GPUs -- some stay on the integrated GPU while others use the discrete GPU.
BUG=132994
Review URL: https://chromiumcodereview.appspot.com/10957009
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@157879 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_context_cgl.cc')
-rw-r--r-- | ui/gl/gl_context_cgl.cc | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/ui/gl/gl_context_cgl.cc b/ui/gl/gl_context_cgl.cc index 8affe56..1f79ea0 100644 --- a/ui/gl/gl_context_cgl.cc +++ b/ui/gl/gl_context_cgl.cc @@ -5,6 +5,7 @@ #include "ui/gl/gl_context_cgl.h" #include <OpenGL/CGLRenderers.h> +#include <OpenGL/CGLTypes.h> #include <vector> #include "base/debug/trace_event.h" @@ -154,6 +155,59 @@ void GLContextCGL::SetSwapInterval(int interval) { LOG(WARNING) << "GLContex: GLContextCGL::SetSwapInterval is ignored."; } + +bool GLContextCGL::GetTotalGpuMemory(size_t* bytes) { + DCHECK(bytes); + *bytes = 0; + + CGLContextObj context = reinterpret_cast<CGLContextObj>(context_); + if (!context) + return false; + + // Retrieve the current renderer ID + GLint current_renderer_id = 0; + if (CGLGetParameter(context, + kCGLCPCurrentRendererID, + ¤t_renderer_id) != kCGLNoError) + return false; + + // Iterate through the list of all renderers + GLuint display_mask = static_cast<GLuint>(-1); + CGLRendererInfoObj renderer_info = NULL; + GLint num_renderers = 0; + if (CGLQueryRendererInfo(display_mask, + &renderer_info, + &num_renderers) != kCGLNoError) + return false; + + ScopedCGLRendererInfoObj scoper(renderer_info); + + for (GLint renderer_index = 0; + renderer_index < num_renderers; + ++renderer_index) { + // Skip this if this renderer is not the current renderer. + GLint renderer_id = 0; + if (CGLDescribeRenderer(renderer_info, + renderer_index, + kCGLRPRendererID, + &renderer_id) != kCGLNoError) + continue; + if (renderer_id != current_renderer_id) + continue; + // Retrieve the video memory for the renderer. + GLint video_memory = 0; + if (CGLDescribeRenderer(renderer_info, + renderer_index, + kCGLRPVideoMemory, + &video_memory) != kCGLNoError) + continue; + *bytes = video_memory; + return true; + } + + return false; +} + GLContextCGL::~GLContextCGL() { Destroy(); } @@ -173,4 +227,8 @@ void GLContextCGL::ForceUseOfDiscreteGPU() { // format is deliberately leaked. } +void ScopedCGLDestroyRendererInfo::operator()(CGLRendererInfoObj x) const { + CGLDestroyRendererInfo(x); +} + } // namespace gfx |