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authorsky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-11 14:04:00 +0000
committersky@chromium.org <sky@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98>2009-08-11 14:04:00 +0000
commitc476652ae760b3dd16d26f4375d9f28fee42238d (patch)
tree46882f8a7b13e61052918b6dfbaac827cd515187 /views/widget/drop_target_win.h
parent73704c8719ee45cbf0a92c16d2450952799dccac (diff)
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Refactors RootViewDropTarget into a platform independent part,
DropHelper, and the platform specific part DropTarget. I've also moved ownership/creation of the DropTarget to Widget. This makes it alot easier for the windows side, in which DropTarget must implement IDataObject. BUG=none TEST=none Review URL: http://codereview.chromium.org/165155 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@23020 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'views/widget/drop_target_win.h')
-rw-r--r--views/widget/drop_target_win.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/views/widget/drop_target_win.h b/views/widget/drop_target_win.h
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+++ b/views/widget/drop_target_win.h
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+// Copyright (c) 2009 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef VIEWS_WIDGET_DROP_TARGET_WIN_H_
+#define VIEWS_WIDGET_DROP_TARGET_WIN_H_
+
+#include "base/base_drop_target.h"
+#include "views/widget/drop_helper.h"
+
+namespace views {
+
+class RootView;
+class View;
+
+// DropTargetWin takes care of managing drag and drop for WidgetWin. It
+// converts Windows OLE drop messages into Views drop messages.
+//
+// DropTargetWin uses DropHelper to manage the appropriate view to target
+// drop messages at.
+class DropTargetWin : public BaseDropTarget {
+ public:
+ explicit DropTargetWin(RootView* root_view);
+ virtual ~DropTargetWin();
+
+ // If a drag and drop is underway and view is the current drop target, the
+ // drop target is set to null.
+ // This is invoked when a View is removed from the RootView to make sure
+ // we don't target a view that was removed during dnd.
+ void ResetTargetViewIfEquals(View* view);
+
+ protected:
+ virtual DWORD OnDragOver(IDataObject* data_object,
+ DWORD key_state,
+ POINT cursor_position,
+ DWORD effect);
+
+ virtual void OnDragLeave(IDataObject* data_object);
+
+ virtual DWORD OnDrop(IDataObject* data_object,
+ DWORD key_state,
+ POINT cursor_position,
+ DWORD effect);
+
+ private:
+ views::DropHelper helper_;
+
+ DISALLOW_COPY_AND_ASSIGN(DropTargetWin);
+};
+
+} // namespace views
+
+#endif // VIEWS_WIDGET_DROP_TARGET_WIN_H_