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authorvarunjain@chromium.org <varunjain@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-18 17:03:42 +0000
committervarunjain@chromium.org <varunjain@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2012-04-18 17:03:42 +0000
commiteb2e2f4495e44ed811633b436918cca114d2d073 (patch)
tree495ceeddea60c57e64efce4da363572954c238be /ui/test/test_suite.cc
parent7610eabddaacd72ea8045c777df1755eca4ef79e (diff)
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Revert 132760 - Metro/HiDPI: Move 1x icons into separate pak file
Currently all 1x art files are repacked into chrome.pak files. This is a problem on Windows where we want to choose which pak file to load based on metro and DPI scale. As a first step this CL does the following: - add a new enable_hidpi build flag. This allows us to test HiDPI mode on Windows Chrome. - stop packing theme_resources_standard.pak and ui_resources_standard.pak into chrome.pak - update the Mac and Windows installer code to package the extra pak files. Note, I'll be updating the Linux installer script in a separate CL. I'm still looking into the ChromeOS situation. BUG=114311 TEST=Ran on Windows, and Mac and Linux. Committed: http://src.chromium.org/viewvc/chrome?view=rev&revision=132517 Review URL: http://codereview.chromium.org/10024050 TBR=sail@chromium.org Review URL: https://chromiumcodereview.appspot.com/10115031 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@132804 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/test/test_suite.cc')
-rw-r--r--ui/test/test_suite.cc7
1 files changed, 2 insertions, 5 deletions
diff --git a/ui/test/test_suite.cc b/ui/test/test_suite.cc
index 024543e..bd4e325 100644
--- a/ui/test/test_suite.cc
+++ b/ui/test/test_suite.cc
@@ -46,16 +46,13 @@ void UITestSuite::Initialize() {
PathService::Get(base::DIR_MODULE, &pak_dir);
pak_dir = pak_dir.AppendASCII("ui_unittests_strings");
PathService::Override(ui::DIR_LOCALES, pak_dir);
+ PathService::Override(ui::FILE_RESOURCES_PAK,
+ pak_dir.AppendASCII("ui_resources.pak"));
#endif // defined(OS_MACOSX)
// Force unittests to run using en-US so if we test against string
// output, it'll pass regardless of the system language.
ui::ResourceBundle::InitSharedInstanceWithLocale("en-US");
-
-#if !defined(OS_MACOSX) && defined(OS_POSIX)
- ui::ResourceBundle::GetSharedInstance().AddDataPack(
- pak_dir.AppendASCII("ui_resources.pak"));
-#endif
}
void UITestSuite::Shutdown() {