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author | hbono@chromium.org <hbono@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-04-17 04:00:32 +0000 |
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committer | hbono@chromium.org <hbono@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-04-17 04:00:32 +0000 |
commit | cf06693e40afbc3ee50cb260739c3ef0d5ab1688 (patch) | |
tree | 7c2d05512351712bf236a5aaead33778293e0442 /ui/test | |
parent | 95991b1967e509c94c3eb6bb0750fafd398c863c (diff) | |
download | chromium_src-cf06693e40afbc3ee50cb260739c3ef0d5ab1688.zip chromium_src-cf06693e40afbc3ee50cb260739c3ef0d5ab1688.tar.gz chromium_src-cf06693e40afbc3ee50cb260739c3ef0d5ab1688.tar.bz2 |
Revert 132517 - Metro/HiDPI: Move 1x icons into separate pak file
Currently all 1x art files are repacked into chrome.pak files.
This is a problem on Windows where we want to choose which pak file to load based on metro and DPI scale.
As a first step this CL does the following:
- add a new enable_hidpi build flag. This allows us to test HiDPI mode on Windows Chrome.
- stop packing theme_resources_standard.pak and ui_resources_standard.pak into chrome.pak
- update the Mac and Windows installer code to package the extra pak files.
Note, I'll be updating the Linux installer script in a separate CL. I'm still looking into the ChromeOS situation.
BUG=114311
TEST=Ran on Windows, and Mac and Linux.
Review URL: http://codereview.chromium.org/10024050
TBR=sail@chromium.org
Review URL: https://chromiumcodereview.appspot.com/10103022
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@132529 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/test')
-rw-r--r-- | ui/test/test_suite.cc | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/ui/test/test_suite.cc b/ui/test/test_suite.cc index 024543e..bd4e325 100644 --- a/ui/test/test_suite.cc +++ b/ui/test/test_suite.cc @@ -46,16 +46,13 @@ void UITestSuite::Initialize() { PathService::Get(base::DIR_MODULE, &pak_dir); pak_dir = pak_dir.AppendASCII("ui_unittests_strings"); PathService::Override(ui::DIR_LOCALES, pak_dir); + PathService::Override(ui::FILE_RESOURCES_PAK, + pak_dir.AppendASCII("ui_resources.pak")); #endif // defined(OS_MACOSX) // Force unittests to run using en-US so if we test against string // output, it'll pass regardless of the system language. ui::ResourceBundle::InitSharedInstanceWithLocale("en-US"); - -#if !defined(OS_MACOSX) && defined(OS_POSIX) - ui::ResourceBundle::GetSharedInstance().AddDataPack( - pak_dir.AppendASCII("ui_resources.pak")); -#endif } void UITestSuite::Shutdown() { |