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author | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-07-19 00:38:58 +0000 |
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committer | derat@chromium.org <derat@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2012-07-19 00:38:58 +0000 |
commit | 3ebea920942e11fb0c81c83718699ab4e6a6a370 (patch) | |
tree | bb65049c51fd35a354ab4505802822cb884e3ff5 /ui/views/controls/native_control_win.cc | |
parent | e19d265c10c73b01717054f2bc7da1797d937bfd (diff) | |
download | chromium_src-3ebea920942e11fb0c81c83718699ab4e6a6a370.zip chromium_src-3ebea920942e11fb0c81c83718699ab4e6a6a370.tar.gz chromium_src-3ebea920942e11fb0c81c83718699ab4e6a6a370.tar.bz2 |
base: Make ScopedVector::clear() destroy elements.
This makes ScopedVector's clear() method destroy the
elements before clearing the internal vector, matching the
behavior of the erase() method. I'm moving clear()'s
previous element-preserving behavior into a new weak_clear()
method, matching weak_erase().
I'm also removing ScopedVector::reset(), as it duplicated
clear()'s new behavior and isn't a part of std::vector.
BUG=137909
TEST=added
Review URL: https://chromiumcodereview.appspot.com/10797017
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@147360 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'ui/views/controls/native_control_win.cc')
-rw-r--r-- | ui/views/controls/native_control_win.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/ui/views/controls/native_control_win.cc b/ui/views/controls/native_control_win.cc index 25278411..a1c600b 100644 --- a/ui/views/controls/native_control_win.cc +++ b/ui/views/controls/native_control_win.cc @@ -1,4 +1,4 @@ -// Copyright (c) 2011 The Chromium Authors. All rights reserved. +// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. @@ -215,7 +215,7 @@ LRESULT NativeControlWin::NativeControlWndProc(HWND window, NOTREACHED(); } } else if (message == WM_DESTROY) { - native_control->props_.reset(); + native_control->props_.clear(); ui::SetWindowProc(window, native_control->original_wndproc_); } |