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author | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-02-10 05:15:45 +0000 |
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committer | brettw@chromium.org <brettw@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2013-02-10 05:15:45 +0000 |
commit | 79f6388902881a0aab426e9606c544b68ab3b9bc (patch) | |
tree | df8da7e82fded47bccf4fe32922a8451a475bf97 /ui/gl/gl_implementation_mac.cc | |
parent | 6d4b67a4b50d73d5001aec99014ac40bc504871a (diff) | |
download | chromium_src-79f6388902881a0aab426e9606c544b68ab3b9bc.zip chromium_src-79f6388902881a0aab426e9606c544b68ab3b9bc.tar.gz chromium_src-79f6388902881a0aab426e9606c544b68ab3b9bc.tar.bz2 |
Replace FilePath with base::FilePath in some more top level directories.
Review URL: https://codereview.chromium.org/12217101
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@181640 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/gl/gl_implementation_mac.cc')
-rw-r--r-- | ui/gl/gl_implementation_mac.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/ui/gl/gl_implementation_mac.cc b/ui/gl/gl_implementation_mac.cc index 0b22e43..590a14b 100644 --- a/ui/gl/gl_implementation_mac.cc +++ b/ui/gl/gl_implementation_mac.cc @@ -43,18 +43,18 @@ bool InitializeGLBindings(GLImplementation implementation) { case kGLImplementationOSMesaGL: { // osmesa.so is located in the build directory. This code path is only // valid in a developer build environment. - FilePath exe_path; + base::FilePath exe_path; if (!PathService::Get(base::FILE_EXE, &exe_path)) { LOG(ERROR) << "PathService::Get failed."; return false; } - FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); + base::FilePath bundle_path = base::mac::GetAppBundlePath(exe_path); // Some unit test targets depend on osmesa but aren't built as app // bundles. In that case, the .so is next to the executable. if (bundle_path.empty()) bundle_path = exe_path; - FilePath build_dir_path = bundle_path.DirName(); - FilePath osmesa_path = build_dir_path.Append("osmesa.so"); + base::FilePath build_dir_path = bundle_path.DirName(); + base::FilePath osmesa_path = build_dir_path.Append("osmesa.so"); // When using OSMesa, just use OSMesaGetProcAddress to find entry points. base::NativeLibrary library = base::LoadNativeLibrary(osmesa_path, NULL); @@ -84,7 +84,7 @@ bool InitializeGLBindings(GLImplementation implementation) { case kGLImplementationDesktopGL: case kGLImplementationAppleGL: { base::NativeLibrary library = base::LoadNativeLibrary( - FilePath(kOpenGLFrameworkPath), NULL); + base::FilePath(kOpenGLFrameworkPath), NULL); if (!library) { LOG(ERROR) << "OpenGL framework not found"; return false; |