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author | jcampan@chromium.org <jcampan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-09-29 00:33:35 +0000 |
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committer | jcampan@chromium.org <jcampan@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2009-09-29 00:33:35 +0000 |
commit | bc1407f95bae3d7472ee0c85ef83ee10610b3f1f (patch) | |
tree | eeb1e01423fefc13afe5738d809df200b5e50623 /views/controls/tree/tree_view.h | |
parent | 62525634a6f5727216828f8e05a4f563be90dfeb (diff) | |
download | chromium_src-bc1407f95bae3d7472ee0c85ef83ee10610b3f1f.zip chromium_src-bc1407f95bae3d7472ee0c85ef83ee10610b3f1f.tar.gz chromium_src-bc1407f95bae3d7472ee0c85ef83ee10610b3f1f.tar.bz2 |
Relanding keyboard code refactoring:
http://codereview.chromium.org/248010/show
Changing the KeyboardEvent to use a KeyboardCode instead of a w_char. Led to several places where I had to switch from VK_ to VKEY_.
Also cleaned-up the table view OnKeyDown method. Since TableView is a NativeControl it can use the NativeControl::OnKeyDown directly.
BUG=None
TEST=Make sure short-cuts works as expected, especially in the omnibox.
Review URL: http://codereview.chromium.org/251020
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@27444 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'views/controls/tree/tree_view.h')
-rw-r--r-- | views/controls/tree/tree_view.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/views/controls/tree/tree_view.h b/views/controls/tree/tree_view.h index 72667bf..0011835 100644 --- a/views/controls/tree/tree_view.h +++ b/views/controls/tree/tree_view.h @@ -12,6 +12,7 @@ #include "app/tree_model.h" #include "base/basictypes.h" +#include "base/keyboard_codes.h" #include "base/logging.h" #include "views/controls/native_control.h" @@ -159,7 +160,7 @@ class TreeView : public NativeControl, TreeModelObserver { // We pay attention to key down for two reasons: to circumvent VK_ENTER from // toggling the expaned state when processes_enter_ is false, and to have F2 // start editting. - virtual bool OnKeyDown(int virtual_key_code); + virtual bool OnKeyDown(base::KeyboardCode virtual_key_code); virtual void OnContextMenu(const POINT& location); |