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authoroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-13 15:07:33 +0000
committeroetuaho@nvidia.com <oetuaho@nvidia.com@0039d316-1c4b-4281-b951-d872f2087c98>2014-01-13 15:07:33 +0000
commit3aef9d102783cad2d044734abdbba54cb2704f44 (patch)
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Report relevant variable names in info logs on failed shader link
In case there's a variable precision mismatch or name conflict, the variable name is now printed in the program info log to ease fixing the issue in complex shaders. Also fixes a bug where multiple hashed names would not all be converted to the original names in info logs by preferring to match less characters in the regex, instead of preferring to match more and possibly eating up all the hashed names except the last. BUG=332798 TEST=gpu_unittests, WebGL GLSL conformance tests Review URL: https://codereview.chromium.org/132183002 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@244504 0039d316-1c4b-4281-b951-d872f2087c98
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