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authorzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-27 17:14:01 +0000
committerzmo@google.com <zmo@google.com@0039d316-1c4b-4281-b951-d872f2087c98>2011-01-27 17:14:01 +0000
commitd51d373dce4e73a355999b03820000473de35f2f (patch)
tree02b5c659bad21ea745afd1155b3f1caf709e492d /webkit/gpu/webgraphicscontext3d_in_process_impl.h
parent6e1e7d751280342355b010daf683bd23f122035e (diff)
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Refactor WebGraphicsContext3D to use WGC3D types which match corresponding GL types.
BUG=none TEST=compiled fine Review URL: http://codereview.chromium.org/6350016 git-svn-id: svn://svn.chromium.org/chrome/trunk/src@72807 0039d316-1c4b-4281-b951-d872f2087c98
Diffstat (limited to 'webkit/gpu/webgraphicscontext3d_in_process_impl.h')
-rw-r--r--webkit/gpu/webgraphicscontext3d_in_process_impl.h455
1 files changed, 455 insertions, 0 deletions
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_impl.h
index 6113157..8c24863 100644
--- a/webkit/gpu/webgraphicscontext3d_in_process_impl.h
+++ b/webkit/gpu/webgraphicscontext3d_in_process_impl.h
@@ -21,6 +21,27 @@ namespace gfx {
class GLContext;
}
+#if defined(USE_WGC3D_TYPES)
+using WebKit::WGC3Dchar;
+using WebKit::WGC3Denum;
+using WebKit::WGC3Dboolean;
+using WebKit::WGC3Dbitfield;
+using WebKit::WGC3Dint;
+using WebKit::WGC3Dsizei;
+using WebKit::WGC3Duint;
+using WebKit::WGC3Dfloat;
+using WebKit::WGC3Dclampf;
+using WebKit::WGC3Dintptr;
+using WebKit::WGC3Dsizeiptr;
+#endif
+
+using WebKit::WebGLId;
+
+using WebKit::WebString;
+using WebKit::WebView;
+
+using WebKit::WebGraphicsContext3D;
+
namespace webkit {
namespace gpu {
@@ -29,6 +50,438 @@ namespace gpu {
// It is provided for support of test_shell and any Chromium ports
// where an in-renderer WebGL implementation would be helpful.
+#if defined(USE_WGC3D_TYPES)
+
+class WebGraphicsContext3DInProcessImpl : public WebGraphicsContext3D {
+ public:
+ WebGraphicsContext3DInProcessImpl();
+ virtual ~WebGraphicsContext3DInProcessImpl();
+
+ //----------------------------------------------------------------------
+ // WebGraphicsContext3D methods
+ virtual bool initialize(
+ WebGraphicsContext3D::Attributes attributes, WebView*, bool);
+ virtual bool makeContextCurrent();
+
+ virtual int width();
+ virtual int height();
+
+ virtual bool isGLES2Compliant();
+
+ virtual void reshape(int width, int height);
+
+ virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
+
+ virtual WebGLId getPlatformTextureId();
+ virtual void prepareTexture();
+
+ virtual void synthesizeGLError(WGC3Denum error);
+ virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
+ WGC3Dsizeiptr size, WGC3Denum access);
+ virtual void unmapBufferSubDataCHROMIUM(const void*);
+ virtual void* mapTexSubImage2DCHROMIUM(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ WGC3Denum access);
+ virtual void unmapTexSubImage2DCHROMIUM(const void*);
+ virtual void copyTextureToParentTextureCHROMIUM(
+ WebGLId texture, WebGLId parentTexture);
+
+ virtual WebString getRequestableExtensionsCHROMIUM();
+ virtual void requestExtensionCHROMIUM(const char*);
+
+ virtual void blitFramebufferCHROMIUM(
+ WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
+ WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
+ WGC3Dbitfield mask, WGC3Denum filter);
+ virtual void renderbufferStorageMultisampleCHROMIUM(
+ WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
+ WGC3Dsizei width, WGC3Dsizei height);
+
+ virtual void activeTexture(WGC3Denum texture);
+ virtual void attachShader(WebGLId program, WebGLId shader);
+ virtual void bindAttribLocation(
+ WebGLId program, WGC3Duint index, const WGC3Dchar* name);
+ virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
+ virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
+ virtual void bindRenderbuffer(
+ WGC3Denum target, WebGLId renderbuffer);
+ virtual void bindTexture(WGC3Denum target, WebGLId texture);
+ virtual void blendColor(
+ WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void blendEquation(WGC3Denum mode);
+ virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
+ virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
+ virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
+ WGC3Denum srcAlpha, WGC3Denum dstAlpha);
+
+ virtual void bufferData(
+ WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
+ virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
+ WGC3Dsizeiptr size, const void* data);
+
+ virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
+ virtual void clear(WGC3Dbitfield mask);
+ virtual void clearColor(
+ WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
+ virtual void clearDepth(WGC3Dclampf depth);
+ virtual void clearStencil(WGC3Dint s);
+ virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
+ WGC3Dboolean blue, WGC3Dboolean alpha);
+ virtual void compileShader(WebGLId shader);
+
+ virtual void copyTexImage2D(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border);
+ virtual void copyTexSubImage2D(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dint x,
+ WGC3Dint y,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
+ virtual void cullFace(WGC3Denum mode);
+ virtual void depthFunc(WGC3Denum func);
+ virtual void depthMask(WGC3Dboolean flag);
+ virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
+ virtual void detachShader(WebGLId program, WebGLId shader);
+ virtual void disable(WGC3Denum cap);
+ virtual void disableVertexAttribArray(WGC3Duint index);
+ virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
+ virtual void drawElements(
+ WGC3Denum mode,
+ WGC3Dsizei count,
+ WGC3Denum type,
+ WGC3Dintptr offset);
+
+ virtual void enable(WGC3Denum cap);
+ virtual void enableVertexAttribArray(WGC3Duint index);
+ virtual void finish();
+ virtual void flush();
+ virtual void framebufferRenderbuffer(
+ WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum renderbuffertarget,
+ WebGLId renderbuffer);
+ virtual void framebufferTexture2D(
+ WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum textarget,
+ WebGLId texture,
+ WGC3Dint level);
+ virtual void frontFace(WGC3Denum mode);
+ virtual void generateMipmap(WGC3Denum target);
+
+ virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
+ virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
+
+ virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
+ WGC3Dsizei* count, WebGLId* shaders);
+
+ virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
+
+ virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
+
+ virtual void getBufferParameteriv(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+
+ virtual Attributes getContextAttributes();
+
+ virtual WGC3Denum getError();
+
+ virtual bool isContextLost();
+
+ virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
+
+ virtual void getFramebufferAttachmentParameteriv(
+ WGC3Denum target,
+ WGC3Denum attachment,
+ WGC3Denum pname,
+ WGC3Dint* value);
+
+ virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
+
+ virtual void getProgramiv(
+ WebGLId program, WGC3Denum pname, WGC3Dint* value);
+
+ virtual WebString getProgramInfoLog(WebGLId program);
+
+ virtual void getRenderbufferParameteriv(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+
+ virtual void getShaderiv(
+ WebGLId shader, WGC3Denum pname, WGC3Dint* value);
+
+ virtual WebString getShaderInfoLog(WebGLId shader);
+
+ // TBD
+ // void glGetShaderPrecisionFormat(
+ // GLenum shadertype, GLenum precisiontype,
+ // GLint* range, GLint* precision);
+
+ virtual WebString getShaderSource(WebGLId shader);
+ virtual WebString getString(WGC3Denum name);
+
+ virtual void getTexParameterfv(
+ WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
+ virtual void getTexParameteriv(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
+
+ virtual void getUniformfv(
+ WebGLId program, WGC3Dint location, WGC3Dfloat* value);
+ virtual void getUniformiv(
+ WebGLId program, WGC3Dint location, WGC3Dint* value);
+
+ virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
+
+ virtual void getVertexAttribfv(
+ WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
+ virtual void getVertexAttribiv(
+ WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
+
+ virtual WGC3Dsizeiptr getVertexAttribOffset(
+ WGC3Duint index, WGC3Denum pname);
+
+ virtual void hint(WGC3Denum target, WGC3Denum mode);
+ virtual WGC3Dboolean isBuffer(WebGLId buffer);
+ virtual WGC3Dboolean isEnabled(WGC3Denum cap);
+ virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
+ virtual WGC3Dboolean isProgram(WebGLId program);
+ virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
+ virtual WGC3Dboolean isShader(WebGLId shader);
+ virtual WGC3Dboolean isTexture(WebGLId texture);
+ virtual void lineWidth(WGC3Dfloat width);
+ virtual void linkProgram(WebGLId program);
+ virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
+ virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
+
+ virtual void readPixels(
+ WGC3Dint x, WGC3Dint y,
+ WGC3Dsizei width, WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ void* pixels);
+
+ virtual void releaseShaderCompiler();
+ virtual void renderbufferStorage(
+ WGC3Denum target,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height);
+ virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
+ virtual void scissor(
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
+ virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
+ virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
+ virtual void stencilFuncSeparate(
+ WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
+ virtual void stencilMask(WGC3Duint mask);
+ virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
+ virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
+ virtual void stencilOpSeparate(
+ WGC3Denum face,
+ WGC3Denum fail,
+ WGC3Denum zfail,
+ WGC3Denum zpass);
+
+ virtual void texImage2D(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Denum internalformat,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Dint border,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
+
+ virtual void texParameterf(
+ WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
+ virtual void texParameteri(
+ WGC3Denum target, WGC3Denum pname, WGC3Dint param);
+
+ virtual void texSubImage2D(
+ WGC3Denum target,
+ WGC3Dint level,
+ WGC3Dint xoffset,
+ WGC3Dint yoffset,
+ WGC3Dsizei width,
+ WGC3Dsizei height,
+ WGC3Denum format,
+ WGC3Denum type,
+ const void* pixels);
+
+ virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
+ virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dfloat* v);
+ virtual void uniform1i(WGC3Dint location, WGC3Dint x);
+ virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dint* v);
+ virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
+ virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dfloat* v);
+ virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
+ virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dint* v);
+ virtual void uniform3f(WGC3Dint location,
+ WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
+ virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dfloat* v);
+ virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
+ virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dint* v);
+ virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
+ WGC3Dfloat z, WGC3Dfloat w);
+ virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dfloat* v);
+ virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
+ WGC3Dint z, WGC3Dint w);
+ virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
+ const WGC3Dint* v);
+ virtual void uniformMatrix2fv(
+ WGC3Dint location, WGC3Dsizei count,
+ WGC3Dboolean transpose, const WGC3Dfloat* value);
+ virtual void uniformMatrix3fv(
+ WGC3Dint location, WGC3Dsizei count,
+ WGC3Dboolean transpose, const WGC3Dfloat* value);
+ virtual void uniformMatrix4fv(
+ WGC3Dint location, WGC3Dsizei count,
+ WGC3Dboolean transpose, const WGC3Dfloat* value);
+
+ virtual void useProgram(WebGLId program);
+ virtual void validateProgram(WebGLId program);
+
+ virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
+ virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
+ virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
+ virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
+ virtual void vertexAttrib3f(
+ WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
+ virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
+ virtual void vertexAttrib4f(
+ WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
+ virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
+ virtual void vertexAttribPointer(
+ WGC3Duint index,
+ WGC3Dint size,
+ WGC3Denum type,
+ WGC3Dboolean normalized,
+ WGC3Dsizei stride,
+ WGC3Dintptr offset);
+
+ virtual void viewport(
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
+
+ // Support for buffer creation and deletion
+ virtual WebGLId createBuffer();
+ virtual WebGLId createFramebuffer();
+ virtual WebGLId createProgram();
+ virtual WebGLId createRenderbuffer();
+ virtual WebGLId createShader(WGC3Denum);
+ virtual WebGLId createTexture();
+
+ virtual void deleteBuffer(WebGLId);
+ virtual void deleteFramebuffer(WebGLId);
+ virtual void deleteProgram(WebGLId);
+ virtual void deleteRenderbuffer(WebGLId);
+ virtual void deleteShader(WebGLId);
+ virtual void deleteTexture(WebGLId);
+
+ private:
+ // ANGLE related.
+ struct ShaderSourceEntry {
+ explicit ShaderSourceEntry(WGC3Denum shader_type)
+ : type(shader_type),
+ is_valid(false) {
+ }
+
+ WGC3Denum type;
+ scoped_array<char> source;
+ scoped_array<char> log;
+ scoped_array<char> translated_source;
+ bool is_valid;
+ };
+
+ typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ void FlipVertically(unsigned char* framebuffer,
+ unsigned int width,
+ unsigned int height);
+#endif
+
+ // Take into account the user's requested context creation attributes, in
+ // particular stencil and antialias, and determine which could or could
+ // not be honored based on the capabilities of the OpenGL implementation.
+ void ValidateAttributes();
+
+ // Resolve the given rectangle of the multisampled framebuffer if necessary.
+ void ResolveMultisampledFramebuffer(
+ WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
+
+ bool AngleCreateCompilers();
+ void AngleDestroyCompilers();
+ bool AngleValidateShaderSource(ShaderSourceEntry* entry);
+
+ WebGraphicsContext3D::Attributes attributes_;
+ bool initialized_;
+ bool render_directly_to_web_view_;
+ bool is_gles2_;
+ bool have_ext_framebuffer_object_;
+ bool have_ext_framebuffer_multisample_;
+ bool have_angle_framebuffer_multisample_;
+
+ WebGLId texture_;
+ WebGLId fbo_;
+ WebGLId depth_stencil_buffer_;
+ int cached_width_, cached_height_;
+
+ // For multisampling
+ WebGLId multisample_fbo_;
+ WebGLId multisample_depth_stencil_buffer_;
+ WebGLId multisample_color_buffer_;
+
+ // For tracking which FBO is bound
+ WebGLId bound_fbo_;
+
+ // For tracking which texture is bound
+ WebGLId bound_texture_;
+
+ // FBO used for copying child texture to parent texture.
+ WebGLId copy_texture_to_parent_texture_fbo_;
+
+#ifdef FLIP_FRAMEBUFFER_VERTICALLY
+ unsigned char* scanline_;
+#endif
+
+ // Errors raised by synthesizeGLError().
+ std::list<WGC3Denum> synthetic_errors_list_;
+ std::set<WGC3Denum> synthetic_errors_set_;
+
+ scoped_ptr<gfx::GLContext> gl_context_;
+
+ ShaderSourceMap shader_source_map_;
+
+ ShHandle fragment_compiler_;
+ ShHandle vertex_compiler_;
+};
+
+#else // USE_WGC3D_TYPES
+
class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D {
public:
WebGraphicsContext3DInProcessImpl();
@@ -474,6 +927,8 @@ class WebGraphicsContext3DInProcessImpl : public WebKit::WebGraphicsContext3D {
ShHandle vertex_compiler_;
};
+#endif // USE_WGC3D_TYPES
+
} // namespace gpu
} // namespace webkit