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authornick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-04 18:09:08 +0000
committernick@chromium.org <nick@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2013-01-04 18:09:08 +0000
commitbc0cfe2aa039e23039e58bc397bdfeb818659610 (patch)
treeab0168f85836070cc7356be279ac8d2c77634daf /ui/surface/d3d9_utils_win.cc
parentf486d205d3bfc35ab35a46e4a448d94b6dc0b8e8 (diff)
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[ui/surface] Separate image processing logic from presentation logic.
The D3D image processing code from AcceleratedPresenter moves to its own class, "ui/surface/accelerated_surface_transformer_win.h". This split allows the image processing code to be tested independently of the present-scheduling system, and so we add unit tests doing exactly that. Utility functions (loading d3d, creating temp surfaces) doing things commonly required by test, transform, and present code -- these functions are moved to a third location, "ui/surface/d3d9_utils_win.h" The new unit tests -- which live in the ui_unittests binary -- make extensive use of pseudorandom image content, which I think is kind of neat. The tests use D3D HAL devices; I tried to use REF, but it didn't work, as StretchRect+LINEAR is not supported by refrast. So as a result we may have a GPU vendor dependency in these results. BUG=161537 TEST=new ui_unittests Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=174028 Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=174338 Committed: https://src.chromium.org/viewvc/chrome?view=rev&revision=174943 Review URL: https://codereview.chromium.org/11464017 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@175152 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/surface/d3d9_utils_win.cc')
-rw-r--r--ui/surface/d3d9_utils_win.cc119
1 files changed, 119 insertions, 0 deletions
diff --git a/ui/surface/d3d9_utils_win.cc b/ui/surface/d3d9_utils_win.cc
new file mode 100644
index 0000000..d5cab8e
--- /dev/null
+++ b/ui/surface/d3d9_utils_win.cc
@@ -0,0 +1,119 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/surface/d3d9_utils_win.h"
+
+#include "base/file_path.h"
+#include "base/scoped_native_library.h"
+#include "base/win/scoped_comptr.h"
+#include "ui/gfx/size.h"
+
+namespace {
+
+const wchar_t kD3D9ModuleName[] = L"d3d9.dll";
+const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex";
+typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT sdk_version,
+ IDirect3D9Ex **d3d);
+} // namespace
+
+namespace ui_surface_d3d9_utils {
+
+bool LoadD3D9(base::ScopedNativeLibrary* storage) {
+ storage->Reset(base::LoadNativeLibrary(FilePath(kD3D9ModuleName), NULL));
+ return storage->is_valid();
+}
+
+bool CreateDevice(const base::ScopedNativeLibrary& d3d_module,
+ D3DDEVTYPE device_type,
+ uint32 presentation_interval,
+ IDirect3DDevice9Ex** device) {
+
+ Direct3DCreate9ExFunc create_func = reinterpret_cast<Direct3DCreate9ExFunc>(
+ d3d_module.GetFunctionPointer(kCreate3D9DeviceExName));
+ if (!create_func)
+ return false;
+
+ base::win::ScopedComPtr<IDirect3D9Ex> d3d;
+ HRESULT hr = create_func(D3D_SDK_VERSION, d3d.Receive());
+ if (FAILED(hr))
+ return false;
+
+ // Any old window will do to create the device. In practice the window to
+ // present to is an argument to IDirect3DDevice9::Present.
+ HWND window = GetShellWindow();
+
+ D3DPRESENT_PARAMETERS parameters = { 0 };
+ parameters.BackBufferWidth = 1;
+ parameters.BackBufferHeight = 1;
+ parameters.BackBufferCount = 1;
+ parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
+ parameters.hDeviceWindow = window;
+ parameters.Windowed = TRUE;
+ parameters.Flags = 0;
+ parameters.PresentationInterval = presentation_interval;
+ parameters.SwapEffect = D3DSWAPEFFECT_COPY;
+
+ hr = d3d->CreateDeviceEx(
+ D3DADAPTER_DEFAULT,
+ device_type,
+ window,
+ D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING |
+ D3DCREATE_DISABLE_PSGP_THREADING | D3DCREATE_MULTITHREADED,
+ &parameters,
+ NULL,
+ device);
+ return SUCCEEDED(hr);
+}
+
+bool OpenSharedTexture(IDirect3DDevice9* device,
+ int64 surface_handle,
+ const gfx::Size& size,
+ IDirect3DTexture9** opened_texture) {
+ HANDLE handle = reinterpret_cast<HANDLE>(surface_handle);
+ HRESULT hr = device->CreateTexture(size.width(),
+ size.height(),
+ 1,
+ D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT,
+ opened_texture,
+ &handle);
+ return SUCCEEDED(hr);
+}
+
+bool CreateTemporaryLockableSurface(IDirect3DDevice9* device,
+ const gfx::Size& size,
+ IDirect3DSurface9** surface) {
+ HRESULT hr = device->CreateRenderTarget(
+ size.width(),
+ size.height(),
+ D3DFMT_A8R8G8B8,
+ D3DMULTISAMPLE_NONE,
+ 0,
+ TRUE,
+ surface,
+ NULL);
+ return SUCCEEDED(hr);
+}
+
+bool CreateTemporaryRenderTargetTexture(IDirect3DDevice9* device,
+ const gfx::Size& size,
+ IDirect3DTexture9** texture,
+ IDirect3DSurface9** render_target) {
+ HRESULT hr = device->CreateTexture(
+ size.width(),
+ size.height(),
+ 1, // Levels
+ D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_DEFAULT,
+ texture,
+ NULL);
+ if (!SUCCEEDED(hr))
+ return false;
+ hr = (*texture)->GetSurfaceLevel(0, render_target);
+ return SUCCEEDED(hr);
+}
+
+} // namespace ui_surface_d3d9_utils