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author | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-11 14:15:28 +0000 |
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committer | backer@chromium.org <backer@chromium.org@0039d316-1c4b-4281-b951-d872f2087c98> | 2011-11-11 14:15:28 +0000 |
commit | 1c75a370ce5ea49e230cae711a0b1d17dc072763 (patch) | |
tree | b3612370e93b34c7ce4d631cf22cafb4d71329ea /webkit/gpu/webgraphicscontext3d_in_process_impl.cc | |
parent | 9e814828186b00d3ead0edd3884e3185067875d5 (diff) | |
download | chromium_src-1c75a370ce5ea49e230cae711a0b1d17dc072763.zip chromium_src-1c75a370ce5ea49e230cae711a0b1d17dc072763.tar.gz chromium_src-1c75a370ce5ea49e230cae711a0b1d17dc072763.tar.bz2 |
Plumb through EGL_NV_post_sub_buffer and GLX_MESA_copy_sub_buffer.
These two extensions allow a partial swap: just pushing part of the backbuffer to the front buffer. This will allow the WK compositor to push a partial update to the screen instead of a full frame update (https://bugs.webkit.org/show_bug.cgi?id=70533).
We should be able to do something similar for TOUCHUI ImageTransportSurfaces (hence the hooks into GLSurface and the glPostSubBufferCHROMIUM command).
Review URL: http://codereview.chromium.org/8512005
git-svn-id: svn://svn.chromium.org/chrome/trunk/src@109625 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/gpu/webgraphicscontext3d_in_process_impl.cc')
-rw-r--r-- | webkit/gpu/webgraphicscontext3d_in_process_impl.cc | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_impl.cc index 835bd61..a1c8fef 100644 --- a/webkit/gpu/webgraphicscontext3d_in_process_impl.cc +++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.cc @@ -333,6 +333,12 @@ void WebGraphicsContext3DInProcessImpl::prepareTexture() { } } +void WebGraphicsContext3DInProcessImpl::postSubBufferCHROMIUM( + int x, int y, int width, int height) { + DCHECK(gl_surface_->SupportsPostSubBuffer()); + gl_surface_->PostSubBuffer(x, y, width, height); +} + namespace { int CreateTextureObject(GLenum target) { |